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Mockup

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=4550
Printed Date: 11 October 2022 at 3:48pm


Topic: Mockup
Posted By: SoulChild
Subject: Mockup
Date Posted: 01 July 2007 at 5:14am

Right, this makes sense. This is for fun. Its not going to turn into a real game but i'm going to do screenshots as such. The game will be called SoulChild =P.

Here is my WIP Mockup. I have the grass and dirt tile things down. Please C+C.




Replies:
Posted By: PixelSnader
Date Posted: 01 July 2007 at 5:28am
i'd make the dirt fade in to back a bit slower, right now it's very abrupt

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Posted By: SoulChild
Date Posted: 01 July 2007 at 5:43am
Any Better? I raised the saturation of everything aswell!


Posted By: jalonso
Date Posted: 01 July 2007 at 9:11am
No, no that did not work. Snader means fade the bottom of the tiles http://www.pixeljoint.com/pixelart/13968.htm - like this example .

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http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads


Posted By: SoulChild
Date Posted: 01 July 2007 at 9:20am
Ah i will get on it when i get back from church.


Posted By: SoulChild
Date Posted: 02 July 2007 at 8:20am
I totally redid the bottom tile. I don't know if it looks good or not. I also added grass going up against the rock and hanging over the edge.
Please C+C


Posted By: Hatch
Date Posted: 02 July 2007 at 8:38am
It still looks like a very harsh and obvious line to me. It looks like you need to pull some of your darker base color down to break up the transition.

Jalonso's link is worth a thousand words. Study it carefully and give it another try.



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