Print Page | Close Window

Arc de triomphe...

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=457
Printed Date: 10 September 2025 at 2:54pm


Topic: Arc de triomphe...
Posted By: jujucece
Subject: Arc de triomphe...
Date Posted: 06 July 2005 at 7:40am
Hi,

I'm just a beginner in Iso Pixel Art but I try to create a contribution for PixelDam.

Here it is :


It's the "Arc de Triomphe" in Paris.

Any comments are welcommed !

And I've a little question :
at the end, I use a little filter (a small blur) to make the construction look older.

Things like that can be done in Pixel Art ?

See ya...


-------------
Jujucece



Replies:
Posted By: sedgemonkey
Date Posted: 06 July 2005 at 7:56am

Any filter (a blur would definitely fall under filter) is not considered pixel art at all. 

Pixel art is pretty easy to classify... each pixel should be placed by hand using the pencil tool. Basically if the tool isn't in MSPaint then it's not a valid tool for creating pixel art. Brushes, gradient fills, filters are all a huge no-no when it comes to pixel art.



Posted By: jujucece
Date Posted: 06 July 2005 at 8:08am
OK, thanks for the quick answer...

So, here's the True Pixel Art version of my Arc de Triomphe :



I would be happy to receive comments before sending it to Pixel Dam...

Thanks in advance !



-------------
Jujucece


Posted By: Dutrho
Date Posted: 06 July 2005 at 8:16am
Ah! mais c'est très bien!

petite question, on dirait qui'l manque un morceau sur le coté gauche vers le haut.

translation;

Ah! Very nice.

there looks to be a peice missing on the left side of the structure.


Posted By: jujucece
Date Posted: 06 July 2005 at 8:21am
Originally posted by Dutrho

Ah! mais c'est très bien!

petite question, on dirait qui'l manque un morceau sur le coté gauche vers le haut.

translation;

Ah! Very nice.

there looks to be a peice missing on the left side of the structure.


En fait, il ne manque rien, c'est la vrai qui a des "trous"...

Mais c'est vrai que je devrait peut-être être plus précis à cet endroit...

Merci beaucoup !

trans:
In fact, nothing is missing, the real one have the same "holes" !

But I should probably be more precise in this area !

Thanks a lot

http://83.243.20.58/Photos/00/00/05/62/ME0000056208_3.JPG - Look the real one (my reference picture)




-------------
Jujucece


Posted By: Dutrho
Date Posted: 06 July 2005 at 8:38am
ok ca fait du sense!, j'avait jamais vue l'arc de ce point de vue.

; ok, makes sense, I never saw the arc from that point of vue.


Posted By: 1ucas
Date Posted: 06 July 2005 at 8:49am
You kinda missed the... border things... that... extend outside the... uh... building...

Dammit! I'll just post a picture



There we go.
(there's more than the ones I pointed out)

-------------
http://toxicdump.org/labs/frameviewer/viewer.php - Online Animated GIF Frame Viewer


Posted By: jujucece
Date Posted: 06 July 2005 at 10:41am
1ucas, I think you're right, I didn't work enough on these points. They're too geometric...

I'll try to improve this...

Thanks !


-------------
Jujucece


Posted By: Saiklor
Date Posted: 06 July 2005 at 3:47pm
it's not that they're too geometric, it's that on the "outside" corners the border clearly is 3d and sticks out, but on the inside corners, where we should be able to see this by seeing the top of the border like the top of a long rectangle, we don't see anything but flat 2d design.


Posted By: Psychotic_Carp
Date Posted: 06 July 2005 at 8:53pm

Nice work sir and or ma'am

 

 



-------------
got game?


Posted By: jujucece
Date Posted: 07 July 2005 at 1:08am
Here's a new version with changes following your advices...





-------------
Jujucece


Posted By: Aleiav
Date Posted: 07 July 2005 at 2:31am
Is this thing on sand? I would give the ground more of a grainy look if it's sand. Some texture for it would be nice. Bricks, grains, anything. That'd look nice. :)

GREAT job by the way. I love the detail on the building. :)


-------------


Posted By: samson
Date Posted: 07 July 2005 at 4:23am
I love that you didn't use outlines on the arch, but it makes the ppl look "off". I'd try to match them better to what you did with the building (sans outlines). Also that chain fence around the monument seems very harsh. The bas-relief sculptures just look amazing. :)


Posted By: jujucece
Date Posted: 07 July 2005 at 7:40am
Originally posted by samson

I love that you didn't use outlines on the arch, but it makes the ppl look "off". I'd try to match them better to what you did with the building (sans outlines).


I see that thing, but it didn't shock me because, usually, ppl in PixelDam are outlines. So I choose outline people to better integrate the city... (even if the construction is not outlined !)

Originally posted by samson

Also that chain fence around the monument seems very harsh. The bas-relief sculptures just look amazing. :)

Thanks for the bas-relief...
For the chain, I probably have to work a little more on it, to make it more flexible...

Originally posted by Aleiav


Is this thing on sand? I would give the ground more of a grainy look if it's sand. Some texture for it would be nice. Bricks, grains, anything. That'd look nice. :)

GREAT job by the way. I love the detail on the building. :)

Thanks...
In fact, it's not on sand, but on a sort of ground made of stones, but I've no precise photographic reference for this point...

Bye...



-------------
Jujucece



Print Page | Close Window