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Alpha Channel

Printed From: Pixel Joint
Category: The Lounge
Forum Name: Resources and Support
Forum Discription: Help your fellow pixel artists out with links to good tutorials, other forums, software, fonts, etc. Bugs and support issues should go here as well.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=4601
Printed Date: 11 September 2025 at 10:14pm


Topic: Alpha Channel
Posted By: Monkey 'o Doom
Subject: Alpha Channel
Date Posted: 08 July 2007 at 7:10pm
I've been wondering about this for a while now, and I decided to get some opinions about it: If you place partially transparent pixels by hand (for outer aa, etc.) and still watch the number of colors you use (each color is a RGBA set here), is the product still considered pixel art? I would think it would be perfectly fine with a simple constant background, but if it was something more complex and unpredictable, would the loss of control over the final displayed image be enough to make it an impure form of PA?
 
BTW, I know partial transparency support is patchy in browsers and pixel art apps; this is a hypothetical question mostly. Thanks.


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http://pixelmonkey.ensellitis.com">
RPG is numberwang.



Replies:
Posted By: jalonso
Date Posted: 08 July 2007 at 7:28pm
I believe in game making alpha transparencies are commonly used because it takes the weight load off to program things rather than use graphics.
I suppose that for example, in a website when overlaying over a BG it may be done too.
The reason I don't like your hypothetical is that you can always determine a color to imply transparency in pixelart using solid opaque colors.


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