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Challenging Old School palette.

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: Collaborations/Challenges
Forum Discription: Submit pixel art project ideas/templates or contribute to an existing pixel art collaboration.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=4652
Printed Date: 07 September 2025 at 8:19am


Topic: Challenging Old School palette.
Posted By: Pixel_Outlaw
Subject: Challenging Old School palette.
Date Posted: 15 July 2007 at 6:28pm
Yeah you may be fancy with over a million colors to choose from, but how would you have done in the early days of computer graphics?
 
 
The Project:
 
Make a picture or sprite using only the colors presented here. It's not as hard as you may think. Let the graphics limitations take the wheel for once.


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http://www.shmup-dev.com/forum/">



Replies:
Posted By: PixelSnader
Date Posted: 15 July 2007 at 6:36pm
damnit. this looks like some programmers palette.. no skin colour..owell itry

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Posted By: Pixel_Outlaw
Date Posted: 15 July 2007 at 6:42pm
They used to dither #FF5555 and #FFFFFF. 1:1 dither.
 
I used to love those old Apple IIE games. Before they went weak.


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http://www.shmup-dev.com/forum/">


Posted By: leel
Date Posted: 15 July 2007 at 7:13pm
so.. this is a collab then?



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Posted By: Kfuchoin
Date Posted: 15 July 2007 at 7:13pm
dude we have to use that pallete? cool..
but if it's a old school project you forgot a detail..
the image are 4 bit =P using that pallete =D
 
i'll see if i work something out ^^ it sounds cool.. but doesn't this need to be in challenge?


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may the pixels be with you..
~Kfuchoin
eMo

looking for people for an RPG info: http://www.pixeljoint.com/forum/forum_posts.asp?TID=4903


Posted By: Hatch
Date Posted: 15 July 2007 at 7:28pm
Isn't this the EGA palette?


Posted By: Kfuchoin
Date Posted: 15 July 2007 at 7:41pm
nop this is teh CGA or that's what wiki says

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may the pixels be with you..
~Kfuchoin
eMo

looking for people for an RPG info: http://www.pixeljoint.com/forum/forum_posts.asp?TID=4903


Posted By: Hatch
Date Posted: 15 July 2007 at 8:04pm
Well at least I was close.


Posted By: PixelSnader
Date Posted: 15 July 2007 at 9:15pm
its both actually, cuz the EGA default palette is the CGA total palette

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Posted By: Hatch
Date Posted: 15 July 2007 at 9:18pm
Originally posted by Hatch

Well at least I was close.


Hence the hilarity of this statement.


Posted By: Pixel_Outlaw
Date Posted: 15 July 2007 at 9:56pm
Yeah I thought I posted in the collabs...

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http://www.shmup-dev.com/forum/">


Posted By: Blueberry_pie
Date Posted: 16 July 2007 at 2:05am
I love this and I am totally going to participate.
(moved it to collabs btw)


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Posted By: PixelSnader
Date Posted: 16 July 2007 at 12:59pm
i'm bored with this now...


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Posted By: Club Beuker
Date Posted: 17 July 2007 at 1:58am
I made this, and then I had enough
 
 
I might finish it some other time


Posted By: skeddles
Date Posted: 19 July 2007 at 2:13pm
I had my go:



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Posted By: Pixel_Outlaw
Date Posted: 19 July 2007 at 11:10pm
I'm going to do something when I get some time away from work. :)

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http://www.shmup-dev.com/forum/">


Posted By: Bawri
Date Posted: 20 July 2007 at 5:47am
Originally posted by Pixel_Outlaw


Yeah you may be fancy with over a million colors to choose from, but how would you have done in the early days of computer graphics?
 


 

The Project:

 

Make a picture or sprite using only the colors presented here. It's not as hard as you may think. Let the graphics limitations take the wheel for once.

Lol, plz i r 1bit


Posted By: FredRJ
Date Posted: 20 July 2007 at 6:05pm
My Attempt...





Posted By: Blueberry_pie
Date Posted: 21 July 2007 at 3:47pm
Still working on my piece... It's a mockup. 320x200 resolution and all, just like a real game from those days.
Some great stuff posted here so far, by the way. Looking forward to seeing more!


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Posted By: Blueberry_pie
Date Posted: 23 July 2007 at 1:11pm
whoops double post

  

I enjoyed working with you, palette! We should do this again some time.


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Posted By: HMC
Date Posted: 23 July 2007 at 3:29pm
http://pixeljoint.com/pixelart/19434.htm - I've already done this a http://pixeljoint.com/pixelart/22608.htm - few times before . I might try something again later, though. Snot a bad palette.


Posted By: tocky
Date Posted: 25 July 2007 at 6:24am

I've been trying to find useful halfcolors and blend modes. The first set (in the second panel) are just blends of colours, the second lot have shades of grey in them. I tried to sort them by contrast, the highest contrast blends at the top, lowest at the bottom. The ones in the bottom row are difficult to tell apart from flat colours at 1X and 2X. The high-contrast ones are generally kind of ugly, but some are useful. For instance, you can pull out extra greys by mixing reds and blues. That's kind of confounding to me, but it works. At right is me trying to find naturalistic skintones. It's not a easy thing to pull off - but I think a solution is not to use naturalistic ones. If you choose lighting to suit the pallete, you could probably get away with using blues and greens, for instance.




Posted By: PixelSnader
Date Posted: 25 July 2007 at 12:13pm
thats an interesting concept, i've meddled with that too a bit.
however, the dither pattern in the top sections isnt as effective as a standard grid. why did you choose the circles thing?
 
also.. bear in mind that the old resolutions were 320x200, so this image would be seen at apporximately 300% (assuming you're on 800x600 or 1024x768) at which point you'd see the dithering much much more.


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Posted By: Blueberry_pie
Date Posted: 25 July 2007 at 12:29pm
EGA supports a variety of resolutions, but I'm fairly sure 320x240 isn't one of them. I think you mean 320x200.

...Just so you'd know.


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Posted By: PixelSnader
Date Posted: 25 July 2007 at 12:40pm
you didnt notice a thing..
>_>
<_<
>_>


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Posted By: tocky
Date Posted: 25 July 2007 at 3:08pm
I used the wierd dither because it makes the contrast a bit more obvious, mostly so that you can see the colours I'd used for each without zoom.

I actually made this one first, I was gonna post them both, they just look wierd next to each other:


Those lowcontrast ones are still pretty effective at 3x or 4x, anyway. I just didn't really check before, because it's not easy in paint.

EDIT: A much more useful summary of my best findings:

original pallete | red/cyan mixes as grey midtones
best hue shifts
                                           best desaturations, sorted roughly by luminance


Posted By: PixelSnader
Date Posted: 25 July 2007 at 5:24pm
check what? the zoom? you know you can zoom 2 or 4x or resize the image.. right?

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Posted By: Kren
Date Posted: 27 July 2007 at 12:29pm

Thats my try, Inspired by Bluberry_pie, I like how it ended mostly the zombie.  



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