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Terra idea

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=5106
Printed Date: 18 December 2025 at 6:51pm


Topic: Terra idea
Posted By: chess
Subject: Terra idea
Date Posted: 30 September 2007 at 3:18pm
What do you think about my idea of terra?

It is top down and the golem is in supine position.

i think i will change the weapon of the golem so that it faces the playership, what means downwards.




Replies:
Posted By: jalonso
Date Posted: 30 September 2007 at 3:21pm
I love how you've really managed to get the planets to ft stylistically with all the ship sprites. The colors are great, even the sky, tho it could use 'stuff'. The BG moon seems a bit over detailed/colored/realistic compared to the other planets and the sprites themselves.

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Posted By: Monkey 'o Doom
Date Posted: 30 September 2007 at 3:53pm
The BG moon was my favorite part. XD
 
The planet and large moon/secondary planet are a bit too full of flat color for my likes--the enemy ships and player have more details and so using a small amount of dither like you did on the planets looks fine on the ships. But on the planets it just looks unfinished. Also, if the planets have no craters there should be a reason. Earth has life and an atmosphere that leads to very few craters, but the moon, even though it has a smaller surface to be hit by celestial projectiles, lacks an atmosphere and has many craters.


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http://pixelmonkey.ensellitis.com">
RPG is numberwang.


Posted By: chess
Date Posted: 30 September 2007 at 4:15pm
thank you! :)

the planets are ONE PART with terra

the whole complex will be the enemy this are dofferent parts which can be attacked

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