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Sort of a metroid?

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=5129
Printed Date: 24 February 2026 at 3:50pm


Topic: Sort of a metroid?
Posted By: Kfuchoin
Subject: Sort of a metroid?
Date Posted: 05 October 2007 at 3:36pm
Hello
 
ok i've been studying a lot arts
and i end  with this
i dunno where this is going..
i need osem C&C&possible edits.. all are welcome.. (i think i'm a bit rusty)
thanks


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may the pixels be with you..
~Kfuchoin
eMo

looking for people for an RPG info: http://www.pixeljoint.com/forum/forum_posts.asp?TID=4903



Replies:
Posted By: Pixel_Outlaw
Date Posted: 05 October 2007 at 10:35pm
Ok. Well the first thing that you may consider is that very small shapes may go without shading in some cases. As it stands you have some light reflections that seem too abstract to define the contours of your metroid. I assume you are trying to make somewhat realistic reflections and you may just need to shade less and selectively decide what needs to be shaded and what is too small to be accurately described by shading. The colors span the whole spectrum and this may make shapes hard to discern because many colors in a small area tend to blend together and add visual noise. When you are making a sprite this small you need to keep in mind what details need to be included and how to best represent your forms and surfaces. Visual clarity may be increased if you use lighter colors with bigger gaps between midtones.
 
Good Luck.


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Posted By: jalonso
Date Posted: 06 October 2007 at 2:34pm
Rusty o.O
That's your best pixel so far.
Concentrate on contrast is all I see in need of improvement.


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