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oh no, squid MORE WIPs?

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=5291
Printed Date: 09 September 2025 at 3:46am


Topic: oh no, squid MORE WIPs?
Posted By: Squirrelsquid
Subject: oh no, squid MORE WIPs?
Date Posted: 01 November 2007 at 5:13pm
well, although my Aki-mock isn't done yet, I wanted to do something regarding my shoot em up.
there is a big problem ahead, as there seems no way to make different
levels with the current Multimedia Fusion Engine...

So, I got the idea of recoding it in C++ with the aid of a skilled programmer.
A friend told me, "do it in high-res!" and the idea is growing on me,
so I started to do a mockup in that resolution with what I got so far.

Mind you, it's still missing around 400 other enemies, effects and bullets :)
oh and the background will be further developed with the other tiles of the tileset.




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vote for squirrels crates!



Replies:
Posted By: surt
Date Posted: 01 November 2007 at 5:35pm
I personally like a shooter with room to move so I'm all for upping the screen area. When I tried the demo I felt it to be a bit on the cramped side. And I didn't think the graphics work so well at the low res as when viewed at higher res here on PJ, though possibly also just older less refined graphics in the demo I tried.

640x480 is still a good size to show off the pixels I think.


Posted By: Squirrelsquid
Date Posted: 01 November 2007 at 5:47pm
thanks for the comment surt!
wonder what demo you tried... if it was the one I posted in the diversion section ages ago, then it's pretty outdated :P
here's a new version, although that version doesn't have a fitting weapon select at the moment. so selecting "illegal" weapon-setups are possible.
you can even play with all 10 at once... making HZ the easiest Shoot em up ever.
here's the link: http://www.megaupload.com/de/?d=MAOKL7IF - http://www.megaupload.com/de/?d=MAOKL7IF

and here's more progress...

the Dropship would be on screen all the time, in this highres-version, and would play a vital role in the gamedesign... you can recharge your energy there, and you can give the AI some simple tasks.


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vote for squirrels crates!


Posted By: surt
Date Posted: 01 November 2007 at 5:52pm
http://www.create-games.com/download.asp?id=6577 - This demo from january (had to google it, didn't know one had been posted here abouts)

Love the dropship idea.

EDIT:
Tried the new demo, and I have to say the problems I had with the earlier one no longer apply, so good stuff.


Posted By: jalonso
Date Posted: 01 November 2007 at 6:23pm
Whats the question for us?

We like, yes we like ; )


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Posted By: Larwick
Date Posted: 01 November 2007 at 7:25pm
I just need to say OMGZ<3<3<3AWESOMEZ! and then leave kthnx.

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http://larw-ck.deviantart.com">


Posted By: greenraven
Date Posted: 01 November 2007 at 10:50pm


What more can I say.


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"pwnage comes with patience, practice and planning." ~ Jalonso   


Posted By: M.E.
Date Posted: 01 November 2007 at 11:16pm
Oh YES another WIP from Squirrel!!!!!

Very hard to find anything wrong with them.
So that pretty much sums up the critique.
The only thing I can bring myself to comment on
are the burners of the large ship. The seem a
bit flat = white. The behind of the ship could
be a bit darker what would leave some room
for the burner to shine up on.

Best regards from

M.E.


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http://www.kunststukken.nl - KunstStukken.nl M.E. Art


Posted By: Squirrelsquid
Date Posted: 01 November 2007 at 11:23pm
thanks for all the comments guys :) I want to make the mockup as close to an actual screenshot as possible.

here's some more mayhem:

can you spot the rustbug and kitty? ;)


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vote for squirrels crates!


Posted By: Club Beuker
Date Posted: 02 November 2007 at 1:39am
Grin, are you making a kind of Where's Waldo shmup?

HavocZone: The one and only Where are Rustbug and Kitty Shmup!

Edit: Btw, is it possibly to play windowed? Cause when I open the .exe file tha game starts fullscreen. (On a 24" wide screen that's a bit too stretchy)


Posted By: Squirrelsquid
Date Posted: 02 November 2007 at 4:15am
Originally posted by Club Beuker

Grin, are you making a kind of Where's Waldo shmup?

HavocZone: The one and only Where are Rustbug and Kitty Shmup!

Edit: Btw, is it possibly to play windowed? Cause when I open the .exe file tha game starts fullscreen. (On a 24" wide screen that's a bit too stretchy)


yea, I want to stuff in tons of easter-eggs :) so yea you gota search for the Rustbug, and there are 5 kitten to be saved in the level... There will probably be more.

I can't figure out how to get it changeable... I'll upload a windowed version when I get back from work.


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vote for squirrels crates!


Posted By: Club Beuker
Date Posted: 02 November 2007 at 5:13am
Very good idea! I've found the kitty, haven't found the rustbug yet tho..


Posted By: FrostPumpkin
Date Posted: 02 November 2007 at 5:33am
I found the kitty and the rustbug
help : we can see only the weapon of the rusbug


Posted By: Club Beuker
Date Posted: 02 November 2007 at 5:42am
Aye, found it!


Posted By: Squirrelsquid
Date Posted: 02 November 2007 at 8:20am
since you guys seem to like the easter-eggs, I added 2 more :D
I plan to implement a total of 10 easter eggs in the mockup...
 
but first I'll add the bullets, it'll get harder that way ;)


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vote for squirrels crates!


Posted By: skamocore
Date Posted: 02 November 2007 at 8:31am
I think EVERY shmup should have kitties :D


Posted By: jalonso
Date Posted: 02 November 2007 at 10:38am
>:( finally found rustbug and now I have 2 more to find

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Posted By: Squirrelsquid
Date Posted: 02 November 2007 at 12:12pm
I give a tip on the 2 new ones: they are in the sky!


@Dogmeat: the kitty is from Mashpotatoe's "kitten get into the strangest places".and the HUD is just a placeholder :3


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vote for squirrels crates!


Posted By: Hapiel
Date Posted: 02 November 2007 at 1:19pm
I found the kitty and the rustbug immediately.. (after zooming in..) but I cant find the other 2.. is it possible you added the wrong image? the links of them are both exactly the same


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Posted By: Metaru
Date Posted: 02 November 2007 at 1:27pm
i do see a bug there... i suppose is jal :P

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I ate leel's babies


Posted By: BlackDragon
Date Posted: 02 November 2007 at 2:09pm
As soon as you said "In the sky" I found the squid :P

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"A little pain never hurt anyone." - Blueberry_Pie


Posted By: jalonso
Date Posted: 02 November 2007 at 2:35pm
This is driving me insame...where, where >(

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Posted By: BlackDragon
Date Posted: 02 November 2007 at 2:42pm

Zoom in old man ;)

The squid is too the upper right of the left playership.


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"A little pain never hurt anyone." - Blueberry_Pie


Posted By: Squirrelsquid
Date Posted: 02 November 2007 at 4:26pm
glad all have fun with the easter-egg search...
not all seem happy though, like Jal going nuts :P
don't worry you'll get an easter-egg soon ;)

ok, so here's another tip on the fourth easter-egg:

Check the middle.


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vote for squirrels crates!


Posted By: Monkey 'o Doom
Date Posted: 02 November 2007 at 5:13pm
I see it but can't tell what it is.

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http://pixelmonkey.ensellitis.com">
RPG is numberwang.


Posted By: Squirrelsquid
Date Posted: 02 November 2007 at 5:27pm
true... it was pretty unclear... here's a new version:
it should be more obviouse now.


oh and search for the Jalonso Bug, the 5. easter-egg.


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vote for squirrels crates!


Posted By: greenraven
Date Posted: 02 November 2007 at 5:28pm
The kitten is by far the easiest to find.

I found the rustbug.

I found a squid. (Nevermind someone already pointed that out.)

And... I can't find the fourth thing yet.




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"pwnage comes with patience, practice and planning." ~ Jalonso   


Posted By: jalonso
Date Posted: 02 November 2007 at 5:29pm
k, I have found kitty, and squirrel :/


btw, the GUI in the cyan alone is a great balance to it all.
I'd keep it like that, all retro.


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Posted By: Squirrelsquid
Date Posted: 02 November 2007 at 5:30pm
hehe look at the image posted above :)

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vote for squirrels crates!


Posted By: greenraven
Date Posted: 02 November 2007 at 5:56pm
I FOUND THE BUG I FOUND THE BUG I FOUND THE BUG!!!!

(found it, but ain't telling)

As for the thing that's supposed to be in the middle, I found half a circle with five dots. Is that it?


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"pwnage comes with patience, practice and planning." ~ Jalonso   


Posted By: Squirrelsquid
Date Posted: 02 November 2007 at 6:08pm
please greenraven don't give exact positions out like that... others will not have fun this way.

regarding the circle - no


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vote for squirrels crates!


Posted By: greenraven
Date Posted: 02 November 2007 at 6:13pm
My bad. 

Edited post.


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"pwnage comes with patience, practice and planning." ~ Jalonso   


Posted By: BlackDragon
Date Posted: 02 November 2007 at 7:18pm
Is that... is that a scarab? Clever hiding spot!

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"A little pain never hurt anyone." - Blueberry_Pie


Posted By: Squirrelsquid
Date Posted: 02 November 2007 at 7:29pm
last one for today:
 

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vote for squirrels crates!


Posted By: jalonso
Date Posted: 02 November 2007 at 7:58pm
I can't focus on anything else now I'm obssesed at being a total lozer looking.



*why can't they be kitty easy.


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Posted By: BlackDragon
Date Posted: 03 November 2007 at 7:21am
Jal, to make you squirm :P Its more fun to have harder ones.
I found a weird eyeball baby thing. Its wearing a different "mask" than the others. Is that one?


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"A little pain never hurt anyone." - Blueberry_Pie


Posted By: Vic
Date Posted: 03 November 2007 at 7:57am
Found that thing too, and i think i know who it's supposed to be...
But I still don't know what that thing in the middle of the screen is :/

Anyways, awesome mockup, i really dig your style, mach weiter so :)


Posted By: schrumpfkopf
Date Posted: 03 November 2007 at 2:27pm
fette Mockups - the only thing i dont like too much would be the the platform. cant find any of the mentioned hidden things...




Posted By: greenraven
Date Posted: 03 November 2007 at 4:49pm
I see what the thing in the middle is, I'm just not sure who or what it's supposed to be.

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"pwnage comes with patience, practice and planning." ~ Jalonso   


Posted By: Squirrelsquid
Date Posted: 03 November 2007 at 9:23pm
@ Schrumpfi: thanks, yea the platforms don't work in this big mockup. they'll be altered to fit the new resolution.

@ greenraven: it's one of my avatars, at least a part of it :)

here's the next easter egg.

now this one is hard because it's a 2 word phrase featuring a mamal...
but the letters are spread out on the entire mockup.

if you got the phrase, drop me a PM, and if you'r the first you'll be able to decide on the next egg!

oh and I changed the resolution to true 1024x768.



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vote for squirrels crates!


Posted By: spartan_117
Date Posted: 04 November 2007 at 1:17am
i found the letters and decoded the phrase. i pm squirrel and waiting to see if its correct. here is a tip guys, color replacement.

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Posted By: Club Beuker
Date Posted: 04 November 2007 at 3:37am
I found a Triforce.. is that another eggie?


Posted By: spartan_117
Date Posted: 04 November 2007 at 3:40am
i cant find the darn scarab.

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Posted By: Skaka
Date Posted: 04 November 2007 at 4:02am
The ships on that game look b*tching! Is this gonna be a commercial release?

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Ars longa, vita brevis.


Posted By: Squirrelsquid
Date Posted: 04 November 2007 at 7:06am
Originally posted by Skaka

The ships on that game look b*tching! Is this gonna be a commercial release?


not sure about that yet... but it probably will be. The final version should have 6 levels and there's a ton of special stuff, like a challenge mode, a logbook and other stuff like a online highscore that should make the game a pretty deep "experience".
So yes, probably a 6 level version with extra stuff, and a free one level Demo.


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vote for squirrels crates!


Posted By: Skaka
Date Posted: 04 November 2007 at 9:19am
If so your studio, or you however the case may be may want to consider making this for the PSP because that would be awesome. 

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Ars longa, vita brevis.


Posted By: spartan_117
Date Posted: 04 November 2007 at 9:20am
i prefer for the ds. Nintendo products were made for 2D and not for 3D.

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Posted By: spartan_117
Date Posted: 04 November 2007 at 9:40am
squid read your mail. I found it you cheeky squirel you.

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Posted By: FrostPumpkin
Date Posted: 04 November 2007 at 12:43pm
is there a metaru's tarro ennemy ? I see one, tell me if I got crazy 


Posted By: Squirrelsquid
Date Posted: 04 November 2007 at 1:41pm
Originally posted by FrostPumpkin

is there a metaru's tarro ennemy ? I see one, tell me if I got crazy 


yea, there is one :)

Originally posted by Skaka

If so your studio, or you however the case may be may want to consider making this for the PSP because that would be awesome. 


yea the PSP is something to consider, but to get a PSP deal, there should be a completed one level demo.


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vote for squirrels crates!


Posted By: MashPotato
Date Posted: 04 November 2007 at 7:33pm
These mockups remind of why I can't play shmups 
Looks fabulous!

PS: I've only found the rustbug and kitty so far


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http://theindiestone.com - the INDIE STONE


Posted By: Metaru
Date Posted: 05 November 2007 at 8:11am
I found myself 

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I ate leel's babies


Posted By: jalonso
Date Posted: 05 November 2007 at 10:07am
I such a failure finding anything but kitty >:(


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Posted By: Metaru
Date Posted: 05 November 2007 at 10:26am


taking this to the 2nd page.
well,, looks like i finally found Jal. :D
4/7


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I ate leel's babies


Posted By: spartan_117
Date Posted: 05 November 2007 at 10:28am
he is the only one i havnt found. tell me where he is now.

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Posted By: spartan_117
Date Posted: 05 November 2007 at 10:41am
never mind found it.
 
i have kitty,rustbug,jal,squid,squirrel logo, and phrase.
sh*t. there is one more. what is it.


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Posted By: Metaru
Date Posted: 05 November 2007 at 10:44am
  1. Kitty
  2. Rustbug
  3. Jal's bug
  4. squid
  5. squirrel logo
  6. secret message
  7. Tarro


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I ate leel's babies


Posted By: spartan_117
Date Posted: 05 November 2007 at 10:45am
so you are the only one left.
you can hide but you cant hide forever.
i will find you.


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Posted By: FrostPumpkin
Date Posted: 05 November 2007 at 10:48am
I found kitty, rustbug, and tarro.

edit : found jaaal !! was very hard


Posted By: spartan_117
Date Posted: 05 November 2007 at 10:52am
found tarro!! i have collected all seven.
where is my prize.


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Posted By: FrostPumpkin
Date Posted: 05 November 2007 at 11:29am
yeah i found the squid.
I've now 2 things to find


EDIT : yeah I found you squirrel

Only 1 thing !


Posted By: spartan_117
Date Posted: 05 November 2007 at 12:08pm
your going to have a really hard time finding the phrase if you dont know wha you are looking for.

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Posted By: FrostPumpkin
Date Posted: 05 November 2007 at 12:11pm
I found some letter (9), but not enough for the phrase I think.


Posted By: Larwick
Date Posted: 05 November 2007 at 5:36pm
Haha i'm not even gunna bother looking anymore. Found kitty, tarro and rustbug tho! :D (in that order).

Awesome work Squid.


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http://larw-ck.deviantart.com">


Posted By: Squirrelsquid
Date Posted: 05 November 2007 at 6:41pm
woah, I never imagined that the new look (and eggs) would lead to 65 replies in 6 days. thanks all! my Team ( and me ) will try hard to deliver a pixel game you'll all love. and ofcourse there will be very many easter-eggs in it to search for.

the next update will follow soon... was in miniature painting craze since 2 days, and will finish my model tomorrow, so there should be plenty of time to implement another easter. :)


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vote for squirrels crates!


Posted By: Pixel_Outlaw
Date Posted: 05 November 2007 at 7:34pm
When finished I look forward to mastering the real game here. We need more pixel art shmups not the new prerender sh*t (DoDonPachi Dai Ou Jou) and Mars Matrix. Sprite artists are in a bind due to the high resolution screens. Nobody wants to make scenes with detailed images so they just use scaling with prerendering and sprite anti-aliasing.

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http://www.shmup-dev.com/forum/">


Posted By: Squirrelsquid
Date Posted: 05 November 2007 at 9:46pm
Originally posted by Pixel_Outlaw

When finished I look forward to mastering the real game here. We need more pixel art shmups not the new prerender sh*t (DoDonPachi Dai Ou Jou) and Mars Matrix. Sprite artists are in a bind due to the high resolution screens. Nobody wants to make scenes with detailed images so they just use scaling with prerendering and sprite anti-aliasing.


yea, as an artist I considder that as pretty bad. scaling to a certain degree is fine, as long as it's not overdone.

this baby will be mega-sick when it's done... I wouldn't know a single shoot em up that did it this way, so we are doing it

if anybody wants to read more of the gamedesign, business-issues and general progress be sure to check out the TIG source forum where I'll be keeping a topic with (almost) every gameplay-aspect of the game covered
http://forums.tigsource.com/index.php?topic=680.0 - http://forums.tigsource.com/index.php?topic=680.0


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Posted By: Pixel_Outlaw
Date Posted: 05 November 2007 at 10:43pm
Honestly I wish you the best of luck. You have some balls using sprites that good with all the sprite ripping crooks about. I think sprite rippers are the main reason why I haven't made many raster games.
 
Have you posted a topic at Shmup-Dev? I think you may have, but these updates would warrant some notice!


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http://www.shmup-dev.com/forum/">


Posted By: Squirrelsquid
Date Posted: 05 November 2007 at 11:12pm
Originally posted by Pixel_Outlaw

Honestly I wish you the best of luck. You have some balls using sprites that good with all the sprite ripping crooks about. I think sprite rippers are the main reason why I haven't made many raster games.
 
Have you posted a topic at Shmup-Dev? I think you may have, but these updates would warrant some notice!


oh I'm not even registered there... well I am now, though, along with a topic in the gamedesign corner :D


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vote for squirrels crates!


Posted By: Metaru
Date Posted: 06 November 2007 at 9:12am
I'm now an Easter Egg in a great shmup...




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I ate leel's babies


Posted By: Squirrelsquid
Date Posted: 06 November 2007 at 3:09pm
yes ripping, fraud and cracking are some aspects that we will adress... we haven't fully decided on how to handle such aspects. we might have an interesting model with a regular 6 level version that does not feature story or voice overs that might be free for everyone, as well as an Extended version, that features full story, characters and voice overs, as well as additional stuff like a logbook, commentary and more, that you'd have to pay for. You (might) get this as a CD in a DVD box if we can dig up a deal that's worth it.

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vote for squirrels crates!


Posted By: spartan_117
Date Posted: 06 November 2007 at 9:42pm
i would suggest encryption ( make your own file format ). I would also suggest making it shockwave as it is harder to rip but u would need a shockwave player , it wouldnt be practical and wouldn't look professional and u cant use it on consoles(obviousley). http://www.gamedev.net - www.gamedev.net  has always been there for me when stuck in a mess. Try the forums or articles.

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Posted By: Skaka
Date Posted: 07 November 2007 at 12:04am
Well you can't help people ripping and cracking it because that's pretty much what crackers do. You're best chance is to make your game awesome and negotiate a Steam release using a keycode. 

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Ars longa, vita brevis.


Posted By: Squirrelsquid
Date Posted: 07 November 2007 at 6:44am
encryption is a good thing... Shockwave ain't IMO.For one, because we have a DirectX coder and not a shockwave coder, and 2. we want to deliver a product of professional quality, and Shockwave games, no matter how good they are, are often marked as "cheap" by many customers.

A Steam release might be a good idea, if it isn't too expensive. And, yea we'r planing to make this game as awesome as Shoot em ups get :)


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vote for squirrels crates!


Posted By: Metaru
Date Posted: 07 November 2007 at 7:34am
but not too expensive i guess.


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I ate leel's babies


Posted By: Skaka
Date Posted: 07 November 2007 at 7:46am
I guess the price would depend on both the quality of the game. Like if the game is only 6 levels then I guess that might be a little short depending of course on the length of each level.
PS. You guys better go and copyright your stuff asap :P


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Ars longa, vita brevis.


Posted By: Squirrelsquid
Date Posted: 07 November 2007 at 8:52am
there are 6 levels each about 3 minutes long + 2-5 minutes for the boss,
and a Challenge mode with 50 challenges, along with the logbook that keeps track on all Enemies you've seen (and how often you killed them), additional infos on the game's story, technology and everything else worth mentioning. There will probably be more content, but we haven't decided on that matter yet.

So it might sound short, but by comparing shoot em ups, you'll notice, that pretty much all of em are pretty short. ( a 3 minute long level is already quite long compared with other shmups). The point is, to get even that far on your first playthrough.
A normal player should not be able to beat it, the first time he plays it.
also, there will be variouse possibilities to tune your ship and dropship.

and besides: HZ is a score shooter... you'll always try to top your score, and try to "chain like a maniac". It's just like with Ikaruga, or any other good shoot em up: Play it again, again and again, because it is just fun to play.

and about the copyright: all of my team-mates including me are living in germany, so the german "Urheber-recht" automaticly takes effect. the Urheber-recht automaticly gives only the initial creator the publishment rights. ( unless you give them away, via a contract)
I know someone that is working in the copyright business, so I'll ask her soon, what steps would be good in protecting the code, music and art.


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vote for squirrels crates!


Posted By: Metaru
Date Posted: 07 November 2007 at 10:28am
but i suposse that we, as easter eggs, will have a special copy of the game, isn't?

 

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I ate leel's babies


Posted By: Squirrelsquid
Date Posted: 07 November 2007 at 10:34am
haha, don't know, about that. ;)
I would love to do it, as the friendly person I am, but you guys on this board are probably a big share of our target audience...

we'll see about that when there's light on the horizon.


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vote for squirrels crates!


Posted By: Metaru
Date Posted: 07 November 2007 at 2:07pm
but I'm an easter egg... i'm you special, random generated 'fliying creep' that gives 100.000 pts... and in a score game, that is important!


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I ate leel's babies


Posted By: Squirrelsquid
Date Posted: 07 November 2007 at 4:33pm
hmmm... you are kinda right :)

so, ok everyone who got a easter in the initial mockup, will get a free copy of the game  there are still 2 places left, wonder who I'm gona pick...


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vote for squirrels crates!


Posted By: jalonso
Date Posted: 07 November 2007 at 5:55pm
I suppose my copy will go unused since I can't imagine this being Mac friendly.


*continues playing finding not finding easter eggs. Can't even find myself.


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Posted By: Squirrelsquid
Date Posted: 07 November 2007 at 5:56pm
there are chances of a Mac version, Jal... it's just a matter of programming ;)

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vote for squirrels crates!


Posted By: Monkey 'o Doom
Date Posted: 07 November 2007 at 6:11pm
Originally posted by spartan_117

I would also suggest making it shockwave as it is harder to rip
 
For truth, shockwave isn't hard to rip. There are programs for download that will decompile SWFs into their core components, including scripts, images, and sounds. They're definitely far more rippable than executables.


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http://pixelmonkey.ensellitis.com">
RPG is numberwang.


Posted By: jalonso
Date Posted: 07 November 2007 at 7:00pm
Everything is rippable, best not to stress over it.

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http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads


Posted By: Squirrelsquid
Date Posted: 08 November 2007 at 1:06am
Jal is right... and besides I have posted these graphics all over the web, AND in my gallery... so there is hardly a way, to let someone else say:
"ITZ MIN3! I M/\D€ THE GFX! L00k I'm making a game called ret@rd zone!"

if that happens I'll hunt him down with my TAF RX-Cerberus and blow his house up or something... anyway, here's a loong read. ( i hope it is fun to read as well)



The Alien Menace evolves

at first, the omnivore, where not even called omnivore, but carnivore.
back then I was developing the graphics and gamedesign for a swedish
mobile phone company. it only featured 4 bosses and a hand full of enemies.
but the meaty metal creatures where already there... although most featured
real human eyes, like this one:



you'll probably right away notice differences with the X-static bellow:



the new enemys all got more metal shades as well as the Eye of sauron thing.
there's not a single one without it, even the smallest has it, to get an even look for
the alien race. at a certain point during the graphic production, I expanded the
material-collection with a bone-material, that you can see in the mockup.

I'll introduce more materials to the creatures if there is new materia they can fuse
themself with. if there are asteroids, they will fuse with asteroids and fly towards
you,if they infect a plant, the plant will mutate and shoot at you.

the omnivore are driven soley by the desire to fuse, reproduce and destruction.
They have a collective mind, but only small creatures rely on that heavily, making
them rather predictable. They can shift dimensions and actualy attack with small
dimensional worm-holes. It is uncertain from wich dimension the Omnivore
originated.

it is clear however, that they invaded our world through a dimension
classified as "Lazarus Dimension", where they aquired lots of DNA and abilities
from a highly technical race known as the "insert fancy name here".

Eventualy the omnivore devoured all materia in this universe, so they searched
out  for new dimension to feed from.

At some point the Colonization ship Fenrir reached planet Cronos, and received
the construction-plans for space-folding technology via EXO-link. -

EXO-link was an early spacefolding technology, that got discovered by the famous
physics Scientist and engineer "Dr. Pavel Pipovich", who is also on board the
Leviathan.
He will analyze emies along the way, and will create new equipment
and tools while in flight.

The mentioned space-folding technology was a horrible failure since the scientist
crew did not calculate the variouse coordinates correctly, opening a worm-hole
from our world to the Lazarus Dimension.

you guys can imagine what happens next I guess.


now, the new version demands even bigger creatures ( I'll die when there's the
milestone with the first boss) so the small ones become tiny, and the otherwise big
enemies become medium enemies, and the bosses will be some of the biggest
pixel-creatures known to man, so I thought it would be wise to draw ideas for
enemies in my "survival book" first, along with a short written description.
only if I like the selout and the shapes, I will scan it in, and do a quick coloring in
photoshop, that looks like this one:



the "restless soul" is very hard to destroy, since it automaticly goes into standby
mode when it low on health, recharging itself once shut down. if the player doesn't
destroy it, it will reactivate with full health, and will start attacking again.
you can use this to your advamtage too though, since you always rais your chain
and get the score of the enemy, when it goes into standby.

that's all rants for now, hope you had an interesting read.


(new mockup with infected cerberus, using a dimensional shield)

EDIT: the sketch was missing... did a mod edit my post because of the NPA? if so, I apologize, and the image can be removed again.


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Posted By: Skaka
Date Posted: 08 November 2007 at 4:16am
Those enemies remind me of the Zerg  a little o0

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Ars longa, vita brevis.


Posted By: Larwick
Date Posted: 08 November 2007 at 4:42am
Originally posted by Squirrelsquid





Vaginaship.


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http://larw-ck.deviantart.com">


Posted By: Squirrelsquid
Date Posted: 11 November 2007 at 7:40am
Originally posted by Larwick

Originally posted by Squirrelsquid





Vaginaship.


lol yea, that's what many people said XD

anyway, I decided to only include one more Egg, that being the Egg Spartan_117 suggested.  I need to move on with the project, will add bullets, and submit this to the gallery.
Oh, and I'll put the easters into different places, so you can have fun searching in the gallery all over again ;)
here's the new pic:




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Posted By: spartan_117
Date Posted: 11 November 2007 at 7:49am
i hate to spoil the suspense....
but i found it   


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Posted By: Shadow-gamer
Date Posted: 11 November 2007 at 12:49pm
Wow that was easy....
But.... What is it?


Posted By: Squirrelsquid
Date Posted: 13 November 2007 at 5:04pm
since I don't feel like opening another Havoc Zone WIP thread, I decided to make this thread a Dump from now on. ;)

here's the current progress on the restless soul enemy... pixeling large creatures sure takes it's time, but it's just very rewarding.




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Posted By: Squirrelsquid
Date Posted: 18 November 2007 at 2:01pm
here's more progress... this time in the form of an animated gif:



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Posted By: Squirrelsquid
Date Posted: 19 November 2007 at 3:33pm
and again some more progress:
 

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Posted By: Squirrelsquid
Date Posted: 19 November 2007 at 9:18pm


no crits?


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Posted By: surt
Date Posted: 19 November 2007 at 9:32pm
Crit: the mandibley-wingy bits look beautiful, but rather flat. They look directly top-down while the rest doesn't. Try and bulk them out some.


Posted By: Squirrelsquid
Date Posted: 19 November 2007 at 9:55pm
thanks for the feedback, surt!

here's an update:



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Posted By: Squirrelsquid
Date Posted: 19 November 2007 at 11:16pm
The restless soul in it's natural habitat:


100th post wooooo! ^^;

I'm bumping like a maniac here... hope that's ok? :/


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Posted By: greenraven
Date Posted: 19 November 2007 at 11:19pm
Bump all you want, I don't mind.

I think those wings should match the rest of the level, unless this isn't the level that it's going to be on.


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"pwnage comes with patience, practice and planning." ~ Jalonso   


Posted By: Squirrelsquid
Date Posted: 20 November 2007 at 4:57am
The Wing-blades are made out of Bone, one of the materials, that an Omnivore organism can produce, without the need to fuse with materia.

And, I currently have no idea where in the game this enemie will be... but it will probably be in the first public demo.


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