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Rubik's Cube Animation

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=5378
Printed Date: 24 April 2026 at 8:50am


Topic: Rubik's Cube Animation
Posted By: Doomcreator0
Subject: Rubik's Cube Animation
Date Posted: 13 November 2007 at 12:35pm
Though of this last night, and I've got some basic frames down.
 
 
I'm currently working on addiny more frames to the swivels. And then shading it in.
 
Currently 16 frames and 10 colors.


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Replies:
Posted By: greenraven
Date Posted: 13 November 2007 at 1:57pm
Not bad. But the blue is inconsistent, it goes from dark blue to light blue.

Otherwise nice job.


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"pwnage comes with patience, practice and planning." ~ Jalonso   


Posted By: Doomcreator0
Date Posted: 13 November 2007 at 1:59pm
I noticed that myself lol.

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Posted By: Metaru
Date Posted: 13 November 2007 at 2:21pm
maybe slowing it down a bit so we can actually follow the solution of the rubik :P

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I ate leel's babies


Posted By: Larwick
Date Posted: 13 November 2007 at 2:42pm
Getting those extra frames in will be tough but TOTALLY worth it. It will make it much easier to understand, mainly by showing which way each turn is going and also by slowing it down.

This seems really interesting to me so take your time on it! And good luck. :)


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http://larw-ck.deviantart.com">


Posted By: Doomcreator0
Date Posted: 13 November 2007 at 3:08pm
Thanks! And as for length and thiings, I will speed up the spins, but pause so yo can see it.
 
This is actually a real algorithm for the cube
 
I'm gonna go work on the other frames now.


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Posted By: skamocore
Date Posted: 13 November 2007 at 8:20pm
I know you've already gone pretty far with animation...but you've got the iso lines a bit off. I'll show you what I mean:


yours..........mine

...not really perfect, in fact it could be a lot better...but the idea is still there...I've tried to keep things aligned and fitting to iso lines...



Posted By: Doomcreator0
Date Posted: 14 November 2007 at 2:27pm
Yeah, I'm not very good with iso, but thanks for the imput.

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