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Isometric RPG: WIP

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=5767
Printed Date: 16 December 2025 at 3:07pm


Topic: Isometric RPG: WIP
Posted By: AtomicMushroom
Subject: Isometric RPG: WIP
Date Posted: 06 January 2008 at 5:14pm

I've decided to start making a Final Fantasy Tactics type of game and am here to post my work so far. CC is greatly appreciated.

 Badges
  Thick-Grass Tiles
 
 Selection Arrow
Person [for practice]
 
 
Since I began this project only a week ago, I obviously have a lot more work to do. Here's a basic list (I will cross them out when completed):

People

  • 3 Main Characters
  • Many NPC's

Terrain

  • Various Grasses
  • Dirt
  • Town Ground
  • Snow
  • Desert

Enviroment

  • Flowers
  • Shrubs
  • Trees
  • Rocks
  • Other Stuff

Interface

  • Menus
  • Status Bars

Animations

  • Animations...
 
 
 
 
 
 
 
 
 
 



Replies:
Posted By: AtomicMushroom
Date Posted: 12 January 2008 at 10:44am

Does anyone have crits, mainly on the person?

(6-day bump)


Posted By: BlackDragon
Date Posted: 12 January 2008 at 10:49am
He looks like he is leaning backwards. And not really iso.
Badges need contrast. And more appropriate shading: http://images.google.com/images?sourceid=navclient&ie=UTF-8&rlz=1T4GGIE_enUS242US242&q=sphere&um=1&sa=N&tab=wi - http://images.google.com/images?sourceid=navclient&ie=UTF-8&rlz=1T4GGIE_enUS242US242&q=sphere&um=1&sa=N&tab=wi
Selection arrow is not very readable.
 


Posted By: AtomicMushroom
Date Posted: 12 January 2008 at 10:54am
 
I see how he looks like he's leaning backwards. But what about him makes him look un-iso?


Posted By: BlackDragon
Date Posted: 12 January 2008 at 12:57pm
Biiiiig difference when you placed it on that tile. 
I can't exactly say what makes him not look iso, the way he's holding the weapons?



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