Print Page | Close Window

ISO - old type building

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
Printed Date: 17 May 2021 at 7:36pm

Topic: ISO - old type building
Posted By: zi-double
Subject: ISO - old type building
Date Posted: 10 January 2008 at 3:03am
Hm after so much time I start to think again for pixeldam /after inspiration of Jal of course/ ;)

So think to make old type of garden with all dirty parts as wheels, chests, barrels, hay, plants, animals, ets ... If have time and not to lazy of course. Else will make only building hehehe

Ok here is main building I will need and something as hayloft or shed but  in next time ...
I take two types of brown which are near as colours is this good I don't know but ...




3rd new project

4th idea for project


the last blocks are WIP !

Thanks for all ideas and help :)

Posted By: spartan_117
Date Posted: 10 January 2008 at 3:42am
nothing to say but : ill be shocked if u havn't inspired jal.


Posted By: greenraven
Date Posted: 10 January 2008 at 7:38am
This as an SNES RPG type look to it. 

"pwnage comes with patience, practice and planning." ~ Jalonso   

Posted By: FrostPumpkin
Date Posted: 10 January 2008 at 9:42am
Very good, I prefere this more than the strict and squared iso.
It looks like an original heroic fantasy RPG house !
Continue in this way, and try with less details and less satured colors

Posted By: GeorgiePie
Date Posted: 10 January 2008 at 9:50am
Very good for a wip! Keep going, this is great already!

Dane Cook once said

"There was a car accident on the highway, and you know what, everyone came out of their houses without shoes. F**k shoes."

Posted By: spartan_117
Date Posted: 10 January 2008 at 10:02am
i just noticed something.

the roofs that extend from the main one dont look like they are joined.
it might just be me but it doesnt seem right.


Posted By: Lawrence
Date Posted: 10 January 2008 at 10:32am
I think the overall shading is too uniform, especially on the roof, making it look kind of flat.


Posted By: zi-double
Date Posted: 10 January 2008 at 1:06pm
member_profile.asp?PF=8606&FID=8 - greenraven Before 1 year have one project for RPG but he never will finish. I make 2 buildings of that type than - but this is new except one type of windows :) Else I like RPG :)
member_profile.asp?PF=12145&FID=8 - FrostPumpkin I think that need much details !!! Because one building have too much details !
member_profile.asp?PF=10839&FID=8 - spartan_117   hm
member_profile.asp?PF=1311&FID=8 - Lawrence yep for me roof is like flat because I placed 3 colours near one to other ... Here is 2 variants where in the roof I exchange places of two colours ... I have 5-6 pixels betlwen boards and can go and make better vision of second variant ? But than will look as old type of graph and I'm not shure :(

Here repair some parts of the window covers, repair some wooden parts of column, some details on the wall, ets ...

have only one element with grey, but I will need grey in another elements that is why I make him with diferent colours.

front window is bad for me - maybe he is very big ...

Posted By: jalonso
Date Posted: 10 January 2008 at 4:31pm
Now that I know your way of pixelling I won't mention some obvious things I know you'll get to later on.
At this stage I will point out that the roof and posts on the stairs are far too straight/classic iso lines and not the more fantasy lines elsewhere.
The chimney is fine but may look better if it also had the curvy silhouette. Especially the opening.

This one is weird because of the language thing. The front of the roof has 3 little things like braces or ties. The rear does not.

This is gonna be an awesome block (be my neighbor when you submit it ;)

Curious: What language do you speak?

------------- - PJs FAQ <> - Sticky Reads

Posted By: Lawrence
Date Posted: 11 January 2008 at 8:02am
What I meant about the overall shading being too uniform is that since you have the roof curved there are bound to be shading differences over the expanse of the whole roof (not to mention shadows on the walls etc):

Assuming the light is from above, the top part of the main concave roof should be slightly darker than the bottom part because it is facing more horizontally and not receiving as much light. Vice versa for the protruding roof, since it's convex. This shading should really be done from an early stage.


Posted By: kwigbo
Date Posted: 11 January 2008 at 8:18am
It seems to me that the back peak of the roof (behind the chimney) goes a little too high. Don't know if this was just a style choice you made. It just throws off the perspective for me. Everything else looks great. I agree with lawrence about the shading too. The house has a lot of character to it but you can definitely improve on the sense of depth.


Posted By: zi-double
Date Posted: 11 January 2008 at 11:35am
Yep  member_profile.asp?PF=3132&FID=8 - jalonso repair the roof over stairs - I test and with another types but think that type as front part is best ! In first work /below/ I test with little chimney, but maybe better is my first - because he is on the top of house and like he is from two sides of the roof, but place circle outlet on the top ... also repair that poor pillars on the stairs, repair the door and some other small corrections :)

Understand  member_profile.asp?PF=1311&FID=8 - Lawrence :) Thanks you are totally right - I always think for lights on the vertikal elements. This is my mistakes :( But it's very good that somebody say me that. I will try with available colours and here start that, but in the end if I dislike result will add maybe 1 or 2 dirty colours :)

member_profile.asp?PF=3055&FID=8 - kwigbo I will try to improve shadows ... else until now I make only classic iso, back part of roof is high, but think that roofs of such /fantasy/ buildings are out of simmetric ! This is just what I think :)

Jal I know Bulgarian language hahaha. More seriously my english is very poor I easy understand when somebody write without translator, but wnen I must write something than going bad hah. That is why I prefer don't comment works because for me is difficult to give good critique, it's a pity but  :( Else I know Russian better from English :)

Also I talk with barry /he is live hehehe/ because I'm afraid that with so biggest buildings can need 2 blocks :( But in Pixel Creek when I choose you have one of the best black works which I see

Thanks for so usefull comments :)

I think that need veranda in front of the door, but will see ...

Posted By: jalonso
Date Posted: 11 January 2008 at 1:50pm
hmmm, I speak no Bulgarian nor Russian :(

Barry will ok anything you do ;)

Maybe that big window can be visually cut down if you open the windows?
or add an awning using the greens, and then any green added to that you can use in the garden?

------------- - PJs FAQ <> - Sticky Reads

Posted By: flaber
Date Posted: 11 January 2008 at 2:21pm
wow. im really really quite liking this
i really quite enjoy this style and type of iso.

i just may have to jump in here and help with some crits and edits!
ill see how it goes for alittle,
but soon. maby next update.


Posted By: jalonso
Date Posted: 11 January 2008 at 2:34pm
oh noes zi, you're in trouble, flaber found you 

------------- - PJs FAQ <> - Sticky Reads

Posted By: flaber
Date Posted: 11 January 2008 at 3:17pm
oh noes?
im no bad thing!
.. or maby i am


Posted By: zi-double
Date Posted: 11 January 2008 at 3:54pm
member_profile.asp?PF=3132&FID=8 - jalonso I can't understand English of member_profile.asp?PF=227&FID=8 - flaber :)

else green will have - I like green :)
Just try to make balcony to break lines of the floor ... to not be empty my post here is fast update like idea ...

Posted By: jalonso
Date Posted: 11 January 2008 at 5:03pm
I like it. The window no longer seems real big.

Who lives there?

------------- - PJs FAQ <> - Sticky Reads

Posted By: Monkey 'o Doom
Date Posted: 11 January 2008 at 5:58pm
Generally this piece is excellent. However, the roof is bothering me some. It has very light colors for the highlight, and these colors everywhere make the piece look very flat if your eyes focus on the roof. So I'm suggesting darken the lightest colors of pieces of wood which are in shadow.
Otherwise, excellent as usual, zi.
(Oh, and none of us understand flaber. Just smile and nod.)

RPG is numberwang.

Posted By: flaber
Date Posted: 11 January 2008 at 10:43pm
Originally posted by Monkey 'o Doom

(Oh, and none of us understand flaber. Just smile and nod.)

oh, ouch.
how rude. hahaha

on topic though.
im going to make you an edit.
and then give my comments and criticism for it.
i should have something for you soon.


Posted By: zi-double
Date Posted: 12 January 2008 at 4:30am
Who lives there? :)
I think this scale of the peoples is good ... Here start one wagon maybe he is a bit high, but ...
member_profile.asp?PF=2159&FID=8 - Monkey 'o Doom   yep I'll keep working of the roof
member_profile.asp?PF=227&FID=8 - flaber just joking - for me one who make pixel art must be happy person :) else you know that your crits are always well apreciated.

Must start and another building - somethink between workshop and hayloft ... will see ...

Posted By: jalonso
Date Posted: 12 January 2008 at 6:29pm
I don't yet know where you're going but maybe a water wheel will add something special.
One of these:

------------- - PJs FAQ <> - Sticky Reads

Posted By: zi-double
Date Posted: 12 January 2008 at 6:49pm
hm nice idea mill with sacks, barrels and chests :) just must  think where the water will go ...  I plan to make 2blocks and with that scale will need another building except new one :)

repair leg of the horse, think what to do with the car and idea for workshop and hayloft together ... 

Posted By: jalonso
Date Posted: 12 January 2008 at 8:04pm
The connection of the cottage to the hayloft is not logical.
It may be the base line. It may be something else.
Perhaps a wider space between the two. Removing the third window (next to the door). Or a small roof to connect them on the second floor.

------------- - PJs FAQ <> - Sticky Reads

Posted By: BlackDragon
Date Posted: 12 January 2008 at 8:49pm
I think is looks illogical because the roofs aren't connected (like jal said):
And yes that third window needs to go.

Posted By: jalonso
Date Posted: 12 January 2008 at 8:56pm
Well, they don't have to be connected but they should relate to each other.
The illocial thing I find is that this farmer would not have built the hayloft so close to the cottage because the space in between the too is too small for the animals to make it through and the people too. If you have a gable that connects its nice but thats a luxury. You have to imagine that the horses won't all enter thru the opening on the side. Even if they did the people will not and so the alley is too small to be logical.
The third window is just a layout thing and the more I look at it the more it stands out : /

EDIT: The windows on the hayloft are also too long. A horse may jump out.

------------- - PJs FAQ <> - Sticky Reads

Posted By: zi-double
Date Posted: 12 January 2008 at 9:44pm
member_profile.asp?PF=3132&FID=8 - jalonso they haven't connection ? but can make - main problem is space I haven't so much, because in the left part of the work I want to have small free space... If I build connection between them than she will not be in the center of the main building /see current work/ because will need horizontal part of the bridje for better vision ... hehehe fun, but who will make entrance from the hayloft :) But maybe with this connection will be better because than two buildind will be as one :)

and why to remove 3 window and which 3 - maybe you talk for window which is near to the main building ... but if they haven't connection why to remove him !
member_profile.asp?PF=6041&FID=8 - BlackDragon they are 2 diferent buildings and have space between them !

Posted By: zi-double
Date Posted: 12 January 2008 at 10:05pm
hm I plan to obstruct that alley with garbage and green ... and where that horse will go when in back part of the houses have fence ! When I was in many old villages the building are so close one to another and have such cracks between them :) Ok I think that variant with the bridge is better :)

This is workshop that horse must be crazy to jump there - will take 2 or 4 pixels from the height of the windows, else idea was to be more brightly inside when somebody work there :)

If I remove window than the wall will be empty ... but can stay with 2 windows and can build vertical wooden pillar between them I was think for that but until now I'm not try ...

Posted By: flaber
Date Posted: 13 January 2008 at 1:29am

Ill try not to talk much.

Shaded the sides, because your image is very flat lightsource. Everything recieves the same amount of light. So I made the left side darker, to help give more depth.

Got rid of the harsh black/dark lines you had everywhere. Use those for separation between distinct objects and parts of the house. Not for every detail. Such as in the roof, and on the stone walls.

didnt want to change the style too much though.
Ill watch this thread.


Posted By: jalonso
Date Posted: 13 January 2008 at 6:15am
I keep seeing posts about lightsource over and over in zi's work.
Perhaps he has not made himself clear or maybe I just have it wrong. I understand from him that his process is to pixel without a lightsource until all the elements are laid out and the scene is constructed.
Not a bad idea actually. I find myself changing shadowing a lot.

zi, now that you have laid the scene out the loft to house is fine. It was an optical illlusion.

------------- - PJs FAQ <> - Sticky Reads

Posted By: zi-double
Date Posted: 13 January 2008 at 8:59am
thanks member_profile.asp?PF=227&FID=8 - flaber I like it and will help :)

OK what I think ...
1st now between 2 brown type of colours have small difference I plan to change a bit and than will have to use some colours from 1 brown in another brown and than easy will make shadows and will keep high level of details
2nd I add and plan to add maybe 1 or 2 grey colours more for fence ets and than will use them for the wall to make depth better ...
3rd I plan to put creeping green somwhere on the wall and that is why maybe first must add them and than make depth because otherwise can put dark brown near to dark from the wall and will have problem .

Now if I put creeping green on the left wall must make shadows with black because the wall going very dark

Yep member_profile.asp?PF=3132&FID=8 - jalonso in some proces can make movement or turn of the building or add more elements or add more details or add more colours which can use to make shadows - that is why I prefer to make shadows and depth not so fast ... and I think that is easy to make light and than to make dark places - maybe I'm not right but ...

Posted By: flaber
Date Posted: 13 January 2008 at 12:39pm
oh, ok.
sorry about that. I musta missed when you said you were working flat.
my bad.

Ill wait till its closer to being finished.
Ill let you flesh out your ideas,
and then ill start giving crits and edits, for a more finalized piece.
Edits can be a waste, if the image is going to change soon anyways.
So ill keep watching,
and closer to completion Ill come back.


Posted By: zi-double
Date Posted: 14 January 2008 at 7:32am
tooo badly :( must change all wooden roofs, because now all board are very long and thick ... I will keep idea for the eaves and will change only wooden board ...

else here is last update I think colours now are enough ... and I change saturation of 1st brown line now I can use to make better shadows ... maybe will need 1 red for clothes and 2 or 3 blue for water if I make windmill ...

hehehe member_profile.asp?PF=227&FID=8 - flaber but I haven't patience as Jal - joking ;) else I look close how you make eaves and I like them very much and maybe will use them !!!

backgrounds are for my old works, just change colours - don't look them because want to make dynamic terrain - will see ...

Posted By: flaber
Date Posted: 14 January 2008 at 4:44pm
I agree that the boards are too thick and too wide.
Its too chunky of wood for me,
but I wasnt sure on what exactly you were going for.
Ill see how your next update goes.
But maby ill help with that when I can.
Im fairly busy at the moment, so giving an edit, might be difficult.

I really really quite like the grass and the soil.
The only thing that stands out to me, is perhaps better transition between the grass and the soil. Look like you layered the grass ontop, and used an eraser tool to show the soil through.
Otherwise, excellent ground


Posted By: Fuzzyleaves
Date Posted: 15 January 2008 at 10:01am
zi-double, you a god!
*looks for problems*
On the barn the first window (above the bench) has a cover over and it doesn't look like it's not getting held up by anything besides the wall, maybe add something to hold it.

<a href = "" > <img src = "" width="88" height="31"/></a>

Posted By: zi-double
Date Posted: 15 January 2008 at 10:27am
member_profile.asp?PF=227&FID=8 - flaber hm the grass have too much colours and when make shadows will have some problems maybe, but will see

yep thanks good idea member_profile.asp?PF=11053&FID=8 - Morgan cook :)

else here is current ... and work on the car now I take 4 pixels from his height but maybe must remove more ! ... and will make some barrels, wheels and other elements ... than will think for plant ... and have one idea how to push water in the work ;)

Work on the roof going slowly because I'm not shure is he right enough :) Also I dislike right part of the fence because this is repeat of elements and will change with stone wall maybe ...

Posted By: jalonso
Date Posted: 15 January 2008 at 11:23am
The trees in between the two buildings look fine but the other is not because it doesn't fit there. I think perhaps it needs to wrap around the gable.

------------- - PJs FAQ <> - Sticky Reads

Posted By: zi-double
Date Posted: 15 January 2008 at 11:40am
I just put them to see how will fill area over building in limited space /like background/ ... else you are right ... but I think for some green with lianas or somethink ... maybe they will be make good and dream-land atmosphere, of course somewhere must have big tree - maybe there combined with lianas :)

I want to hide half from one windows of the building in left part :)

Posted By: jalonso
Date Posted: 15 January 2008 at 11:46am
You certainly have a unique approach to layout, fascinating.

------------- - PJs FAQ <> - Sticky Reads

Posted By: zi-double
Date Posted: 16 January 2008 at 7:56am
pfff today I'm not sleep, but working on the ground heh

here is result until now - now I have water for windmill /if I make it/. Think to make 2 bridges want 1 ot them to be with ropes and wood !

Add 2 new colours for water - but will change one of them with more blue - because I'm not see, but he is near to gray palette ... Will remove right fence 100% ...

Now go to sleep kekeke

Of course need shadows from high level of the ground ... as from all other elements

Posted By: Feron
Date Posted: 16 January 2008 at 8:38am
the hay is too yellow. this is soo hot though... keep it up :P


Posted By: Fuzzyleaves
Date Posted: 16 January 2008 at 1:51pm
the wood against the bench that is under the window looks like bread 
anyone else see it? Also the path and grass look weird... but  that's only my opinion.

<a href = "" > <img src = "" width="88" height="31"/></a>

Posted By: flaber
Date Posted: 16 January 2008 at 11:20pm
not a fan of the new grass.
the roof seems better.

you work so quickly.
i barely get a chance to sit down, and you have something new already.
well, im interested to see how this goes.

I wont be able to fully help or give an edit until after tuesday.
way too many exams at the moment. Not really allowed onto computer much.

Great progress though.
oh - the two trees infront of the house, and the barn. They are really washed out, and get lost


Posted By: zi-double
Date Posted: 17 January 2008 at 1:47am
Yep the hay is too yellow, but hay is near to the brown, but always is brown :( else not problem in the end I can change saturation, because will use yellow in too many details and main for hay :)
I repair a bit member_profile.asp?PF=11053&FID=8 - Morgan cook
I haven't work in the office member_profile.asp?PF=227&FID=8 - flaber and in home hehehe else the grass is just as background ... now easy can build and shade elements and details - I think to use previous grass just in very small areas .

start to make some environment, because I don't know what to make in empty red area ?

Posted By: Fuzzyleaves
Date Posted: 17 January 2008 at 9:02am
I don't know about the double bridge.... i like the wood one better then the stone... Also maybe add... i liked the wagon...

<a href = "" > <img src = "" width="88" height="31"/></a>

Posted By: zi-double
Date Posted: 17 January 2008 at 1:48pm
Yep, but was funny to make 2. if I'm not lazy and make mill 1 will go there ... maybe if I put stone wall will be screen a bit second bridge ... The question is, are the wall isn't very wide ... I can put ladder ets. and will be as castle wall, but I'm not shure is this good choice to finish right border ?

Posted By: Mahonri
Date Posted: 17 January 2008 at 1:54pm
The first thing I thought of when I saw your circled blank spot was a little pond.  Not sure how it would look that close to the ditch though.  Maybe if it's just a shallow pond?

Posted By: zi-double
Date Posted: 17 January 2008 at 2:01pm
yep maybe this is good to add pond with green and fern :)

until now I think only for garden with vegetables and for draw-well, but pond will be better for fantasy environment :)

I can make ditch going to lake ... and add some goose hehehe

Posted By: Kee
Date Posted: 17 January 2008 at 3:27pm
THats turning out greatt. Cant wait til its finished. Makes me want to eat spagetti ahah

Posted By: zi-double
Date Posted: 18 January 2008 at 7:30am
Here is idea for the stone wall - spaces between bulges in the upper part of the wall are too big and some soldier can climb from there heh, but think that in that variant looked more detailed !

Also repair the car and add more green on the tree which is as hedgehog :) Will repair green of him of course later on ... and change 1 yellow colour for the hay - member_profile.asp?PF=7256&FID=8 - Feron was right now look better.

Must repair a bit end of the stairs because now look at maybe need 1/2 step

Posted By: Fuzzyleaves
Date Posted: 18 January 2008 at 11:08am
maybe have stone gazebo or a well in red circle. 

<a href = "" > <img src = "" width="88" height="31"/></a>

Posted By: Aleiav
Date Posted: 18 January 2008 at 11:41am
Maybe in the red circle you could put a well?

Posted By: Fuzzyleaves
Date Posted: 18 January 2008 at 11:53am
Yeh  |

<a href = "" > <img src = "" width="88" height="31"/></a>

Posted By: zi-double
Date Posted: 21 January 2008 at 4:22am
As member_profile.asp?PF=13162&FID=8 - Mahonri talk here is little pond or lagoon :)

member_profile.asp?PF=11053&FID=8 - Morgan cook I have two building - If I put gazebo than maybe will have too many buildings ... maybe in next piece ;)

member_profile.asp?PF=1009&FID=8 - Aleiav   I think for well but so many works have wells :( and if I make well than will have only one funny ditch for water that is why I make pond ...

Start to make shades over some elements. I want to make more trees, but If I make trees than will hide some elements from the buildings :(

Posted By: jalonso
Date Posted: 21 January 2008 at 8:30am
omg, I haven't looked here in a few days.
It is awesome looking. The back wall is amazing.
My only crit here is the stone bridge, its too thin. I think it needs some support beams or thickness on the side.
Something that may tie things together is to have a gutter wall on the lower corner where the water ends like the one by the wall to close things off. Then mayve some loose walking stones from that corner perhaps.

------------- - PJs FAQ <> - Sticky Reads

Posted By: Fuzzyleaves
Date Posted: 21 January 2008 at 10:10am
room for smoke from chimney?

- maybe have something overlay on the road (besides what you already have) , like some wood or boxes aswell...

<a href = "" > <img src = "" width="88" height="31"/></a>

Posted By: zi-double
Date Posted: 23 January 2008 at 6:14am
Ok here is the goose ... they are too many hehe ;)

Also repair 1 px thickness of the bridge and make him 3-4 px in his wide and will think for support beams! About the lower corner If I make 2 bloks /with mill/ will need the water - else will close the corner as you talk Jal.

Morgan cook yep will add more details on the road and some cracks, because now the paths are very flat ... just want to make big elements as a bundle of hay.

I'm a bit lazy, but working on the roof with small steps :)

... and some small update

add palette Morgan - 43. I can replace colours with red dots which I add for water. They are very near, but want water to be blue and not going near to grey ... Also maybe need 1 green for better grass and 1 red for clothes and another elements as lamp ets. !

Posted By: Fuzzyleaves
Date Posted: 23 January 2008 at 6:44am
how many colours? 

<a href = "" > <img src = "" width="88" height="31"/></a>

Posted By: Kee
Date Posted: 24 January 2008 at 6:49pm

Im really liking this peice. Cant wait to see it finished

Posted By: zi-double
Date Posted: 01 February 2008 at 7:27am
pfff haven't much time in last week, but think that will going to finish in next post ... of course if haven't some big problems with mistakes :)

have many small corections in many places ! I think shadows on rock areas /as upper part of wall and over the rocks in left/ with purple colours is better. Hm maybe now rocks in left have some balance with the wall in right part ?

Posted By: Kee
Date Posted: 01 February 2008 at 10:21am

This is looking great!!!!!!!! I could only imagine being able to draw Iso like that. i started pixeling wiht iso so i look up to you and Jal[You guys are gods of ISO]. Cant wait to see finished update!

Posted By: zi-double
Date Posted: 05 February 2008 at 6:10am
just big WIP - idea for mill ... I will try with biggest rocks, because in previous block walls going very poor :( and will try from begining to make biggest shadows ...

current working on the wheel ...

else from previous block will remove some details, because I think that going very unreadable and think to put some green over the roofs !

Posted By: Delfos
Date Posted: 05 February 2008 at 9:01am
Both houses are really good! Will you animate the mill?? It would be fantastic

Posted By: Kee
Date Posted: 05 February 2008 at 2:26pm
Wooww the its only ythe begining for the new peice and its already looking great!

Posted By: zi-double
Date Posted: 30 May 2008 at 10:41am
now when - have new version can back to old work :)

here is idea for water-mill with roof made of hay /strange but !/... palette is same as previous work ... horse going to donkey ...

Posted By: Aleiav
Date Posted: 30 May 2008 at 1:48pm
I like the hay roof. Looking sweet. :DD

Posted By: zi-double
Date Posted: 05 June 2008 at 2:19pm
wooden beams and wheel are near to be finished ...

maybe corn-field  is too light and yellow and maybe need more consistence of the corn, but ...

Posted By: jalonso
Date Posted: 06 June 2008 at 9:25am
I do not really 'read' corn there. Maybe wheat. Corn is 6 to 8 feet tall therefore should be taller than the people. Green on the bottom and yellows on the top.

------------- - PJs FAQ <> - Sticky Reads

Posted By: zi-double
Date Posted: 06 June 2008 at 9:41am
wheat of course my mistake Wheat is most used for bread and flour  I try to make 8px height because the dog is 9px and if put between wheat must see his head also will be near to the belt of the peoples ...

member_profile.asp?PF=1807&FID=8 - dogmeat and some storage :) yep diversity=good that is why stop with wheat for now :)

Posted By: zi-double
Date Posted: 07 June 2008 at 3:54am
Add just one small sipmple building, because I don't want to close lines of the river :( I dislike her left corner but ...

Else dogmeat agreed and will add somewhere around the wheat some pieces of corn, but first must to clear for me the levels of terrain ...

Thanks for suggestion ...

Posted By: jalonso
Date Posted: 07 June 2008 at 7:42am
I love the composition. The small building will look fine when the roof is added.

------------- - PJs FAQ <> - Sticky Reads

Posted By: zi-double
Date Posted: 07 June 2008 at 9:47am
now think is better - isn't simetric but is better aligned. also here is corn  he is a bit low from the person, but think that is enough ?

just torment - what type to be roof, with wood or with hay - I'm for wood.

Posted By: leel
Date Posted: 07 June 2008 at 5:03pm
I think the corn should be taller  but otherwise this looks fantastic so far!


Posted By: jalonso
Date Posted: 07 June 2008 at 9:02pm
I agree wood is best.
But maybe hay with wood beams over it.
Like 20% hay showing thru 80% wood.

------------- - PJs FAQ <> - Sticky Reads

Posted By: zi-double
Date Posted: 08 June 2008 at 9:06am
This going about 60 hay 40 wood - I'm not so happy because for my taste hay is too much for the work, but try with more wood for that type of roof which come like idea and result was poor ... maybe must think more for another roof !

some other mainly is contrast and shadows which was repaired I think now is better maybe !

leel repair corn with 2px more

Posted By: jalonso
Date Posted: 08 June 2008 at 3:17pm
Did not quite understand what you said, but this roof look good.
Corn is a masterpiece.

------------- - PJs FAQ <> - Sticky Reads

Posted By: zi-double
Date Posted: 09 June 2008 at 10:54am
Jal - OK, I'll keep and will make only one hole for more fun ...

which pig somebody prefer ? I have only 2 colours in red zone else with brown is better...

I'm for rose.

I'm not good with sprites and If somebody have some C&C !

Now I see that legs of the pig are very long.

Posted By: zi-double
Date Posted: 10 June 2008 at 1:01pm
details = good :)

Posted By: jalonso
Date Posted: 10 June 2008 at 9:33pm
The pig is beautiful, so is the bird.
I think you need to show more corn, they are the best detail of all.
The small basket inside the door is a fantastic touch.
The one thing that might be somewhat cute and interesting is the guy's wife in the balcony, like throwing water out of a bucket into the river. That area is too empty of 'life'. Or else a cat on the roof or crows. Anything really, just life up there.

------------- - PJs FAQ <> - Sticky Reads

Posted By: zi-double
Date Posted: 11 June 2008 at 12:20am
yep agreed that need more corn - will try to find some place for more where will not close other details ...

If put somebody on the balcony yes will be fun to throw water over  somebody on the ground, but will close area where have enough details /I talk for balcony/ :( Also on previous work have cat and crows :( That is why think for somebody on the ground near to the building and maybe squirrel to run over the roof or to jump on the trees. One way or another, yes need something alive!

In right area until now put a little "life" with sleeping boy - tired from work :)

Thanks for suggesting :)

Posted By: TDOT
Date Posted: 11 June 2008 at 7:18am
Wow. That's incredible!!! The level of detail is just mind blowing. I'm trying to think of the quality of game an ISO world like these could make O.o
I read where someone called you and Jal the gods of ISO. They'd be right

Posted By: zi-double
Date Posted: 12 June 2008 at 7:21am
TDOT - I think "no" gods haven't - more patience maybe.

Repair many small parts and now leveling of the ground is near to be ready ... also this works going as zoo with so many animals, but it is very fun to make them :)

I don't know just for wooden parts in shadow-now roof on main building in left I make with violet, but I'm afraid if make all wooden parts in shadows with violet than the work will going as "violet animal planet"!

Jal until now I can't find good place for more corn - try 2 places, but if put in center they "close" the picture :(

Posted By: zi-double
Date Posted: 13 June 2008 at 2:39am
now have life everywhere like family village idyll  maybe need one character more but ... also put the bucket near the person because with bucket and cane was very strange ... have version with bucket in the hands

Posted By: jalonso
Date Posted: 13 June 2008 at 7:24am
Maybe move the wheat area behind the donkey, and corn where wheat is?
Reduce the wheat by half since there isn't enough pixel variations anyhow and expand the corn where you have just one now in a way that you see wheat behind the corn but the corn stands proud.

It really is the best iso corn I've ever seen and just one piece of corn makes this an incredible scene. I see one piece of corn and everything else is just background noise ;)

------------- - PJs FAQ <> - Sticky Reads

Posted By: zi-double
Date Posted: 15 June 2008 at 7:23am
yep jal now is better, because have 3 yellow areas which aren't near one to another ...

Posted By: zi-double
Date Posted: 16 June 2008 at 7:30am
start with animation, but I don't know what to do - to improve or to remove, because all objects are static and if add water to the wheel animation will grow too much :( or maybe to repair wheel and to leave without water just to move water under the wheel ...

Posted By: Garrett
Date Posted: 16 June 2008 at 9:54am
Well if you make the rotation so fast, it would mean the water is flowing at hig speed, while everything else in your work is pretty static.
I'd slow down a lot the aimation, so you can give the idea of a flowing water more simplier, maybe only moving a bit some reflections.
A very very very VERY very very and overway cool thing would be make that water vegetation moving!

You'll hear your steps making no noise

Posted By: zi-double
Date Posted: 18 June 2008 at 4:26am
ok Garrett :) Add 2 frames and will try to move water ... The work going to 60kb /have limit of 50kb/, but just for fun ... else maybe now wheel have right direction because the water aren't come from above. In that case must have only foam and some drops around the wheel. The wheel need more contrast and work over him !

Posted By: Garrett
Date Posted: 18 June 2008 at 11:10am
Just noticed the guy snoring between the trees!
I really admire and respect you
Can't wait to see the finished work!

By the way, i just noticed the floating squirrel too! Maybe you can animate that too, if you have time, space and will!

You'll hear your steps making no noise

Posted By: zi-double
Date Posted: 01 July 2008 at 8:08am
hope soon to finish that ... need just repair the wheel, soft animation of the water and some other ...

sunflowers are small like this
heh like  miniatures, because don't want to close too much areas :(

Posted By: Hapiel
Date Posted: 01 July 2008 at 1:49pm
Hi Zi,

I just realized a wheel like that weights alot and it can never stand up like that without help. So I looked for images on the internet, and indeed the wheel will allways have some sort of a standard its leaning on.  Ill show you what I mean.


Posted By: jalonso
Date Posted: 01 July 2008 at 9:49pm
The flies and breathing of the sleeping kid is really good.

------------- - PJs FAQ <> - Sticky Reads

Posted By: Fuzzyleaves
Date Posted: 04 July 2008 at 9:33pm
I'm sad that I missed the second project, A third? 
Oh where's the shadow of the small building? If u added one in it's too light. Look under the the the porch of the bid house, the shadow is darker thn the maybe shadow of the small building.

<a href = "" > <img src = "" width="88" height="31"/></a>

Posted By: zi-double
Date Posted: 15 July 2008 at 12:15pm
After time out and more think for colours, current set is this ... look at more clear and easy can see and understand yellow green blue ets ...

I watch too much that work and I'm not shure what want and what is better, but want to finish with colours before end with the work and the animation :)

Posted By: PixEd
Date Posted: 17 July 2008 at 5:22am
those new colours are much softer on the eyes - big improvement

what lollige suggested: the wheel does need some support but it would be a shame to lose that nice little bit of animation on the plant - maybe if the plant was moved to the right you would be able to have both?

also will the squirrel be animated? if it ran out from behind the chimney and jumped into the tree it would be lovely, though I'm not sure what your frame restrictions are...  The squirrel looks very odd when other parts of the picture are moving.

Posted By: Aleiav
Date Posted: 17 July 2008 at 11:02am
Shouldn't there be water IN the wheel?

Posted By: Blueberry_pie
Date Posted: 17 July 2008 at 12:39pm
Not unless the entire lower half of the wheel was underwater.
e: Or did I misunderstand? I thought you meant that the wheel would also carry some water upward.

Posted By: zi-double
Date Posted: 01 August 2008 at 6:04am
Think to be finished ... I dislike some parts, but ... prefer to go in the next work :)

Yep animation isn't best only with 10 frames! Also the beem is a bit in left and very thin, but that is because want to keep animation of the plant.

If I'm not forgot some suggestion will go and add to the gallery. Thanks for all suggestions !

... and here is new idea with sand. Hope to repair some mistakes which I make in previous work, as light left part of the buildings and poor shadows.

Posted By: PC3200
Date Posted: 01 August 2008 at 9:17am
This art is simple amazing, it gives off a Metal Slug feel to me.

Posted By: zi-double
Date Posted: 15 August 2008 at 1:50am

This isn't Monkey Island :) Just small progress ... 33 colours without bg until now.

Print Page | Close Window