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webbased dungeon master remake

Printed From: Pixel Joint
Category: The Lounge
Forum Name: Job Offerings
Forum Discription: Looking to hook up with a pixel artist for a project? Post here and ONLY here with job requests.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=585
Printed Date: 08 September 2025 at 6:56pm


Topic: webbased dungeon master remake
Posted By: Marc
Subject: webbased dungeon master remake
Date Posted: 22 July 2005 at 8:51am

Hi !

I need grafix for a webbased dungeon master remake. I already wrote a prototype and you can try it here => http://webeob.nuclearzone.de/ - http://webeob.nuclearzone.de/ .

What I need are mainly two types of grafix:

1. Walls: I need for every walltype a picture of the wall at the corresponding place in 3d. the rest of the picture has to be transparent so that I can blend multiple of those images and get the impression of a dungeon master like 3d view. You can have a look at the downloadable grafix pack on that page from above. There is one wall type image set in there. (It suffered from some rescaling though, that's why there are those purple borders.)

2. Characters: Like monsters and other players. There has not to be a picture for each position in 3d. I assume that perspective distortion is neglectiable for monsters. I just scale them and put them at the appropriate position. But what I need instead for charaters are pictures of each character from 4 sides. So I can "rotate" the character in the game. (It can look towards you or away from you.) The prototype only renders the characters facing you, no matter where they are looking though.

3. Items: Like 2 but I think they don't need to have images for 4 directions. Just one image per item shoudl be enough.

The images have to be 600x400. If you are interested, further details will be given like where exactly borders of walls have to be etc.

If you want to help or know some resource for grafix of that kind, please contact me.

This is a hobby project of mine so I can't pay for working on it. However, you'll get credits. It's not necessary to do a lot of grafix. Creating just one monster will already help me.

Besides, I can give evidence that this project won't die: I'm the lead designer of Walkover, a freeware game some friends and I are making over the last 2 years. => http://www.walkover.org - www.walkover.org  Ben also posted a Job Offering for grafix related to that project http://www.pixeljoint.com/forum/forum_posts.asp?TID=557& PN=1.

Hoping to hear from you soon. ;)



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Online Multiplayer 2D shooter fun => www.walkover.org



Replies:
Posted By: nvision
Date Posted: 22 July 2005 at 1:37pm

I'm not sure you'll find the help you're looking for here...the walls your asking for are basically just 3D texturemaps, and a 600x400 character would take a good long time to create, if done pixel by pixel.

I think you'd be better off looking for an illustrator or texture artist...you could try the CGTalk forums, or look over at ConceptArt.org



Posted By: Marc
Date Posted: 22 July 2005 at 3:59pm

Ok thanks. I'm a coder and don't differ that much between different ways to make images. So I thought this is for all kinds of graificians. My fault.

I posted on those forums. Thanks for those links :)



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Online Multiplayer 2D shooter fun => www.walkover.org



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