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Ms, Orange

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=6080
Printed Date: 28 October 2025 at 3:43am


Topic: Ms, Orange
Posted By: austin11118
Subject: Ms, Orange
Date Posted: 22 February 2008 at 3:37pm
New Piece,
Still new at shading, I don't think it's too terrible for the first time, but please tell me what you think, and I'd realllly appreciate some pointers!
Ms. Orange


Thanks!


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Replies:
Posted By: Hatch
Date Posted: 22 February 2008 at 6:57pm
Hi austin!

I would remove the face for the time being and focus on getting the shading of the orange--which is a simple sphere--just right. This would be excellent shading practice for you I think. It will really help if you look at reference photos or 3D renders (do a Google images search for "sphere") or heck, even just go and get an orange out of your fruit basket. Though I would not attempt to duplicate the beautiful bumpy texture on the skin of an orange; use it only to see how light and shadow play on a spherical object.

A the moment the major flaw in your shading is that the highlights and shadows are only present on the edges. As you'll notice when you start to look at references and draw from life, this is characteristic of bevel and it instantly flattens your 3D object.

EDIT: Also, dither always always always comes last, if at all. Dither is very time-consuming, and if you're not 100% certain you're not going alter your shading, you'd do best to hold off.

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Posted By: Metaru
Date Posted: 22 February 2008 at 7:47pm
and a bit off topic but still relevant: try to use a less exagerated signature. we tend to prefer ones that are not as distracting or unnecesary big as the one you have, so we can focus more on what you wrote.

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I ate leel's babies


Posted By: austin11118
Date Posted: 23 February 2008 at 8:28am
Okay, I did an example of a sphere, with the light source directed at the face of it, what can be improved?





Posted By: Inventrix
Date Posted: 23 February 2008 at 8:54am
I'd pick a more interesting direction for the light source, to be honest.


Posted By: austin11118
Date Posted: 23 February 2008 at 9:05am
I know, just an example

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Posted By: Metaru
Date Posted: 23 February 2008 at 9:46am


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I ate leel's babies


Posted By: Pixel_Outlaw
Date Posted: 23 February 2008 at 10:07am
There is a difference between "pillow shading" and a frontal light source. The only exception is a perfect spheroid.

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