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Bunny Sprites

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=6196
Printed Date: 22 April 2026 at 5:05pm


Topic: Bunny Sprites
Posted By: pmprog
Subject: Bunny Sprites
Date Posted: 16 March 2008 at 6:18am
I'm going to be doing a fighting game, and Bunny (from my Duck and Bunny pictures) is going to be taking part (so is Duck, but I'm not that far yet).

Stance:


Walk:


The walk looks a little off to me, but I can't work out what it is.
Any suggestions or crits for this, or any of it in general?

 Cheers,
  Marq



Replies:
Posted By: BlackDragon
Date Posted: 16 March 2008 at 11:21am
You're on the right track, don't give up.
 
Note: this was taken from http://pixeljoint.com/forum/forum_posts.asp?TID=6126 - this thread.
 
To get an effective run cycle, you must plan each leg movement before you jump into the animation.
These are four frame animations so the feet must be in the four 'key' positions:
  • The first two are called extremes. This is where the leg goes out the most.
  • The next two are called contacts. This is where the foot impacts the ground, or is at it's highest point.

So we have a kind of circle:

     3
2         4
     1 
 
The numbers being the position of the leg.
 
Thats it. All you need is one leg to start animating a run.
Alternate positions. As in, when one leg is up, the other is down i.e. frames 2+4 go together.
 
And of course, you can inbetweens or extra frames:
  4 5 6
3         7
  2 1 8
 
A great tutorial to help you further:
http://www.manningkrull.com/pixel_art/tutorials/walking.asp - http://www.manningkrull.com/pixel_art/tutorials/walking.asp


Posted By: pmprog
Date Posted: 16 March 2008 at 12:30pm
Yeah, I think maybe the off bit is because I only have frames for 1, 2 and 4 of the circle.

Trouble is, as the leg size is quite small, it's quite difficult to accomodate that full motion, although I do have some ideas.

Thanks



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