Team name:
Fourth Wall Entertainment
Brief description:
****TECH DEMO***
A 2D side scroller in which players can draw strikes on screen to
produce sword attacks. Unique blocking and countering system. I
want the game to really feel like a classic 2D side-scroller like
Gunstar Heroes or Contra, but with modern gaming conventions such as
action sequences (Resident Evil 4, God of War) and complex platforming.
We want to add to the usual 2D forumla and make something
refreshing yet familiar. We're trying to take as many art
styles as possible and make it into something unique. Ideally, the
sprites in the game would be detailed and fluent, taking a page out of
something like Pitfall: The Mayan Adventure or Mazin Saga.
Target aim:
The final product will be retail, but the project I am looking for now
will be a Tech Demo of the retail project. This tech demo will be
released for free online.
Compensation:
No pay for the Tech Demo, but working on the Tech Demo may result in a
(full-time pay) position on our staff once the studio is up. The material is also completely available as portfolio work.
Technology:
Flash AS2
Rigid Body physics
Talent needed:
Flash Animators: The ability to create fluid and humanlike movement.
There are many throws and subtle counters so paying attention to the
little things is crucial. Being able to work with sprites is also needed.
Spriters: A unique and interesting art style. The ability to work
with the concept art but still retain elements of your own style.
Team structure:
TheOriginalGamesta - Writer/Level Designer/Project Leader
Programmers
Lead : P0110X - Code Optimization
CtG - The Player
Aiursrage2k - Mouse Movements Recognition
DWilliams - Enemy AI
Concept Art:
Adam Aylard
Kelvin L
Website:
fourthwall.hygames.com
Contacts:
kade67@gmail.com
Additional Info:
My brother and I are in the process of opening up a game development
studio in Toronto. In order to prepare a strong portfolio to attract
venture capitalists and possibly publishers, we need an example of the
kind of things we as a studio hope to accomplish. This project would serve as a
platform to pitch our company to those that would finance us. The
project will consist of a 3 level tech demo of a full game we are
planning to develop. Some advantages of developing a project like this
would be a secure spot in our company once it is "fully operational" as
well as something to add to a resume or portfolio. I've
decided that Flash will be used to create the demo, the directive
being to show the points of interest to both gamers and investors,
without expending too many resources. The actual game (not the tech
demo), and future projects will not be built in Flash, but another
language that will be decided at a later date. As I've mentioned
before, work on this project may lead to a spot our team when we open
the business and of course with that is steady pay. Our philosophy is
to rewrite the preconcepted "forumla"s that have stagnated the gaming
market. The bigger our budget gets, the more resources we have to
innovate and build better games.
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