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[unpaid] 16x16 rpg sprites

Printed From: Pixel Joint
Category: The Lounge
Forum Name: Job Offerings
Forum Discription: Looking to hook up with a pixel artist for a project? Post here and ONLY here with job requests.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=7002
Printed Date: 13 September 2025 at 1:31am


Topic: [unpaid] 16x16 rpg sprites
Posted By: pil
Subject: [unpaid] 16x16 rpg sprites
Date Posted: 23 August 2008 at 12:28pm
I'm not looking for anybody to _do a job_ for me - just if you have any content laying around already that you would not mind me using. I am not offering any pay, since I do not plan on charging anything for my game, just a prominent spot in some opening credits or something.
 
I got tired of ripping off/modifying graphicsfor my game and I originally stopped doing non-pixel art because I wanted to focus more on my programming, so wtf am I doing wasting weeks stealing/ modifying graphical content??
 
If anybody wants their original pixel art prominently featured in my rpg/strategy/survival/world simulation/game, I will be happy to use whatever you provide. At the moment, after removing all un-original content I have about 37 varieties of trees and vegetation, most of which each have 4 different stages of development along with various fruits, vegetables and food-stuffs that I have created.
For the humans-(and maybe one or two other humanoid races) I have various interchangeable heads and bodies
 
I originally was making a text-based game but everybody who saw it complained and since I already had the framework for graphics I gave in.
 
 
I need (in a pre-gunpowder low-technology - setting):
world-map icons for different climates
all types of foods, prepared & unprepared
armor/clothes/weapons
survival gear/ tools/ items to live
tribal-village items
half-finished items
vegetation/ ground cover (all my ground tiles are just ground and they have whatever vegetation growing on them - grass, grass & trees etc.)
animals - domestic & wild (big & small if possible)
creatures/ monsters
humanoid male heads that are up to 8 pixels tall
humanoid female heads that are up to 9 pixels tall
non-human humanoid heads that can be up to 10 pixels tall
humanoid male bodies
humanoid female bodies
body parts, organs, blood splatters and other battlefield detritus
 
Most of my icons/items have a black outline, but that is not set in stone
I would prefer a cartoony/cute style (as long as it's got some cute blood n guts)
I am not using any multi-tile objects in this version (I am still considering this -maybe I will permit multi-tile scenery, but definitely not creatures in this version)
 
 
 
A battlefield showing two Grublyns facing down a human:
http://s34.photobucket.com/albums/d137/polpoint/?action=view&current=screen1.gif - http://s34.photobucket.com/albums/d137/polpoint/?action=view&current=screen1.gif
This is the current maximum zoom in the local view - this contains about one world-map square, 1/2 of 2 others and 1/4 of another:
http://s34.photobucket.com/albums/d137/polpoint/?action=view&current=screen2.gif - http://s34.photobucket.com/albums/d137/polpoint/?action=view&current=screen2.gif
This shows some Grublyns clambering over a field of corpses and rushing to the slaughter
http://s34.photobucket.com/albums/d137/polpoint/?action=view&current=screen3.gif - http://s34.photobucket.com/albums/d137/polpoint/?action=view&current=screen3.gif
This shows a small section of the world-map - right now it is displaying the height/ elevation map
http://s34.photobucket.com/albums/d137/polpoint/?action=view&current=height.gif - http://s34.photobucket.com/albums/d137/polpoint/?action=view&current=height.gif
 
 
Fell free to contact me mailto:odie_135@yahoo.com - odie_135@yahoo.com (with an _ )
or by yahoo IM pil.point
or AIM "odie 135" (with a space)
if you have any questions, proposals etc.



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