Big + Long
Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=7061
Printed Date: 10 September 2025 at 6:18am
Topic: Big + Long
Posted By: jalonso
Subject: Big + Long
Date Posted: 06 September 2008 at 9:15pm
So, the other day I started a small edit to show some iso point I was trying to make that made no sense to me, lol. It will now become something...

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Replies:
Posted By: Metaru
Date Posted: 06 September 2008 at 9:25pm
good thing about ISO is that i can add some irregular shapes and they will still look iso.
------------- I ate leel's babies
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Posted By: greenraven
Date Posted: 06 September 2008 at 9:28pm
Good luck. Hope to see this done within a few months. 
Seriously though, good luck, you've got the patience for something this huge. 
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"pwnage comes with patience, practice and planning." ~ Jalonso
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Posted By: cure
Date Posted: 06 September 2008 at 9:41pm
This will be epic, no crits yet
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Posted By: Monkey 'o Doom
Date Posted: 07 September 2008 at 6:02am
This looks really good so far. The strong lighting provides a dramatic mood and the colors are delicious. I can't wait to see what comes of this.
------------- http://pixelmonkey.ensellitis.com">
RPG is numberwang.
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Posted By: jalonso
Date Posted: 07 September 2008 at 12:32pm

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Posted By: greenraven
Date Posted: 07 September 2008 at 12:38pm
Looks like something you'd see a long time ago in a galaxy far, far away. For some reason "a hive of scum and villainy seems to come to mind." XD
Looking good so far.
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"pwnage comes with patience, practice and planning." ~ Jalonso
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Posted By: Saboteur
Date Posted: 07 September 2008 at 2:08pm
Should you really be taking on projects this big at your age? I'd hate to see you go down with an unfinished project :(
------------- "I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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Posted By: Metaru
Date Posted: 07 September 2008 at 6:45pm
seeing that building and its colors is an instant flashback to Capt Exocet. :V
------------- I ate leel's babies
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Posted By: AdamF
Date Posted: 07 September 2008 at 7:18pm
Wow, it's looking really great!
I'm hoping you'll remove the outlines on the buildings, because they don't currently fit the style of the rocks.
Great piece so far!
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Posted By: Larwick
Date Posted: 07 September 2008 at 8:41pm
Haha this is great rustbug inspiration :P How did i miss this? When i saw that update my heart fluttered with joy, it's a great route you're taking. Try not to just highlight the edges/corners of the rocks, we need to see some flat planes highlighted too (that said from looking at the seemingly more rendered rocks) but i expect you knew and are planning on doing that anyway.
All i can say is good luck then! :) I'll keep watch.
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http://larw-ck.deviantart.com">
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Posted By: jalonso
Date Posted: 08 September 2008 at 1:19pm
All c+c is or will be noted, thx :)

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Posted By: grostonton
Date Posted: 08 September 2008 at 1:34pm
Do you really need C & C ? That's truely impressive, and huge.
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Posted By: jalonso
Date Posted: 08 September 2008 at 1:48pm
Yes!!! We all need c+c.
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Posted By: Garrett
Date Posted: 08 September 2008 at 4:23pm
Well, black outlines are just evil, in my humble opinion. So I suppose you are planning to color them, and refine the ones of the gears. The lightsource of the lower big metal pear looks different, I think there should be a shadow projected by the rock; the pipes on the left looks illuminated in a strange way. My my opinion help you, good job!
------------- You'll hear your steps making no noise
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Posted By: Club Beuker
Date Posted: 09 September 2008 at 12:31am
Where are the detailed textures? Unless you want the piece to be consisted of copper, aluminium (or aluminum, for the americans) and sandstone..?
------------- Without me, it's just aweso
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Posted By: zi-double
Date Posted: 09 September 2008 at 1:33am
I think that this is some sort of factory and can use some sort of oil
this is what I think when see yestarday - one full cycle:

in lake can put fountain and some strange enviropment or maybe some sort of mutants which going from the lake hahaha
than in pump station region can put many mechanisms - mutants can attack mechanizms :)
between first cuiltivation and pumps can add pipes which are connected to the produce area
front part of the mountain will be free for some holes with guards. They are over storage area and can watch all areas.
I think that must need some air between mountain and produce area.
PS small chimney are very small to start from the ground if you want them must be over some structure.
Circles and 5 containers in front part are nice, but they close the picture and this 5 containers which are repeated in front part I think that they aren't good choice because when see work first what somebody see is that area.
be shure that I'll watch topic ;)
Sorry, but I have problem to upload work over 1024 x /I'm not test 768/ in Photobucket, because he smash her :( I have that problem with one my old work :(
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Posted By: Metaru
Date Posted: 09 September 2008 at 2:28am
want a suggestion? I'd totally go for a Steampunk scene.
(i'd fall in love with you if you do that)
------------- I ate leel's babies
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Posted By: jalonso
Date Posted: 10 September 2008 at 1:44pm
Thanks guys, I am headed in the 'mad scientist, steampunk factory' direction. I think making a very homey Victorian facade that hides all the sinister action is the way to go. The factory will be run by droids :D Started the main building from scratch trying to work out the balance between the cutesy idyllic exterior with the madness inside. I am now working on a grass maze which is just the secret entrance to the factory.

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Posted By: Elk
Date Posted: 10 September 2008 at 1:51pm
Very awesome jalonso, I'm always impressed by the colors you're using, really hot combination with the blue/green shadows
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Posted By: Sabata
Date Posted: 10 September 2008 at 5:19pm
OMG!!!!  I was waiting to say something constructive about the piece.. but when I saw the new main building I just had to express!!
PS:... the old main building was very....umm.. "undetailed" for you.. thats what I was thinking.
Anyways great job so far!
------------- We fall to rise again.
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Posted By: cure
Date Posted: 10 September 2008 at 5:26pm
Your color choices are always interesting, and usually work. However, the turquoise pops a bit too much in certain areas of the building (typically when it's near the greenish-beige). It works fine in the rest of the piece though.
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Posted By: zi-double
Date Posted: 10 September 2008 at 10:08pm
this is nice many arcs everywhere ... also roof in left back part is impressive and he is good choice with that windows maybe just parapet in front part are a bit high for now and ladders are a bit wide but tis isn't problem.
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Posted By: DoomDoom
Date Posted: 10 September 2008 at 10:21pm
Wow great piwel!!!
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Posted By: Club Beuker
Date Posted: 11 September 2008 at 12:42am
Originally posted by jalonso
Thanks guys, I am headed in the 'mad scientist, steampunk factory' direction. I think making a very homey Victorian facade that hides all the sinister action is the way to go. The factory will be run by droids :D Started the main building from scratch trying to work out the balance between the cutesy idyllic exterior with the madness inside. I am now working on a grass maze which is just the secret entrance to the factory.
Which reminds me of an early sierra game called: Castle of Dr. Brain 
------------- Without me, it's just aweso
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Posted By: jalonso
Date Posted: 11 September 2008 at 11:36am
@cure, I too see the turquoise problem, I'll have to leave tweaking that shade for later. I think I really need it for the rusty metals. @zi, are the corners of the Greenhouse correct? the ends I mean.

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Posted By: Metaru
Date Posted: 11 September 2008 at 12:24pm
i do see too that the turquoise is taking too much space from the rest of the colors... not blending very well with its surroindings(even when its supposed to denote tehe rustyness of the metals). try to aim for a more orange/greenish color. also, you should try to get more brows/sepia colors in that greenhose. if everything has to be this "rusted" or abandoned look, it totally needs more dead nature on its exterior.
also, the pipe on the roof looks way too clean in comparision with the rest of the rusted metals of the picture.
------------- I ate leel's babies
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Posted By: Paulo Peres
Date Posted: 11 September 2008 at 7:16pm
Oh my...
This is getting amazing!
Go foward!
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Posted By: jalonso
Date Posted: 11 September 2008 at 9:10pm

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Posted By: jalonso
Date Posted: 12 September 2008 at 8:23pm

+1
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Posted By: greenraven
Date Posted: 12 September 2008 at 9:13pm
Looks awesome. This thing is starting to come to life.
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"pwnage comes with patience, practice and planning." ~ Jalonso
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Posted By: Hapiel
Date Posted: 13 September 2008 at 2:05am
It really doesn't feel good to edit your work... But the colors you used felt even worse for me.
I know its supposed to look rusty and dusty and dirty, but this just isn't a pleasure to look at (which means you did a great job on realism ;) )
The only colors I really like are the blue ones you used on the building next to the maze. For the rest, I can't say I like them.
I was not able to get my self to enormous color changes, I think it would have been harder then to get the right colors at the end. However with only small changes I wasn't able to get exactly the image I would have liked. Still I think its a tiny improvement.

I noticed you use a lot of saturation on very weird places. For example: Your darkest blue and red were very very saturated. I changed them at first. Underneath the building there is those 2 greens. A very dark and next to it a very light one. I lessened the contrast there. I removed some of the orange spots on the walls too.
At the end I even removed 3 or 4 colors, and of course I did a lot of other things too but I cant remember them all.
I really liked the colors of those rocks in the beginning! Please make your building look dirty without it being dirty. Or is that impossible what I just said? Well there is only one way to find out. And I think using warm colors would be the best way to achieve that. (Why didn't I think of that when I was editing your colors? Too late -_-)
I hope you appreciate my efforts :)
Lollige
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Posted By: cure
Date Posted: 13 September 2008 at 2:41am
While I don't think your palette is bad, I do prefer jal's original. Just my vote.
I do feel, however, that the current red used in the shadows of jal's is too saturated.
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Posted By: jalonso
Date Posted: 13 September 2008 at 9:40am
Original Colors - Several colors tweaked - Revamped pallete

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Posted By: Hapiel
Date Posted: 13 September 2008 at 11:44am
Right one is my favorite, except for that the blue house could be more between the original and the 'revamped' one
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Posted By: Monkey 'o Doom
Date Posted: 13 September 2008 at 12:05pm
I'm partial to the middle, but the right has nice high contrast. Some of the shadows on the house in the left one look too washed out.
------------- http://pixelmonkey.ensellitis.com">
RPG is numberwang.
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Posted By: zi-double
Date Posted: 15 September 2008 at 5:34am
I'm for second variant - because green is near to the blue - and when have shadows they are with green/blue colours. In first green is too light in third shadows going too dark.
Nice that remove big silo in front part - it's nice but maybe can use him to fill area in back plan somwhere.
I'm afraid for that "room" in front part - I understand that she is like entrance, but why somebody will make two doors with that antechamber!
Main building is great, as I say :) Just second floor maybe must a bit high /maybe because if put metal door from third floor over second he will touch the ceiling of the second/, but I'm shure that you will put so many details and this isn't important ...
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Posted By: jalonso
Date Posted: 15 September 2008 at 5:22pm
@zi, that's the secret entrance. You go to the statue, press the eyes in the correct sequence and the the door hidden by the grass can be opened. The you open the regular door with the super uber cool steampunk computer by the door 
I started to fix colors and had to re-pixel from scratch. totally new palette before and after

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Posted By: Hapiel
Date Posted: 15 September 2008 at 11:18pm

Thats exactly what I meant, but only you could show!
I prefer it far above the others!
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Posted By: jalonso
Date Posted: 16 September 2008 at 2:12pm

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Posted By: zi-double
Date Posted: 16 September 2008 at 2:55pm
now machines are with scale of the building and I like them, also know that you will improve them many times, but think that you are in right way :)
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Posted By: jalonso
Date Posted: 17 September 2008 at 1:25pm

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Posted By: zi-double
Date Posted: 17 September 2008 at 11:18pm
"I am headed in the 'mad scientist, steampunk factory' direction. I
think making a very homey Victorian facade that hides all the sinister
action is the way to go. The factory will be run by droids :D"
Until watch work with that grey/brown colours I think for some Nazi factory because theyr uniform are with grey/brown. Just idea for some "mad scientist, steampunk nazi factory' with some old type of dark green trucks and machines and some droids like some fantasy scene near to real world. Blue building in left - skylight are too small maybe must think for some other type of 3 small roofs, also the building is too low and if make some person near to her will have problem with scale.
All new parts are great ...
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Posted By: jalonso
Date Posted: 18 September 2008 at 5:38pm
Are these rocks too gooey? I'm thinking road runner type of rocks, btw.

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Posted By: greenraven
Date Posted: 18 September 2008 at 6:07pm
The rocks look like diarrhea. O_O
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"pwnage comes with patience, practice and planning." ~ Jalonso
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Posted By: pixelblink
Date Posted: 18 September 2008 at 6:34pm
very gooey. Would you be thinking of http://images.google.ca/images?q=hoodoos&ie=UTF-8&oe=utf-8&rls=org.mozilla:en-US:official&client=firefox-a&um=1&sa=N&tab=wi - hoodoos per chance?
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Posted By: jalonso
Date Posted: 22 September 2008 at 10:30am

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Posted By: chess
Date Posted: 22 September 2008 at 10:54am
no wonder that you have never time for anything :-O
so what about yur isometric shmup? this here fits the style of your ships which you showed me a while back...
keep up the good work all looks really amazing and will be magnificent when it is finished
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Posted By: Sabata
Date Posted: 22 September 2008 at 12:08pm
I love you Jal :P besides being cool its a nice reference for me... I only didnt get why are shadows extending to the bottom of rocks...isnt the light source from top light? And it doesn't appear like there is anything to block it... but I might be wrong
------------- We fall to rise again.
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Posted By: jalonso
Date Posted: 22 September 2008 at 2:16pm
tnx Sabata :) There will be machinery on the floor so shadows will be cast, eventually. I am also changing the rocks colors to help the overall hi-contrast scene I'm going for. There will be walkways and tunnels and pipes among the rocks too...
...and the hangar for the flying zepellin, the stasis tanks, the clock tower, the car area and the boat :)
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Posted By: Souly
Date Posted: 22 September 2008 at 2:41pm
Holy... f**k.
------------- http://punky.ensellitis.com">
I am the jesus of PJ.
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Posted By: Demon
Date Posted: 22 September 2008 at 7:53pm
As always, amazing work from the great jalonso :P
------------- "At least we killed some boredom..." - Death Note.
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Posted By: jalonso
Date Posted: 22 September 2008 at 9:16pm
Demon + Souly... :) memories.

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Posted By: Demon
Date Posted: 22 September 2008 at 9:25pm
Breathtakingly smooth work, jal. So you say this started as a small project?
------------- "At least we killed some boredom..." - Death Note.
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Posted By: jalonso
Date Posted: 23 September 2008 at 5:03pm
yes, it has snowballed :/

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Posted By: zlajonja
Date Posted: 24 September 2008 at 12:57am
Ok, now you are officially totally crazy! :D
I love this. It is remarkable and very inspirational! :)
------------- somnabularian insomniac
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Posted By: jalonso
Date Posted: 26 September 2008 at 1:54pm

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Posted By: Souly
Date Posted: 26 September 2008 at 3:38pm
Not sure I'm liking how every rock has a shading going across it.
But I do love you for this.
------------- http://punky.ensellitis.com">
I am the jesus of PJ.
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Posted By: jalonso
Date Posted: 26 September 2008 at 6:26pm
I am struggling with the rocks :(
Do you mean that the shading going across is bad because every rock has it instead of some or do you mean altogether? They are mean to be cracks, fyi.
I found that unless the rocks were 'iso+boxy' overall they were not reading right so this is why they are big boulders. I figured they needed to have lots of detail since everything else is soooooo busy. This is also why the color changes and the mossy areas, etc.
*I had to add one color 
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Posted By: greenraven
Date Posted: 26 September 2008 at 8:18pm
I think the problem with the rocks is the color. It seems out of place.
The dark gray/black on the left side, I think all the rocks should be that color.
Also, the purple shading on the rocks seems out of place as well. It suggests a night time setting, while the rest is clearly is in day time.
But I know you can do this. We're all behind you 101%. 
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"pwnage comes with patience, practice and planning." ~ Jalonso
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Posted By: Monkey 'o Doom
Date Posted: 26 September 2008 at 8:43pm
I think the rocks you've finished (the bottommost ones, with cracks and all) are excellent, and I love the shading on them. The more WIP-ish ones above do look really weird at this point, though, with the tan and blue-black juxtaposed like that. If they all turn out to look as good as the finished ones, it'll doubtless be a stunning effect.
------------- http://pixelmonkey.ensellitis.com">
RPG is numberwang.
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Posted By: DeProgrammer
Date Posted: 26 September 2008 at 10:56pm
You, sir, are amazing.
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Posted By: zlajonja
Date Posted: 27 September 2008 at 4:17am
yeah, you most definitely need to brighten those rocks.. try something like that colors around the tunnel in the center to be darkest for the rocks.
Like greenraven said, it suggest a night time while the other is in the daytime. :)
But I have faith that you can work it out.
------------- somnabularian insomniac
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Posted By: Blueberry_pie
Date Posted: 27 September 2008 at 4:59am
Damn, bro. I had my doubts about the shading and palette on the rocks but it's looking wonderful. Great stuff.
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Posted By: Souly
Date Posted: 27 September 2008 at 12:32pm
Jal, yeah the cracks going across the rocks. The four five* smaller rocks on the bottom left the crack is in the same place. It's really my only nitpick. :P
------------- http://punky.ensellitis.com">
I am the jesus of PJ.
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Posted By: jalonso
Date Posted: 27 September 2008 at 1:45pm
Souly, what color rocks, I don't see what you mean.

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Posted By: Demon
Date Posted: 27 September 2008 at 3:48pm
Only thing that confuses me is the bushes in the bottom-right corner, they seem odd for some reason.
------------- "At least we killed some boredom..." - Death Note.
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Posted By: Nightmare Maker
Date Posted: 27 September 2008 at 5:41pm
That's a beautiful perspective, really *-* The shading work is looking awesome, but I don't really get that green thing in the bottom left.
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Posted By: Souly
Date Posted: 27 September 2008 at 6:38pm
Nightmare the perspective is called isometric.

I have to say I fancy the water reflections of the puddles.
------------- http://punky.ensellitis.com">
I am the jesus of PJ.
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Posted By: jalonso
Date Posted: 28 September 2008 at 3:13pm
This project now has a title, 'Indigo Rock' :) More work shown plus I am submitting it to Pixeldam once its finished so that weird thing in the bottom is to blend into the template. Overall lighting and coloring doesn't match the Pixeldam base but I don't care about this too much. The lighting and coloring on this is whatever it turns out to be using this palette and eventually removing colors. Its a fantasy thing so I not really caring about the 'realness' of it.
tinypic has jpegs my pixels >:(

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Posted By: leel
Date Posted: 28 September 2008 at 7:18pm
I think there needs to be more variety in the cracks in the rocks. The finished shading is pretty awesome but still when I look closer they it seems like majority of the cracks break the rocks into halves or thirds and taper halfway through.. Maybe have a few areas with some cracks going further into the rock and be closer together... make some thicker and maybe put some chips into the side of the rocks.....
just some thoughts, it of course looks amazing already.
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Posted By: jalonso
Date Posted: 28 September 2008 at 9:25pm
Agreed!. I will wait until all the rocks that will actually show are determined, rather than pixel needlessly now.
Question: Where should the flying car/zeppellin go? Hiding hehind some rocks at the top or on that metal base I can't figure what to do with? I'm thinking 1/3 antique roadster car, 1/3 Victorian Zeppelin and 1/3 fantasy. also, is that new green glass building looking ok?

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Posted By: Hapiel
Date Posted: 29 September 2008 at 12:19am
About the green glass building: What are those couples supposed to be? the round things next to the glass thing? For the rest I like it, and yes it looks like glass!
About the ships: Where would they come from? There is really no place to land here! Send them out to sea. I would go for the position of the highest one but raise it just a little bit. Don't let it hide behind the rocks, I believe that you can make somethings very detailed and awesome of it, we have to be able to fully see that while there is enough rocks so it does not matter if you cover a bit of it by the ship..
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Posted By: jalonso
Date Posted: 29 September 2008 at 4:36pm
Those are green glass bubbles :|
soooo...

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Posted By: Hapiel
Date Posted: 30 September 2008 at 12:01am
Those green glass bubbles still don't make a lot of sense to me. Is it some kind of roof you can stand under if it will rain, and those glass bubbles make sure there is even more light under those roofs? Quite weird actually...
Great job on making something I totally not expected on the zeppelin :)
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Posted By: zlajonja
Date Posted: 30 September 2008 at 12:58am
yeah, you could put that they shred some light out of them, that'd make them useful. :)
I really really love this pic.
Just an idea, you could probably put some observatory on the top of the highest rock..? :)
------------- somnabularian insomniac
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Posted By: JC Denton
Date Posted: 30 September 2008 at 1:58am
Originally posted by zlajonja
yeah, you could put that they shred some light out of them, that'd make them useful. :)I really really love this pic.Just an idea, you could probably put some observatory on the top of the highest rock..? :)
I was also thinking about something like this.
A big glass bubble on top of the rock with a tiny stair running between the rocks.
Awesome Pic though
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Posted By: deathdroid
Date Posted: 30 September 2008 at 3:59am
This is very good jalonso amazing how much it transformed from the very first pic.
Good job.
Cheers
Death-Droid
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Posted By: DoomDoom
Date Posted: 30 September 2008 at 4:25am
Wonderful work!!!
Simply fantastic 
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Posted By: jalonso
Date Posted: 30 September 2008 at 5:34am
Well, the roof is just meant to be architectural decoration. Seeing as how its not coming across too well I'll make a new roof :)
I don't know about an observatory because the whole thing is meant to be secret and hidden from public view. This is why all the buildings have a Victorian normal looking exterior. An observatory seems to kill this idea, no?
This is for those who wonder and like to learn from others. Making odd shaped iso stuff is easy when you treat them like you would a figure sprite and start by making a skeleton first.

1- 2D circles based on the widest diameter to be used. Drawn in different colors just to view easy. These are then skewed to 26.5 (iso angle). Then 74% on the width. (74 + 26 = 100) 2- These circles are placed on the axis 3- I save all shapes I make for future use so this is an old shape done as above. 4- both shapes together. The reason for the shape is that I want the vehicle to be seen and a traditional zepellin shape would cover the car. 5- Based on #4 I then draw the shape. Notice that my 2Dcircles have center lines. These are how I know from where to where how lines go. General lighting is added and the tail fins are done just like #1. 6- Basic shape to begin from. 7- Axle from my iso stuff dump. (time saver) 8- Draw basic shape, could be anything, but again it all starts from the skeleton. This insures that everything remains in scale. 9- combined 10- Pixel fun can begin now. Even tho, for me, the fun is in #1 thru #9. At this stage you can and should add as much as possible to increase visual interest. In this case I added small round mini balloons
*11- post in WIP thread, get feedback, then add more and fix or even start from scratch.
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Posted By: zlajonja
Date Posted: 30 September 2008 at 1:10pm
This should be put as - Important tutorials. :)
Thank you very much jal, this really explains a lot. I've been doing similar stuff, but, this, well... it's just perfect. :)
------------- somnabularian insomniac
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Posted By: jalonso
Date Posted: 30 September 2008 at 5:08pm
Glad my effort did not go wasted. I'll expect to see some non-boxy iso pixelart from you soon.
About the observatory. Notice my white mini drawing showing overall design shape. Adding any height outside my 'canvas' is not something I want to do here. Putting it any lower makes no sense so no observatory for this project. The zepellin landing dock is kinda an observatory :|
Yu may have noticed I keep chnaging BG colors with every update. Well this is it this is the PJ gallery BG color \o/
Added sculptures in the garden, remade the ship (#11), new glass roof (thx guys, y'alls rock), more walkways and fixed stuff as I caught them.

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Posted By: DeProgrammer
Date Posted: 30 September 2008 at 9:19pm
I hate to see things change when even the old version seemed amazing to me. Regardless, well-handled. :)
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Posted By: zlajonja
Date Posted: 01 October 2008 at 3:50am
i love it! it's amazing!
and it's okay for the observatory, sry didn't know totaly where you were going with this. But this is even cooler.
great work with the colors, now they all make sense, and the new glass roof rocks! :)
btw. you betcha you're gonna see some of that iso from me :P
------------- somnabularian insomniac
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Posted By: Fenne
Date Posted: 01 October 2008 at 8:26am
Posted By: Sabata
Date Posted: 01 October 2008 at 9:51am
nice tip on circles jal, I find it annoying making them iso :P
------------- We fall to rise again.
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Posted By: Hapiel
Date Posted: 01 October 2008 at 12:58pm
new roof is waaay better! Also I like the zeppelin better, the whole thing just gets better and better and like everyone says awesome!
However, there is one thing I noticed while typing this :p
The right side of the image is way brighter than the left side. Of course you have the rocks there, shadow etc etc, but still. The right side has an almost white building, bright reflections on metal, while on the left side, even on the metal it never gets this bright. I think you partly changed your style a bit while working, still I think with not too much efforts you can find some places to lighten the thing up. Another example: I really like the bright color of the place where also the water reflections are. but in the hole next to the glass buidling with the weird roof, there is no such bright place. And yes it is a hole of course, but that other place is situated next to a building too..
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Posted By: fawful
Date Posted: 01 October 2008 at 1:45pm
O_o!
AH hm ee arh!!
Holy sh*t man!
This is in it's own leage of impressiveness,i never knew you where that good.
Normal if some one is requesting critisism then i'd normal give some,but here the irony if just far great for me to ignore,the irony of someone of my skill giving crit to that jaw dropping wip epicness,i now have the highest respect for you.
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Posted By: Metaru
Date Posted: 01 October 2008 at 2:21pm
I expected a more interesting title for this, like "Dr Whine Metaru at the Broken IsoRock".
i doubt this could get any "hidden" anyway having that flying zeppeling above your garden :P
------------- I ate leel's babies
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Posted By: jalonso
Date Posted: 01 October 2008 at 2:55pm
@fawful, I don't see why c+c needs to come from 'some' level. All c+c is equally valid and ideas are not only for the the technically skilled, creativity and ideas are the most democratic thing on Earth.
@Lollige, you sir are quite correct. I have been noticing this myself even though I was not changing style I was consiously trying to have the right side overall fit into the Pixeldam base and then getting progressively darker as I would have done the whole thing. I will brighten things up a bit here and there.
@fenne,... then marry me :p
@Met, I kinda thought the Zeppellin being visible is ok because they did exist in Victorian times. I just hid anything 20th Century...just fantasy, gimme a break, mofo!...
How about Prof. Met gets it at Brokeback Mountain 
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Posted By: Metaru
Date Posted: 01 October 2008 at 3:07pm
Jal, Observatories exist since 2100 BC. but i know you have seen much older.
I like your title, unless you're implying that i'm gay, wich i wouldn't care. not like i'm gay, gays are nice people. happy. i am happy, but not gay. because gays are happy. and even when i'm not happy being gay, i doesnt give you the right to look me down and parody my degree with your gay cliche movie. we, happy-nongay people have feelings too. i'm just non-happy non-gay now, hope yoiu're gay-happy. :(
btw your steampunk needs more steam.
------------- I ate leel's babies
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Posted By: jalonso
Date Posted: 01 October 2008 at 3:32pm
Prof. Met at Emo Mountain  *Steam will be the last thing added.
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Posted By: greenraven
Date Posted: 01 October 2008 at 3:40pm
I can't help but hear "steampunk" and hear "dalek". 

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"pwnage comes with patience, practice and planning." ~ Jalonso
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Posted By: fawful
Date Posted: 02 October 2008 at 4:41am
"@fawful, I don't see why c+c needs to come from 'some' level. All c+c is equally valid and ideas are not only for the the technically skilled, creativity and ideas are the most democratic thing on Earth."
Yeah that was silly statment really,i tend to not give any critisism if they surpass a rare level of impressiveness,but anyhoo it's a short lived habit that shall die an early death.
I cant help but think the rocks are a bit flitstone-ish(the cartoon not the stone),also i think the rectangular pool at the front should go around the rock,the way it is now it looks as if the rock arose from the ground after the water came about,i'd expect it to happen the other way around genraly. There,a bit of c&c. :edit: @ greenraven Thats strange,when i think of steampunk i think about victorians with chimnys in there top hats.
:edit:
Why the fck is mah writeing fudgein huge!
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Posted By: jalonso
Date Posted: 02 October 2008 at 9:07am
12 colors removed. Glass house area brighter.

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Posted By: The B.O.B.
Date Posted: 02 October 2008 at 10:07am
Rocks are too smooth for me still. Need more variety...ECHO echo echo echo...
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Posted By: JC Denton
Date Posted: 02 October 2008 at 11:35am
Here is something I don't understand, and my english is too crappy to explain it...
http://imageshack.us">
And I also think that the Zeppelin should be more lightened because it is highter than the glasshouse.
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Posted By: jalonso
Date Posted: 02 October 2008 at 1:08pm
I don't get it B.O.B.,...not yet ahyhow :/
@JC, that is moss growing on the rocks. All yellow rocks there looked really wrong to me so I added the water to justify the moss growing on the rocks. I'll make the moss patchy instead of all over :) The zepellin is dark bronze and wood, but I see your point. I'll polish it up, thx.
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Posted By: Hapiel
Date Posted: 02 October 2008 at 1:28pm
For me the moss is ok and clear.
About the rocks: they all seem to be round. Like there has been water streaming over them for ages. Get in some real cracks instead of just some horizontal lines, and remove the soft transitions from horizontal to vertical space on the rock some times.
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Posted By: leel
Date Posted: 02 October 2008 at 5:16pm
Patchy moss is def the way to go.
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