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CHALLENGE 11/17/2008: HUBRIS

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: Collaborations/Challenges
Forum Discription: Submit pixel art project ideas/templates or contribute to an existing pixel art collaboration.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=7395
Printed Date: 15 May 2021 at 11:35pm


Topic: CHALLENGE 11/17/2008: HUBRIS
Posted By: administrator
Subject: CHALLENGE 11/17/2008: HUBRIS
Date Posted: 17 November 2008 at 12:30am

CHALLENGE: HUBRIS

Challenge winner ../../../../p/7466.htm - Emanu challenges you to use this picture to create an animated sprite, NOT A PORTRAIT.
Use the reference picture as the basis for the character. It may be cartoony, realistic or as used in a video game.
Based on the character as you see it (pictured below), then animate it somehow.
Dancing, idle stance, fighting, shooting, whatever goes with your interpretation. Creativity as always, is key.

Rules:
Canvas Size: 150x150px max
Animation: required, 3 frames minimum
Colors : 16
EDIT: CORRECTION/CLARIFICATION
Up to 16 colors may be used. One color is transparency.

Transparency: If you can do so then please do(this mean yes). Get Giffy from FAQ page or some online utility like www.iaza.com is also good.

CHALLENGE RULES

  • Participants have until this upcoming Sunday at midnight (12AM Pacific) to /pixels/submit_icons.asp - submit their entry (strict). Don't forget to check the 'Submit to weekly challenge' checkbox.
  • Only new pixels allowed.
  • Open to all members.
  • Posting WIPs in this thread or in new threads in the /forum/forum_topics.asp?FID=8 - WIP section is highly encouraged, but ONLY SUBMIT YOUR FINAL ART.

CHALLENGE JUDGING

  • Every Sunday at midnight (12AM Pacific) the previous week's entries are judged.
  • Every week a new voting poll will be posted for previous week's entries.
  • Winner announced the following week.

CHALLENGE PRIZES/GOODIES

  • Top three finishers will receive an award displayed in your PJ gallery profile for all to see and envy.
  • Top finisher gets to call the following week's challenge...sweet.
  • 'Participation' ribbons will be given for all who enter.
  • No matter what happens you get challenged :)

CHALLENGE VOTING

/pixels/poll.asp?id=1112' name='vote' target='_blank'>Vote now for your favorite pixelart in this week's challenge!

CHALLENGE AWARDS

The HUBRIS pixel art challenge is complete and we have three new champions. This week's challenge awards go to the following pieces:

/pixelart/37476.htm' target='_blank'>Ninjas can dance too! by /p/17621.htm' target='_blank'>JinnDEvil
/pixelart/37487.htm' target='_blank'>lol by /p/9313.htm' target='_blank'>ui_
/pixelart/37494.htm' target='_blank'>The Hubris Boogie by /p/18608.htm' target='_blank'>Calv


Thanks so much to all who took the time to vote and participate in the challenge!

/pixelart/37496.htm' target='_blank'>humble by /p/10442.htm' target='_blank'>skamocore
/pixelart/37525.htm' target='_blank'>HUBRIS by /p/14546.htm' target='_blank'>xXHalfieXx
/pixelart/37475.htm' target='_blank'>Weekly Challenge by /p/13958.htm' target='_blank'>Zanaril
/pixelart/37415.htm' target='_blank'>Sherman! by /p/18670.htm' target='_blank'>Jão
/pixelart/37455.htm' target='_blank'>Weekly challenge sprite by /p/19218.htm' target='_blank'>Jeremy
/pixelart/37473.htm' target='_blank'>Mechaman by /p/9604.htm' target='_blank'>Ails
/pixelart/37481.htm' target='_blank'>Quick Jab to Right Comboo by /p/6390.htm' target='_blank'>Ro83rt
/pixelart/37517.htm' target='_blank'>Hubris the Vampire by /p/13376.htm' target='_blank'>Phrozen
/pixelart/37523.htm' target='_blank'>Hubris by /p/224.htm' target='_blank'>pixelblink
/pixelart/37478.htm' target='_blank'>Ninja Moustache- Weekly Comp by /p/18047.htm' target='_blank'>Quake
/pixelart/37495.htm' target='_blank'>Weekly Challenge: HUBRIS by /p/18431.htm' target='_blank'>Chace



Replies:
Posted By: jalonso
Date Posted: 17 November 2008 at 6:46pm
Be creative guys. He can always evolve into something else too if you feel stumped.
For example:



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Posted By: Chace
Date Posted: 18 November 2008 at 4:26am
Wow, jalonso. Looks really great! And it definitely resembles that guy.


I kind of need help with the pants. When the character is done, I'm going to think about the animation.


Posted By: jalonso
Date Posted: 18 November 2008 at 6:44am
Chace, it looks good but your guy looks too fat overall. The face is especially fat :/

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Posted By: Fenne
Date Posted: 18 November 2008 at 11:01am

This is my WIP.
C&C will be really appreciated, however I don't even know if I'm going to finish, 'cause animating isn't really my best.


Posted By: pixelblink
Date Posted: 18 November 2008 at 6:17pm
just a warning to all that I will be entering a submission for this round.

no I will not be posting it until near completion but it is made up of pure awesome, which I have imported from Japan.

To all the naysayers and whiners: stuff it!


Posted By: skooba-dude
Date Posted: 19 November 2008 at 2:48am

thats my crappy WIP so far.... keep checking for the version ill put on with body movement cause i'll certainly need help with it (if i get the time on saturday that is)



Posted By: Chace
Date Posted: 19 November 2008 at 8:38am
Yep, I agree. I was trying to go for a certain style, but it didn't really work out. So here's another sprite: 
I hope this one's better. It has 15 colors, but I'll have to make it transparent, so that'll be 16. :)


Posted By: skamocore
Date Posted: 19 November 2008 at 9:36am


lol

I decided to give him a massive ear, since it is the most distinctive feature of the image. He's purple for no particular reason.

 Also, I’m clearly not entering this. Just making this because I’m having a break from working on other stuffs. =3



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Posted By: jalonso
Date Posted: 19 November 2008 at 7:13pm


XD

Chace, much better body type. The shoulders are a tad droopy o.O


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Posted By: Elk
Date Posted: 21 November 2008 at 3:33am
Originally posted by skamocore



lol

I decided to give him a massive ear, since it is the most distinctive feature of the image. He's purple for no particular reason.

 Also, I’m clearly not entering this. Just making this because I’m having a break from working on other stuffs. =3



Salvador Dali much


Posted By: Vic
Date Posted: 21 November 2008 at 9:10am
Generic Platformer Sprite Gooooooo!

Don't know if I can finish it in time..


Posted By: Reo
Date Posted: 21 November 2008 at 10:04am
Thats quite awesome -ViC-!
and looks almost finished already!


Posted By: skamocore
Date Posted: 21 November 2008 at 10:25am
more emanu craziness!~



edit:

sigh I animated it...badly...



(still not entering though...)


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Posted By: jeremy
Date Posted: 21 November 2008 at 4:07pm
Here's mine 
 
Thoughts? Ideas?


Posted By: jalonso
Date Posted: 21 November 2008 at 4:31pm
@Jeremy, go to your Gallery Profile and switch your theme to a dark one briefly then look at your sprite using that dark theme and notice all the flesh colored stray pixels around the sprite. I'd fix that.
If you use Photoshop/ImageReady to make your pixelart then see this
http://www.gamedev.net/reference/art/features/pixelart1/page3.asp - http://www.gamedev.net/reference/art/features/pixelart1/page3.asp

@skamocore, let me know when its cool to copy/paste all your comments to me on last week's challenge, mkay.


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Posted By: greenraven
Date Posted: 21 November 2008 at 4:47pm
Oh crap. After looking at this topic I suddenly feel stupid. 

I thought you were supposed to take THAT PICTURE and turn it into PA.

I feel retarded, very, very, retarded.


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"pwnage comes with patience, practice and planning." ~ Jalonso   


Posted By: skamocore
Date Posted: 21 November 2008 at 5:37pm
Originally posted by jalonso

@skamocore, let me know when its cool to copy/paste all your comments to me on last week's challenge, mkay.


I knew that was coming...but it still doesn't fit the rules...it needs to be 16 colours...

;_;

but I 16colourised it anyway...I hate you Jalonso....



animation e:



Also, Jal, you have to submit your thing too >(


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Posted By: jeremy
Date Posted: 22 November 2008 at 3:09am
Originally posted by jalonso

@Jeremy, go to your Gallery Profile and switch your theme to a dark one briefly then look at your sprite using that dark theme and notice all the flesh colored stray pixels around the sprite. I'd fix that.
If you use Photoshop/ImageReady to make your pixelart then see this
 
OK, thanks soo much for crits, I think it's improved qeite alot with the addition of an outline
 
PS. Oh, and no Photoshop for me, just MS Paint and iaza for animation


Posted By: ui_
Date Posted: 22 November 2008 at 4:19pm
i have a question, it have to be 16 or can be less than 16 colors?, can i use a background?


Posted By: jalonso
Date Posted: 22 November 2008 at 4:39pm
Backgrounds are NO this time.
The color count was not made clear so UP TO 16 colors with transparency counting as one color.

Get giffy from FAQ page to make transparent.
use www.iaza.com to animate the frames (up to 16, I believe).

Others may suggest some other free animation software too,
I hear unFreeze works well and is possibly free :|



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Posted By: ui_
Date Posted: 22 November 2008 at 5:00pm
thx mister jalonso! :P


Posted By: skamocore
Date Posted: 22 November 2008 at 6:43pm
uh, UP to 16...D: and I went and made mine exactly 16

I was under the impression that 16 meant 16 no more or no less...I thought that the whole single number thing was cleared up already in other challenge discussions.


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Posted By: jalonso
Date Posted: 22 November 2008 at 7:26pm
Oh! I don't remember that 
I added 2 with less than 16 already.

*proving once again that we are not perfect :p *


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Posted By: jeremy
Date Posted: 22 November 2008 at 7:30pm
Soo...wait..
DOes it have to be EXACTLY 16 or not?
(Also, iaza does up to 30 frames, not 16)


Posted By: jalonso
Date Posted: 22 November 2008 at 7:59pm
Up TO but not more than 16

*Genereal note of interest.
Only 1 entry is 16 colors out of 6 submitted.


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Posted By: jeremy
Date Posted: 22 November 2008 at 8:09pm
OK, cool, thanks


Posted By: ui_
Date Posted: 22 November 2008 at 9:00pm
i had a problem with my gif, it goes DAM slow :S and dont know how to fix it... plz if any of you know how, let me know... (checkout my entry to see what im talking about)


Posted By: jalonso
Date Posted: 22 November 2008 at 10:02pm


I think your problem after seeing your file is that you have too many frames going on (198).
The file you made with iaza is all set to 'no delay' on each frame.
I changed every frame but the tongue action to 0.02sec and left the tongue at 0sec (no delay at all).
Because it still looks kinda slow the its your animating that's an issue. Less frames and certain frames with 'action' drawn in usually work with this kind of thing. Like action lines on the tongue, for example.
I suggest a quick fix be that you remove a sh*tload of frames so the fly moves quickly instead of 2 pixels at a time as you have now. The toungue can be 1 or just 2 frames ?
All animation is about timing, ya noes.

*All that said your file looks fine and you can let it be too, it works!*

http://www.thebest3d.com/dogwaffle/free/
http://www.artoonix.com/en/index.html
http://www.jansfreeware.com/jfgraphics.htm#movies
http://www.whitsoftdev.com/unfreez/
http://www.callmeandiwillgiveyouamassagetoo.com



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Posted By: ui_
Date Posted: 23 November 2008 at 9:01am
Jalonso, i guess i fixed the problem. IE and Google Chrome, boths goes a little slow. In the Mozilla firefox looks better. Just in case, i recomend to playback the link belong if you noticed than the animation is going slow! XD....



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