More NES restriction questions for yall
Printed From: Pixel Joint
Category: The Lounge
Forum Name: Resources and Support
Forum Discription: Help your fellow pixel artists out with links to good tutorials, other forums, software, fonts, etc. Bugs and support issues should go here as well.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=8610
Printed Date: 27 October 2025 at 7:21pm
Topic: More NES restriction questions for yall
Posted By: Levi
Subject: More NES restriction questions for yall
Date Posted: 23 June 2009 at 6:09pm
OK, dunno why I said, yall, I'm not from the south. I already have the Natomic restrictions pic ( http://www.adamatomic.com/art/nes_spec.gif ), but there are a few things I am confused on.
-The number one thing I am confused on is Megaman. The NES Megaman has two shades of blue, black, white, and a skin tone for his face. That's 5 colors. How is this possible? Multiple sprites programmed to move together? How is transparency handled with sprites? Meaning, it doesn't count as a color would it.. because then Megaman would have 6 colors.
EDIT: Shows the 5 colors plus transparency that they used for Megaman. Trickery, or misunderstanding the rules?
-Not 100% sure what the alpha color means. Is that one color that everything gets to use that stays the same? Like black? So, could I use 3 colors in my tiles and sprites, plus black for example? Or white? Can this be changed at any time?
-Background color; is this just the color that is layed down before everything else? Do tiles against the BG color have to include that color to blend with the background, or is there a transparency?
I want to say that's all of my questions. Maybe I'm trying too hard to be technically accurate, but I want to stay true to the abilities of the NES. I have a decent amount of amateur game programming experience, so I know how to combine sprites to make one large sprite and such, so as to not overuse the technique. Anybody know the answers? :P
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