Pikachu-MP
Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=8672
Printed Date: 06 September 2025 at 3:58am
Topic: Pikachu-MP
Posted By: jalonso
Subject: Pikachu-MP
Date Posted: 02 July 2009 at 6:29am
The next in my Artist series mockups: A Picasso SHMUP for the DS
With so much to choose from in his work I think Guernica is the best choice because its from his cubist period and is arguably his best piece. Certainly important in art since its the first overtly political commentary piece, a true masterpiece.

I seek advice from SHMUP players before I even start: • Should the gameplay be left to right or vertical? • What is the best lightsource when playing a SHMUP?

------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Replies:
Posted By: skamocore
Date Posted: 02 July 2009 at 6:55am
I'm no shmup expert, but I'll tell you my thoughts anyway.
Firstly, why pikachu, are you trying to get all the pokemon people to respond to your topic? 
Anyway, vertical/horizontal - I'd personally pick vertical. I remember you mentioning that you wanted top-down, and top down is usually done in vertical, it's also a lot more practical to use vertical on a DS. And you should not need that much information shown at any given time on the interface anyway. Do you really need that map always open? Do we need to always see the portrait? And three extra areas for ??? on the screen >_< Anyway, the point is - vertical .
Two vertical shmups I recommend that you check out are http://en.wikipedia.org/wiki/Tyrian_%28video_game%29 - Tyrian and http://en.wikipedia.org/wiki/DoDonPachi - DoDonPachi.
Do you have to focus on just one painting!? Guernica would be an obvious choice, but why not incorporate elements from other paintings too? I've always thought that Three Musicians was awesome, but I'm not entirely sure how you would incorporate that into a shmup. But then again I'm not entirely sure how you would incorporate Guernica into a shmup either P:
I'll comment again once you get started.
-------------
|
Posted By: jalonso
Date Posted: 02 July 2009 at 7:37am
Picasso + SHMUP > PicaShump = PikachuMP 
That Tyrian looks like a great game, visually. I'd say no to DoDonPachi because its been done overdone. Although it is the best looking SHMUP I've ever seen.
------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: greenraven
Date Posted: 02 July 2009 at 7:57am
Hell yes on the Tyrian! 
Me, I've always preferred the top down shumps.
Now I'm gonna do that thing that I do and post a bunch of pics and let you decide what you like best...


 (I like this one because it's not quite top down.)



I had a few more examples to post, but I can't seem to remember their names, so I can't google for them. >_<
JAL EDIT: Thx, Greenie for the refs. Will you remove them now? Tyrian will be my insipiration for this.
-------------
"pwnage comes with patience, practice and planning." ~ Jalonso
|
Posted By: ShoySlayer
Date Posted: 02 July 2009 at 8:36am
i agree with greenraven. here's my arrangement for you:(if you plan do make it a ds game mockup...)
E: Enemies, ground and flying.
O: Object that might be in the way.
P: the player.
U: an upgrade.
|
Posted By: jalonso
Date Posted: 02 July 2009 at 1:16pm
The horse and lampshade

thx, Shoy + Green :)
------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: AdamF
Date Posted: 02 July 2009 at 9:49pm
I don't think it's recognizable as his stuff. Don't get me wrong, the pixeling is great, but I couldn't place the first image with those two ships until I tried really hard to see the semblance.
------------- http://www.pixelxcore.net
|
Posted By: AngelOTG
Date Posted: 02 July 2009 at 10:11pm
I agree. I didn't really get what it was until I looked at the painting a few times. D:
|
Posted By: AtomicMushroom
Date Posted: 02 July 2009 at 10:45pm
I totally disagree with the above comments. The combination of geometric and organic shapes screams Picasso to me. I also know based on your other threads that the overall design will change (and improve) with each post.
|
Posted By: AdamF
Date Posted: 03 July 2009 at 9:05am
yo, a LOT of artists used geometric and organic shapes. I think the only way to make it truly picasso is to render the ships even more like the above painting. I dunno, it just looks like crazy ship designs to me :/
------------- http://www.pixelxcore.net
|
Posted By: jalonso
Date Posted: 03 July 2009 at 11:57am
I wasn't thinking of making the objects in the painting into individual ships. I think blending it into a mothership will work best across two individual screencaps. Almost faded entirely in with some items coming out (the white parts of the painting.
Thoughts?

------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: skamocore
Date Posted: 03 July 2009 at 12:08pm
This a problem that I see really often - you are spacing out your stars far too evenly. I think you really should be heavily studying http://pixeljoint.com/p/1889.htm - Dr. Squid 's work. Have a look at http://pixeljoint.com/pixelart/40339.htm - this piece , for example, observe how the stars are spaced. Check out all of his other pieces that feature space backgrounds as well, you'll find that the stars are never simply equidistant.
Also, I don't think fuel or ammo are really concerns in shmups.
Anyway, starting to come together nicely ;D
-------------
|
Posted By: ellie-is
Date Posted: 03 July 2009 at 12:09pm
Awesome. Good job on the player's ship so far as well.
Do you already know what paintings you are going to use for the other screenshots?
|
Posted By: jalonso
Date Posted: 03 July 2009 at 12:20pm
@ska, I just threw that image for y'alls to see what I thinking. The sky will never end up looking like that. Nothing will end looking like that which is just a layout.
@lucas, I think for this I'll just do those 2 screens and the 3rd is title and load screen. Which will be another painting of his, the 3 guitar guys or the 3 women painting...dunno yet.
Still confused about SHMUP GUI elements. C'mon SHUMPers what is the bare essential items you like in SHUMPs?
------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: Walrus
Date Posted: 04 July 2009 at 3:41am
great work on the bg :D
the fuel bar is realy out of place. no one uses fuel in shooters.
ammo is OK, but then again, what do you do if you run out of ammo and a boss comes?
how about hp bar? that might work XD...
somthing else you can do is smart bombs.. like a bomb that kills all the enemy at both screen instantly.
and i dont like the player ship. too flat XD
hope that helped :D
|
Posted By: jalonso
Date Posted: 05 July 2009 at 11:45am
Trying to find my player ship and finding my colors. I'm not going to sweat the BG sky since so much will be covered up eventually. This is way more challenging than I first thought :|

------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: ellie-is
Date Posted: 05 July 2009 at 12:22pm
Awesome.
By the way, do you have anything in mind for the next one?
|
Posted By: OMGLOLZORS
Date Posted: 05 July 2009 at 12:58pm
I think these artist based mockups are a really good idea and really creative. Do you know what you're doing for the later ones? I think Escher might work well.
|
Posted By: jalonso
Date Posted: 05 July 2009 at 2:27pm
Next up Warhol Puzzler/Sokoban
------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: ellie-is
Date Posted: 05 July 2009 at 3:08pm
Oh, sweet. What is it for? NES, SNES, etc?
|
Posted By: jalonso
Date Posted: 05 July 2009 at 7:47pm
@lucas, I'll think about that later on.
Update

------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: jalonso
Date Posted: 06 July 2009 at 2:34pm
1930s Spain during the War.

------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: jalonso
Date Posted: 29 May 2011 at 4:48pm
...almost 2 years later...
Taking another stab at this. Nothing was working as a SHMUP partly because most Picasso works have figures or are figure driven. So, I'm going to try a 1st person shooter and as long as I can work 'guernica' in somewhere I'll be happy.
GUI is a bit ugly but loosely based on paintings where Picasso wrote words such as http://www.flickr.com/photos/christinyca/4648544617/ - THIS . Haven't figured out if just a crosshair is enough or will I need a weapon??? I don't think showing a hand/arm is right for this.

------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: greenraven
Date Posted: 29 May 2011 at 5:55pm
Something to fit the Picasso mood, http://www.youtube.com/watch?v=zl9IKc9P_cs&feature=player_detailpage#t=4s - Tri-lock crosshair .
Just an idea.
-------------
"pwnage comes with patience, practice and planning." ~ Jalonso
|
Posted By: jeremy
Date Posted: 29 May 2011 at 10:48pm
Needs more garish colours ;D (perhaps some green/pink in the figures themselves)
I hope you keep up some of the lovely detailing you had in the SHMUP too :D
|
Posted By: King of Games
Date Posted: 29 May 2011 at 11:08pm
I must say, I liked the shmup mock-ups better, making a DS mockup in general is a great exercise in spatial orientation and organization. You have to find a way to balance form and function without drawing too much visual noise or superfluous data.
I can see how shump might not 'make sense' for Picasso, if you're going to stick with the new mockup, you gotta draw a weapon at least, and keep in on DS.
|
Posted By: jalonso
Date Posted: 06 June 2011 at 11:02am
Originally posted by Jeremy
...garish colours.. Of course! that's the secret, yup.
Not very easy to consolidate all the different styles and coloring into one project and keep it within gaming logic :|

------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: showtime
Date Posted: 06 June 2011 at 4:54pm
The colours are awesome, although I feel like the values are darker than what Picasso would have done, maybe? ... but then there's the blue period. BTW, are you planning to have a different level/design for each period or anything like that? cause that would be pretty badass and might make some aesthetic decisions easier for you.
Also, man is that ever cool, I'd love to play that. We should get more developers up in here. ; )
|
Posted By: jalonso
Date Posted: 07 June 2011 at 8:01pm
@showtime, I'm trying to stay within one single painting (guernica) and merely ref'n other paintings if I can.

------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: jalonso
Date Posted: 08 June 2011 at 11:50am
------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: jalonso
Date Posted: 08 June 2011 at 7:45pm
------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: JaumeAlcazo
Date Posted: 09 June 2011 at 6:29am
A way better now than the "location" screen. I would not drop the blue walls, they're good and very powerful.
The shoot'em up is also very good. It's a pity that you don't continue it. The player spaceship in the shoot'em up doesn't work good for me, but the rest is ok.
Coming back to the fps. Have you thought about adding blood?
Also the perspectives are very odd. I know it's picasso style, but I don't see how someone could program a 3d world so distorted. An idea, maybe it could be done normally, like the doom engine, and then add a "distortion" filter.
Another idea is to walk step-by-step, dungeon master style, but this is a radical change.
Offtopic: I'm still busy with the work and the exams, but in the little free time I finished the minimap in Medici, it autocenters on your current location and is scrollable, also highlights leohouse and medici, and I did some other important things. I'm dying to work on it full-time again. Still some weeks of work.. : S
|
Posted By: jalonso
Date Posted: 09 June 2011 at 11:54am
I am working with a stacking navigation/transition mode similar to the first MYST game where movement just fades to new view. Its the only way I can think of working with odd perspectives in a pixel based game. I don't think this could ever work like Doom or even Wolfenstein. Maybe this kind of thing is best for something like ../p/24432.htm - Qube Commander 's 3D pixel app. Honestly, a Picasso based pixel game is not a realistic project at all or at least in almost 2 years I haven't visualized it truly happening.

------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: jalonso
Date Posted: 11 June 2011 at 11:38am
------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: jalonso
Date Posted: 12 June 2011 at 9:41am
------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: showtime
Date Posted: 14 June 2011 at 10:38am
These are really coming along nicely, love it
|
Posted By: jalonso
Date Posted: 14 June 2011 at 3:01pm
Finally a comment 9.9

------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: jalonso
Date Posted: 14 June 2011 at 7:54pm
------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: greenraven
Date Posted: 14 June 2011 at 8:20pm
Awesomeness as always jal. :D
-------------
"pwnage comes with patience, practice and planning." ~ Jalonso
|
Posted By: jalonso
Date Posted: 15 June 2011 at 12:49pm
------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: King of Games
Date Posted: 15 June 2011 at 1:14pm
Aahaha this is great! Is there a story behind this,who are you and why are you blasting these poor deformed creatures? Also what are those lights on the sides of the screens?
|
Posted By: shampoop
Date Posted: 15 June 2011 at 1:17pm
Hey, I just noticed that, for the L/R hub on the top left and right corners, you have things like "Weapon", "map", and "item". You probably no this already but you are missing these on a couple images.
I can't wait to see the title screen!
|
Posted By: jalonso
Date Posted: 17 June 2011 at 12:37pm
@King of Games, No story just a shooting rampage in Guernica, Spain 1930s Fascist overtake. Its what the 'Guernica' painting is all about @shampoop, the corners (everything) have more than one use so copy pops up as needed.

------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: jalonso
Date Posted: 18 June 2011 at 9:05am
Should the player hand be super realistic or keep the style? Would wearing a glove be/look better?

------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: showtime
Date Posted: 18 June 2011 at 9:12am
I personally think it would be really cool to have the player's hand/weapons look really realistic in order to contrast with the rest of the visuals. It would also kind of be a catalyst between the hypothetical player sitting in their non-cubist world, and the absurd creatures within the world you're creating. Also, I think it would create more of an "Us vs. Them" dynamic if the player seems to look realistic.
I'm not very eloquent, I hope you understand what I'm getting at 
|
Posted By: jalonso
Date Posted: 18 June 2011 at 9:21am
Originally posted by showtime
...it would be really cool to have the player's hand/weapons look really realistic in order to contrast with the rest of the visuals...a catalyst between the hypothetical player sitting in their non-cubist world, and the absurd creatures within the world you're creating...it would create more of an "Us vs. Them" dynamic...
Great points, this has to be explored. I have been thinking of this dynamic and did try a realistic weapon earlier on and looked bad to me. I think adding the hand now changes everything.
------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: showtime
Date Posted: 18 June 2011 at 9:29am
yeah, I don't know, I was kind of thinking of suggesting earlier that you make the player (well, the weapons) more stylized, because the guns seemed kind of out of place. Then I realized that it's not necessarily a good thing for the player to feel like they are welcome in this environment, or a part of it -- especially considering the context -- and the way you were drawing the guns started to make a lot more sense.
It's probably really hard to pull off just the right style though, cause you also don't want things to look tooooooo out of place.
|
Posted By: guitarfred
Date Posted: 18 June 2011 at 11:24am
Are you really gonna make a game of it or what? kinda genius
|
Posted By: jalonso
Date Posted: 19 June 2011 at 1:15pm
@ guitarfred, no and thx :)
Hyper realistic weapons and arms just don't seem to fit unless its a jpeg real pic so the contrast is the most extreme. As this is just part of a collection of mockups, I better stick to pure pixels. I've gone with my original idea of using the large blue icon to show the hand. Also started the arrow shooter, but don't know what to shoot >.< Candle screen is WIP til I get in the mood to pixel the glow. I was trying for an old time typewriter look for the code buttons. Added/tweaked/revised lots of bits here and there.

------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: dpixel
Date Posted: 20 June 2011 at 6:49am
You're really pulling this off jal. I had my doubts at first, but this is looking great!
------------- hehe (ಠ_ಠ ) o_- :p
|
Posted By: jalonso
Date Posted: 21 June 2011 at 11:59am

------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: JaumeAlcazo
Date Posted: 22 June 2011 at 7:20am
It's shaping out greatly, but the only think I strongly dislike are the flags and the svastika. It's an extremely controversial subject and offensive to many persons, I don't recommend to showing this in any part of your art, or at least, not in so prominent way. This can easily go off your hands if noticed by the enough amount of people and they decide to add sensationalism to it. Just my view, don't take it bad ; )
Off: First exam was good! Tomorrow next one!
|
Posted By: jalonso
Date Posted: 16 August 2011 at 11:31am
Yeah! I was concerned about too much Nazi iconography but it is a Fascist Spain war game so I need to figure something to convey that.
Another stab at this slow going WIP

------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: CELS
Date Posted: 16 August 2011 at 11:57am
I wouldn't worry about the nazi stuff. I mean, it's almost 20 years since Wolfenstein 3D came out. I think the world is ready.
I'd completely forgotten about this stuff. Looking forward to seeing it finished.
|
Posted By: ellie-is
Date Posted: 16 August 2011 at 1:05pm
f**king awesome!
And yeah, keep the swastika, it adds a nice touch. You're killing nazis, you're not promoting the hating of jews. :P
Also, love how you can make even Picasso's boring art look so awesome! =P
|
Posted By: Lathien
Date Posted: 16 August 2011 at 3:03pm
God, I love all of your artist mockups, I was blown away by Medici but now the amount of detail in this and the way you captured his style in a completely different medium...just wow. One thing I might say though, the smoke on the gun in the "Facist Pig!" frame looks too solid to be smoke despite the style and comes off a little strange. Other than that, love the atmosphere on the mission failed screen, love how the chicken is an item and that even the hearts are cubist.
Can't wait to see the finished product.
|
Posted By: divtag
Date Posted: 16 August 2011 at 3:09pm
interesting.... and it looks great too, good stuff. the "this should help"-screen is my fav as a single image.
|
Posted By: jalonso
Date Posted: 17 August 2011 at 8:53am
When I switched over from a SHMUP to a FPS, Wolfenstein3D was an inspiration and ref. To honor that I added '3D' to the title and then overlaid it on the swastika design to minimize it...may redo all of that later :/
The smoke on the gun was actually ref'd from Picasso paintings as that how he painted smoke even tho I too felt it looked solid so I softened it a bit. Also added some canvasy texture thruout. Works in places and fails in other places.
I like the Musician screen best too. Thx, Skamocore :)

------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: neofotistou
Date Posted: 17 August 2011 at 10:08am
the musician screen is amazing. The gun smoke is awesome. The Gun explosion on screen#9 feels a little squashed vertically and kiiinda weird. Finally, the guernica logo seems a little bit too transparent overlaid over the swastika, so it maybe looks a bit too busy?
And that's it, I have no other crits
|
Posted By: jalonso
Date Posted: 17 August 2011 at 10:49am
Originally posted by neofotistou
...the guernica logo seems a little bit too transparent overlaid over the swastika, so it maybe looks a bit too busy?
I don't follow that? You mean it should be lighter or darker?
------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: neofotistou
Date Posted: 17 August 2011 at 11:37am
I mean the letters are too transparent, the swastika shows through a little bit too much for my taste, maybe making the title hard to read. Don't hold me up to it, though.
|
Posted By: jalonso
Date Posted: 17 August 2011 at 12:43pm
Better Title Screen? + New poison screen.

------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: dpixel
Date Posted: 17 August 2011 at 1:18pm
Personally I like the old title screen better.
------------- hehe (ಠ_ಠ ) o_- :p
|
Posted By: neofotistou
Date Posted: 17 August 2011 at 1:20pm
The poison screen is fantastic. The title screen... I liked the old color on the font. Just less of the swastika showing through.
|
Posted By: dpixel
Date Posted: 17 August 2011 at 1:33pm
I think if the swastika gets any lighter, it wouldn't be worth putting in. It's a touchy subject to some even now, which is understandable. Yeah, I like the poison screen as well. You still have a way with color that I will never know.
------------- hehe (ಠ_ಠ ) o_- :p
|
Posted By: divtag
Date Posted: 17 August 2011 at 2:03pm
i think especially the titlescreen and also maby the map are too far away in style. i really enjoy everything else though.
|
Posted By: jalonso
Date Posted: 17 August 2011 at 2:03pm
I'll leave the title screen for later on. Its not happening in my mind yet. For now I'm going to work on overlapping screens, blending, fading and treating all screens as one to better achieve the painterly look. This may not work as pixels. I hope it helps it instead of killing it. I moved the screens around looking for where they almost already match. Some first draft basic overlapping shown here.

------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: ellie-is
Date Posted: 17 August 2011 at 3:08pm
Jal, how do you feel about having sex with men? Because I totally want to make some babies with you now.
|
Posted By: jalonso
Date Posted: 17 August 2011 at 3:19pm
Only if our baby is born in 3 weeks, becomes the best ever Soccer player and supports us in lavish style so we may pixel every day 
*...and does not play Samba music*
------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: Friend
Date Posted: 17 August 2011 at 4:28pm
I swear to god Lucas I was about to write the same thing to Jalonso. Jalonso, you're crazy, k
 Lucas he's mine.
|
Posted By: jalonso
Date Posted: 26 August 2011 at 10:42am
All screens touched up now. 85 colors which is more than I hoped for but I'm getting over this mockup so I won't even bother cleaning colors at all...unless someone points out any hue issues or clashing tones. Picasso just used too many color variations to really streamline the palette. I think the next mockup will be far easier and maybe like 16 colors will work (VanGogh-Point+Click).
Got a new idea for the title screen. Posting that next

------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: cele1989
Date Posted: 26 August 2011 at 12:23pm
This project is so great, so creative, original and nice to look at :)
|
Posted By: neofotistou
Date Posted: 26 August 2011 at 12:30pm
I got no crits. The musician screen is still amazing.
|
Posted By: Qemist
Date Posted: 26 August 2011 at 12:45pm
Originally posted by jalonso
1930s Spain during the War.
Im stunned by this for some reason it looks really good
and I love the stuff you got on this page too but what was this above here? concept art? :)
|
Posted By: Mr Special
Date Posted: 26 August 2011 at 2:35pm
How is it possible for this idea to be conceived???? Who would have ever thought to combine Picasso, pixel art, and a DOS style first person shooter? This just goes to show the brilliance of Jal. I feel like every time I look at the screens, I can find something new. You have really done a stellar job!
|
Posted By: jalonso
Date Posted: 26 August 2011 at 2:53pm
Originally posted by Qemist
Originally posted by jalonso
1930s Spain during the War.
...what was this above here? concept art? :)
Originally this mockup started out as an outer space classic type SHMUP. That never worked out as the inspiration is the Guernica painting that takes place during Spain's Civil War and the whole Franco Fascist takeover. That screen was a later version that was going to be a top-down 1930's time period inspired by games like Tyrian. That piece shows a section of the Guernica painting as buildings and that whole idea failed because no matter what I tried the buildings still looked like people and animals so I scrapped that whole thing and moved to the current FPS/stack version. I thought that was the best looking and had it worked out this would have been finished a long time ago.
------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: jalonso
Date Posted: 26 August 2011 at 7:17pm
While looking around for a good ref for the Title Screen I got distracted and made a ref mockup of the mockup.

------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: ellie-is
Date Posted: 26 August 2011 at 7:22pm
Hey, what happened to Jaltendo?
|
Posted By: jeremy
Date Posted: 26 August 2011 at 7:31pm
Looks incredible :D
except this
 looks like a dick. The first-person view of it is much more bevelled at the top and bottom.
|
Posted By: jalonso
Date Posted: 26 August 2011 at 7:34pm
@lucas, Jaltendo was threatened to be sued  @Jeremy, will edit!
------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: jalonso
Date Posted: 27 August 2011 at 6:22am
Edited inventory screen and just couldn't ditch the Spanish Flag in the Title screen.

------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: ellie-is
Date Posted: 27 August 2011 at 9:57am
Title screen alone would make me want to buy this game.
|
Posted By: Qemist
Date Posted: 27 August 2011 at 4:23pm
Posted By: jalonso
Date Posted: 28 August 2011 at 12:05pm
I really thought I was going to be easy on myself and ignore color conservation this time...
...I ...just...can't!
Up to now the palette has been 86 colors. I have now brought that down to 58. Naturally I have to retouch and tweak a bunch of areas to make all colors work throughout. This palette is terrible and quite crazy when seen on its own and adjusting (maybe its just a Picasso related thing?). Below is the palette in case anyone wants it for their palette collection. Feel free to use and abuse (just know it may only work for this piece and will need lots of adjustments. Especially in the neutrals). Also included is a slightly more refined and cohesive 33 color version. Also, free to use.

------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: jalonso
Date Posted: 05 September 2011 at 7:07pm
Well that only took 2+ years. It's in the gallery now, see it http://www.pixeljoint.com/pixelart/64921.htm - HERE Thanks everyone.
------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
|