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Grass and Dirt tiles

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=8857
Printed Date: 30 September 2025 at 5:06am


Topic: Grass and Dirt tiles
Posted By: Lendrick
Subject: Grass and Dirt tiles
Date Posted: 28 July 2009 at 12:49pm
I'm trying to do some 32x32 grass and dirt tiles...  Any thoughts on what I've got so far?




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http://opengameart.org - http://opengameart.org
Free, legal art for Open Source game projects.



Replies:
Posted By: CrapFactory
Date Posted: 28 July 2009 at 1:10pm
They're decent. 

Just as a preference I always make multiple versions of each to avoid as much pattern tiling as I can.  Though I admit pattern tiling is often unnoticed by people who don't sprite.


Posted By: AngelOTG
Date Posted: 28 July 2009 at 3:32pm
Yeah, I'd make more dirt tiles at the least. Those tiny little rocks would create very awkward zigzags on a larger scale. D:


Posted By: Lendrick
Date Posted: 28 July 2009 at 7:04pm
Point taken.  When I see it on a large scale, it's pretty clear that there's a lot of repetition.

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http://opengameart.org - http://opengameart.org
Free, legal art for Open Source game projects.


Posted By: Hatch
Date Posted: 29 July 2009 at 5:57am
I think the dirt looks wonderful aside from the tiling issue. The grass looks nice too, but I'm not really sure a single round tuft like that would get much use? Maybe try making an honest-to-goodness tiling grass tile.

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Posted By: Lendrick
Date Posted: 29 July 2009 at 10:45am
The tuft was just an experiment, mostly to see how my grass would interact with my dirt, and get some comments.  I'm planning on making a set of tiles out of it, particularly since it seems to have gone over fairly well.

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http://opengameart.org - http://opengameart.org
Free, legal art for Open Source game projects.


Posted By: Lendrick
Date Posted: 02 August 2009 at 12:26pm
I've done some more work.  Added a new dirt tile, and pretty much every necessary corner tile.  Here's what I have now:

->

How's it look?

edit: added a plant


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http://opengameart.org - http://opengameart.org
Free, legal art for Open Source game projects.


Posted By: Lendrick
Date Posted: 03 August 2009 at 12:13am
I've updated the grass a bit more, which hopefully gives it some more depth.  Obviously I'll have to redo all of the transitions, and have some variation tiles as well, but I think it's coming along.  :)



I'll be leaving the dirt mostly alone (except maybe for creating some more variation tiles).  It seems to be going over fairly well.

Thoughts?


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http://opengameart.org - http://opengameart.org
Free, legal art for Open Source game projects.


Posted By: PulkoMandy
Date Posted: 03 August 2009 at 12:23am
Your corner tiles look like, well, corners :)
You could try making them a bit smoother. I think you need two types of corners...


Posted By: Lendrick
Date Posted: 03 August 2009 at 8:49pm
How's this?


(and a variant with more contrast:)

I kind of reverted back to the older grass pattern, but I added some highlights to give it more depth.  Note the rounded corners. :)



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http://opengameart.org - http://opengameart.org
Free, legal art for Open Source game projects.


Posted By: ellie-is
Date Posted: 04 August 2009 at 6:00am
Looks better. First one also looks better than the second one imo.

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