WIP - Platformer/Puzzle Game
Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=9044
Printed Date: 23 April 2026 at 8:44am
Topic: WIP - Platformer/Puzzle Game
Posted By: skarmachild
Subject: WIP - Platformer/Puzzle Game
Date Posted: 26 August 2009 at 4:34am
Alright, so I'm working on a pixelly old school platformer/puzzler game - all set underground. Ive finished working on some of the tiles for the game and want to show you guys to see what you think! Feedback would be great, I've only gotten into pixel art recently so I realize this may not be OMG awesum. Also, giving it a simple style plays to my strengths (weaknesses).

The waterfall will animate but I want something as a background, but not something that sticks out... Hmm...
------------- www.curiositylabs.co.uk/blog
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Replies:
Posted By: PulkoMandy
Date Posted: 26 August 2009 at 2:54pm
Your grass looks very repetitive.
And ropes are usually either straight or curved only once. Else it looks like they are really old and about to break.
Your dirt has no outline or shading, making it more difficult to add a background. I see you are trying to keep the color count low, but you could use the brown from the flags, the one from the character hair and boots and the green-brown from his belt. The same green-brown could probalby be used in the grass, and his blue eye could be used in the waterfall. Don't waste colors for a single pixel in the whole picture !
Also the ropes colors could be used as an highlight on the dirt, too.
And what are these yellow things in the dirt ? diamonds cutted in a piexe of gold ? If so, they should shine a bit more. You could use a pattern similar to the one in the red things (are they hearts, or apples ?)
Your dirt tiles need a top and a bottom. Use your shading for that.
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Posted By: skarmachild
Date Posted: 27 August 2009 at 4:38am
Alright, so I've taken your advice and changed it.

I'm still a bit unhappy with the dirt =/ It doesn't mesh well with the
grass, theres also now 3 grass tiles instead of 1 but I made change
them so it look sless repetetive again.
------------- www.curiositylabs.co.uk/blog
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Posted By: Manupix
Date Posted: 01 September 2009 at 12:17pm
There is no feeling of undergroundness at all here, in my op. Try to use some games set in mines, sewers or caves as inspiration. No grass grows undgr, there are specific light issues, there are many typical elements you can use (stalactites, damp walls, bats, arches, shafts, rungs, pipes, crystals, rats, you name it). What kind of undgr place is it supposed to be? If you would be more specific, I could link you to some ref material, in a week or so.
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