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NPA Backdrops?

Printed From: Pixel Joint
Category: The Lounge
Forum Name: Resources and Support
Forum Discription: Help your fellow pixel artists out with links to good tutorials, other forums, software, fonts, etc. Bugs and support issues should go here as well.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=9239
Printed Date: 13 September 2025 at 10:36am


Topic: NPA Backdrops?
Posted By: Chief
Subject: NPA Backdrops?
Date Posted: 11 October 2009 at 12:01pm
So, Im making a platformer in P.A. and I was wondering if its olay to have NPA backdrops such as forests, the sky, building, etc. Im not amazing with pixelart, Im still fairly new, so making these huge backdrops actually work well, I would have to do them in NPA. would this ruin the game? as long as they fit well, is there some technical issues with two different art styles mixed together?

Thanks for your time and opinions,
Chief, aka Nick Dugger



Replies:
Posted By: Peeter
Date Posted: 11 October 2009 at 1:39pm
I don't think it ruins the game if the NPA backgrounds are better than PA ones.

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Posted By: jalonso
Date Posted: 11 October 2009 at 4:09pm
Hybrids can be very cool. Just don't go NPA because you're being lazy. Do it because its what the project needs.

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http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads


Posted By: Chief
Date Posted: 11 October 2009 at 7:39pm
well yeah. Im still gonna attempt to pixel the backdrop, but if I feel that I can do it better with NPA, then I for sure will.


Posted By: Yinyamina
Date Posted: 13 October 2009 at 5:06pm
Well, look at games like marvel vs capcom. They have 3d backgrounds and it doesn't really take away from the game because it matches everything else.



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