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starting a mockup

Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=9258
Printed Date: 15 June 2026 at 4:27pm


Topic: starting a mockup
Posted By: Walrus
Subject: starting a mockup
Date Posted: 13 October 2009 at 2:30pm
its still a very much wip...

its still only the bg...
any cc wanted!
edits are very welcomed too..



Replies:
Posted By: A.B. Lazer
Date Posted: 13 October 2009 at 2:36pm
Rocks have no outline and are shaded, torches have outline and not shaded -> shade torches.


Posted By: Walrus
Date Posted: 13 October 2009 at 2:43pm
the torches are placeholders, i will detail them later.
please comment on the rocks. :p


Posted By: A.B. Lazer
Date Posted: 13 October 2009 at 3:07pm
You can't really say anything about background until there would be some characters against it - how they will read and such. Now looks quite good.


Posted By: Manupix
Date Posted: 13 October 2009 at 6:32pm
I think this lighting option will be too difficult to accommodate for a mockup. I'd suggest to limit it to the near vicinity of the torches, which will give the atmosphere you're after, and have a general lighting elsewhere.


Posted By: Walrus
Date Posted: 14 October 2009 at 4:24am
i guess you are right...
here's an edit:


Posted By: Dhr. Bosch
Date Posted: 14 October 2009 at 9:26am
the differance in rock placement on the wall verus the lighted area makes it seem like the torches are in  a niche. the your update fixed this a litle but it still looks kinda strange. i'd say: either make it a true niche and make that clear somehow or fix the rock placement

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Vanitas, vanitatum omnia vanitas


Posted By: Manupix
Date Posted: 14 October 2009 at 3:01pm
Agree with Dhr Bosch.
Edit, using the actual stone placement:


Except in the closest points to the torch, light will be strongly lateral: only the side of stones turned towards the torch will be lit, and they will cast shadows on the jointing.
Also, lighting is in proportion to distance squared. Meaning: it drops very quickly, even more than in my edit.

I don't like the colors I introduced in the jointings, they have to stand out against the rocks, but this greenish brown is ugly.
What about http://www.andes.org.uk/andes-information-files/cuzco.jpg - not having jointings ?


Posted By: Walrus
Date Posted: 14 October 2009 at 3:50pm
thank for your comments guys, you are bringing up very good points.
but i made a big mistake from the begining - i didnt make tiles... which make it not game-ish, so it kinda loses the whole point
i like the idea of not having jointings...
expect an updated version tommorow



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