The red Path of Madara Mock up
Printed From: Pixel Joint
Category: Pixel Art
Forum Name: WIP (Work In Progress)
Forum Discription: Get crits and comments on your pixel WIPs and other art too!
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=9734
Printed Date: 07 September 2025 at 12:39pm
Topic: The red Path of Madara Mock up
Posted By: RollerKingdom
Subject: The red Path of Madara Mock up
Date Posted: 22 January 2010 at 3:19pm

Well this is just a very early sketch, basically i want to make another moke up but this time with madara (a strongest character from naruto) I got inspired after elf suggested it :) This time i want to also add a title screen to my mock up..
Let's see how thing will get going after this :) Im sure it will be successful with your contribution of critics and etc! :) My goal is to have a piece on my gallery with at least 10 faves :) I want make it this one :)
|
Replies:
Posted By: RollerKingdom
Date Posted: 22 January 2010 at 9:24pm

is the outline good? Of course ill be adding the details during the shadings, coloring..
|
Posted By: Atrophy
Date Posted: 23 January 2010 at 1:37am
Stance is kinda weird, you should really just start shading, because when you start shading your going to end up changing your lines to make the piece flow more naturally.
Personally when I pixel, I try to stay away from line art, and just draw in values of color. Hopefully you know what I mean.
|
Posted By: RollerKingdom
Date Posted: 23 January 2010 at 8:25am
Ya thanks for the tips, when i color and shade it ill post it
|
Posted By: RollerKingdom
Date Posted: 23 January 2010 at 9:36am

...?
|
Posted By: NaCl
Date Posted: 23 January 2010 at 11:02am
I'd at least get the pose down, and the anatomy solid before you start shading personally. If you want 10 favorites then it's not gonna happen unless the pose and anatomy are balanced/solid. I sort of agree with Atrophy though, try using blocks of solid colors to get the forms down, then adding the actual colors and shadows and highlights on top of that.
|
Posted By: RollerKingdom
Date Posted: 23 January 2010 at 3:43pm
Originally posted by NaCl
I'd at least get the pose down, and the anatomy solid before you start shading personally. If you want 10 favorites then it's not gonna happen unless the pose and anatomy are balanced/solid. I sort of agree with Atrophy though, try using blocks of solid colors to get the forms down, then adding the actual colors and shadows and highlights on top of that.
How could i fix it then.. im really weak about anatomy but i still want to try it..
|
Posted By: RollerKingdom
Date Posted: 23 January 2010 at 5:14pm
im also trying some texture for the grass..
 This is also a preview of the red path


|
Posted By: RollerKingdom
Date Posted: 23 January 2010 at 7:58pm
Fixed lighting on the landscape and fixed arm

 Is the grass texture nice?
|
Posted By: Hatch
Date Posted: 23 January 2010 at 8:28pm
Get up and walk around your room. Pause as if you've been frozen in time. Look at yourself in a mirror. Draw your character like that.
Seriously, that is not a frame from any walk cycle. You really need to nail that pose before you go much further.
-------------
|
Posted By: RollerKingdom
Date Posted: 23 January 2010 at 8:48pm
Does this look much better now?
 Legs and new path looking better???

|
Posted By: RollerKingdom
Date Posted: 24 January 2010 at 9:52am
 hows the landscape coming? I am also thinking of adding logs with flowers.
---
SOme people talked about the legs so ill redo it again and try to make it work, also if anyone got tips for the hills look better let me know.. this is the sample of how i plan the background colors to be

Highered legs a bit more and tried giving the hill a most non flat look'???

|
Posted By: jalonso
Date Posted: 24 January 2010 at 11:32am
imo, colors are far too unbalanced and saturated. For example the darkest green should reflect a bit of red in it and would lean into the brown side of green instead of this pure green you now have.
E: I threw a gradient (NPA) over your art using the darkest red and the lightest green and overlayed it to find the colors. Quick and easy : D

------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: RollerKingdom
Date Posted: 24 January 2010 at 11:38am
Originally posted by jalonso
imo, colors are far too unbalanced and saturated. For example the darkest green should reflect a bit of red in it and would lean into the brown side of green instead of this pure green you now have.
Hmm can you show me what you meant :S You don't have to but i just want to understand what you mean.. Im a color noob, anatomy noob, and pixel noob :)
|
Posted By: jalonso
Date Posted: 24 January 2010 at 11:47am
Originally posted by jalonsoI threw a gradient (NPA) over your art using the darkest red and the lightest green and overlayed it to find the colors. Quick and easy : D
------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: RollerKingdom
Date Posted: 24 January 2010 at 11:58am
LOl still confused xD Am i supposed to like use those colors and leave the path green O_o?
|
Posted By: jalonso
Date Posted: 24 January 2010 at 12:02pm
No! This was just a way to show you how to find and refine your colors only. This is just a starting point from which to start and then refine individual colors as needed. For example, one of the browns can be shifted to a redder hue to use for re-coloring the path. I was only concentrating on helping you find your palette. Take your original. What's the use of that yellow?? It serves no purpose and it doesn't even show so its a wasted color... By making a cohesive palette you'll be able to AA and smooth anything.
------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: RollerKingdom
Date Posted: 24 January 2010 at 12:11pm
Lol ill try to do what you are saying.. prob going to be failure but w.e This is starting to give me headache rather than be something entertaining.. =/
|
Posted By: jalonso
Date Posted: 24 January 2010 at 12:16pm
It should be making life easier. Don't be your own stumbling block. Be patient, k.
------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: RollerKingdom
Date Posted: 24 January 2010 at 12:25pm

Idk if this is what you meant :S is the path palette better?
|
Posted By: jalonso
Date Posted: 24 January 2010 at 12:31pm
yup! but incorporate variations of browns (greenish browns and reddish browns...even a grey or 2 that can be used on the character) as you work. Me thinks brown is the key neutralizer shade(s) that will make everything work and tie in.
------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: RollerKingdom
Date Posted: 24 January 2010 at 12:36pm
Use those examples of browns: Greenish, reddish and grey on the rest of the piece of just for the path ;o?
|
Posted By: jalonso
Date Posted: 24 January 2010 at 12:43pm
Think of the palette as organic, so any color can be used anywhere at all. That's the key to a refined palette. For example, an individual shade is chosen not because it works in one place, but because it works ALL OVER the place. You can choose a shade and work with it but you can come back and refine it later when working in other areas. Just be patient, step back look at your work and dive in again.
*Its football time so I'm logging off for now. Keep at it and keep showing progress :)
------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: RollerKingdom
Date Posted: 24 January 2010 at 12:49pm

I change the grass color.. when you're back let me know if it's better
|
Posted By: RollerKingdom
Date Posted: 24 January 2010 at 2:32pm
What do you think of the landscape? I believe im done with the grass.. now just need to add some more details to it by adding some flowers and log.. then gotta rework on the character, then sky, then the writing *wowz..

Thanks Jalonso with the palette help, what program was that?
|
Posted By: RollerKingdom
Date Posted: 24 January 2010 at 4:12pm
This is a sketch for the clouds.. I know i need to tone it down a bit because the writing will be white with some other color.. (dont even know how im going to write this lol) but what do you think of the cloud format? First time going deep with clouds detail however i need some help finding a good palette for the cloud that wont take too much attention from the title of the game. Btw sorry if im posting too much :) it's something that i certainly want to finish :D

p.s: Lol just to think that i still have to do that in game screen lols taking so much for the start screen xD hopefully it will be worth overall.
|
Posted By: Ninja Crow
Date Posted: 24 January 2010 at 4:45pm
Hey, Roller! You sure have put a lot of work into this in such a short time!
Your new legs do look better, but unfortunately it looks like you have the right leg and the right arm both swung back - they'd be opposite during a natural walk.
Also, I much prefer this grass texture:

The one on the hill above his head (it looks like a real pain to do that much detail though...) - but to keep it from looking too much like rock, you might want to avoid using such a dark black in it.
Having the two clumps of cloud made for better composition, IMHO. Also, the flat shading looks better, but if you want to make them more 3-D, then don't use the method from your last post, try shading them with the same shapes as their own outline - otherwise they'll look like a pile of melted marshmallow! (wish I could be more help on that, but all I know is how clouds look good, I've never pixelled them!)
|
Posted By: jalonso
Date Posted: 24 January 2010 at 5:20pm
I don't want to overpower or make you do stuff. Find your way on your own. You have already started going in a better direction than you were. Be patient, show updates.
------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: RollerKingdom
Date Posted: 24 January 2010 at 8:22pm
Originally posted by Ninja CrowHey, Roller! You sure have put a lot of work into this in such a short time! Your new legs do look better, but unfortunately it looks like you have the right leg and the right arm both swung back - they'd be opposite during a natural walk. Also, I much prefer this grass texture:  The
one on the hill above his head (it looks like a real pain to do that
much detail though...) - but to keep it from looking too much like
rock, you might want to avoid using such a dark black in it. Having
the two clumps of cloud made for better composition, IMHO. Also, the
flat shading looks better, but if you want to make them more 3-D, then
don't use the method from your last post, try shading them with the
same shapes as their own outline - otherwise they'll look like a pile
of melted marshmallow! (wish I could be more help on that, but all I
know is how clouds look good, I've never pixelled them!)
Thank you so much for the tips, tbh the reason i didnt continue with that grass is because i thought it was looking horrible.. and i really like the grass atm, maybe ill be adding some logs and rocks on them to give more details.. Also ill fix the leg and arm position, thank you. Thanks about the cloud, ill be detailing it more and the reason i removed one clump is because it might take the attention of the text too much when added.
Originally posted by jalonso
I don't want to overpower or make you do stuff. Find your way on your own. You have already started going in a better direction than you were. Be patient, show updates.
aww but i want your help at least with the palette, you helped me improve it a lot by helping me change the grass palette, i got the feeling that i wanted of a dark atmosphere.. i just gotta find some good palette for the cloud so it won't blend in with the text when added..
|
Posted By: jalonso
Date Posted: 24 January 2010 at 9:10pm
Originally posted by RollerKingdom
aww but i want your help at least with the palette, you helped me improve it a lot by helping me change the grass palette, i got the feeling that i wanted of a dark atmosphere.. i just gotta find some good palette for the cloud so it won't blend in with the text when added..
This I can help without feeling like I'm doing your job for you. Tomorrow during the day I'll get you a starting palette going that will hopefully help you with future work, k : ) I
------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: RollerKingdom
Date Posted: 24 January 2010 at 9:39pm
Ive been starting the clouds detail and AA.. how is it coming so far?
 Im really liking it so far especially because its my first time doing it
Originally posted by jalonso
This I can help without feeling like I'm doing
your job for you. Tomorrow during the day I'll get you a starting
palette going that will hopefully help you with future work, k : )
Thank you, ill be working on the AA so then i can just recolor later on
|
Posted By: r1k
Date Posted: 24 January 2010 at 11:19pm
Im really liking this dark atmosphere youre giving this, however, I think your grass is too detailed. Its fine in the foreground, but as it goes back into the distance there should be less detail, less contrast between the colors. As it is now, the hills look a little flat cause its all the same texture all over.
|
Posted By: RollerKingdom
Date Posted: 25 January 2010 at 4:26am
Originally posted by r1k
Im really liking this dark atmosphere youre giving this, however, I think your grass is too detailed. Its fine in the foreground, but as it goes back into the distance there should be less detail, less contrast between the colors. As it is now, the hills look a little flat cause its all the same texture all over.
Thank you, im sure to fix it when back from school.. so i should remove the light grass part from the back hills and make them standing less?
|
Posted By: jalonso
Date Posted: 25 January 2010 at 12:55pm
This is a suggested palette that you should refine and rework yourself. Its just a starting point, k.
Notice its not linear ramps side by side but a string of colors that form endless loops. This type of palette I think works best for anyone because all you have to do is pick a color anywhere and then you know which colors go with it and any ramp may be from 3 colors to 15, is needed. The last row uses the neutral shades to create whole new ramps and even combine two colors that are not directly by each other, thus extending your palette without a need for new colors.

*"so i should remove the light grass part from the back hills and make them standing less?" ---- yes.
------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: Ninja Crow
Date Posted: 25 January 2010 at 1:12pm
Originally posted by RollerKingdom
Originally posted by r1k
Im really liking this dark atmosphere youre giving this, however, I
think your grass is too detailed. Its fine in the foreground, but as
it goes back into the distance there should be less detail, less
contrast between the colors. As it is now, the hills look a little
flat cause its all the same texture all over. Thank you, im sure to fix it when back from school.. so i should remove the light grass part from the back hills and make them standing less? Part of the reason I suggested using the first grass texture is because it looks great (a lot like pro work) and also because as r1k said, the far hills need to be less textured (notice in the first grass on the far hill that there are no individual clumps, but rather that it joins into pleasant furrows, which would happen with real grass as you moved away from it - you'd see group structure and not the peppering of individual grass blades).
As for the text interfering with the clouds, this should not be a problem with a properly designed font. One method is to use a white and a black outline around the body of each letter, and then it can contrast with any colour.
Here is a http://www.housekeepingrehab.com/images/Mexico%20Journies/clouds1.jpg - picture of beautiful horizon clouds in a rich colour whose shape most matches the ones of your own picture. They're lit from right to left, while yours are lit from left to right, but you can get the idea. Note the number if little clumps that go into making big clumps, where light and dark shadows tend to fall, and so on. Please keep both clumps of clouds as you had originally, as this balances the picture and helps keep the eye from being drawn away from Madara - if your font is designed well there won't be any problems.
Ahem, all this is just personal speculation of course, since I haven't tried it myself to see if it looks good, and I don't want to unduly influence your original vision - but I hope it was helpful, at least! Thanks.
|
Posted By: RollerKingdom
Date Posted: 25 January 2010 at 2:09pm
Originally posted by Ninja Crow
Originally posted by RollerKingdom
Originally posted by r1k
Im really liking this dark atmosphere youre giving this, however, I
think your grass is too detailed. Its fine in the foreground, but as
it goes back into the distance there should be less detail, less
contrast between the colors. As it is now, the hills look a little
flat cause its all the same texture all over. Thank you, im sure to fix it when back from school.. so i should remove the light grass part from the back hills and make them standing less? Part of the reason I suggested using the first grass texture is because it looks great (a lot like pro work) and also because as r1k said, the far hills need to be less textured (notice in the first grass on the far hill that there are no individual clumps, but rather that it joins into pleasant furrows, which would happen with real grass as you moved away from it - you'd see group structure and not the peppering of individual grass blades). As for the text interfering with the clouds, this should not be a problem with a properly designed font. One method is to use a white and a black outline around the body of each letter, and then it can contrast with any colour. Here is a http://www.housekeepingrehab.com/images/Mexico%20Journies/clouds1.jpg - picture of beautiful horizon clouds in a rich colour whose shape most matches the ones of your own picture. They're lit from right to left, while yours are lit from left to right, but you can get the idea. Note the number if little clumps that go into making big clumps, where light and dark shadows tend to fall, and so on. Please keep both clumps of clouds as you had originally, as this balances the picture and helps keep the eye from being drawn away from Madara - if your font is designed well there won't be any problems. Ahem, all this is just personal speculation of course, since I haven't tried it myself to see if it looks good, and I don't want to unduly influence your original vision - but I hope it was helpful, at least! Thanks.
Thank you, the grass is that I really loved how this one came out.. (prob the best grass ive made ever in my life lol) and i think it suits the picture really well, and I do intend to add the other big clump of clouds, it's prob going to suit the red writing more but now idk about the writing.. is it good? I don't want it to like ruin the picture.. so i want to start adding it now and then add the finishing touch with some rocks or logs later on and go to the next phase which is the in game screen.
@Jaloson: Thanks for the palette, however there were some colors i couldnt quite match with what i was looking for such as the character clothing, i kinda preferred that blue shades on the uniform.. also I tried finding some light pinkish colors to maybe change the clouds color but obvs it failed xD
I;ve also fixed some stuff such as worked a bit more on the character pose, removed some lightning parts from the grass on the far corner and AA cloud + mountains.
here's where i stand so far
 
|
Posted By: Reo
Date Posted: 25 January 2010 at 2:59pm
More then clouds it looks like he's heading for the huge marshmellow castle. You need to make it more clear that it's cloud i suggest making it more misty of sorts, I think that would suit the tone of the piece more. Also I have to say that I don't really think you've captured the likeness of the character completley I'm not sure if i would've recognized him. Also maybe add som spots of burnt grass or something, anything to bring more details and mood to the piece. I definetly think you're improving keep it up :D
|
Posted By: RollerKingdom
Date Posted: 25 January 2010 at 3:11pm
Originally posted by Reo
More then clouds it looks like he's heading for the huge marshmellow castle. You need to make it more clear that it's cloud i suggest making it more misty of sorts, I think that would suit the tone of the piece more. Also I have to say that I don't really think you've captured the likeness of the character completley I'm not sure if i would've recognized him. Also maybe add som spots of burnt grass or something, anything to bring more details and mood to the piece. I definetly think you're improving keep it up :D
Yeah.. any tips or can you show a little demonstraation on how i could fix the clouds? :/ it's my first time trying it so im like  the idea of burn spots is nice :) maybe i can add in some places but im adding more details to the grass and etc after i get the lettering and sky/bkg done :) The character i can take a look up on how i could try to capture more of him.. it's hard to find pics of him out there since he hasn't fully appeared on the show (i dont personally read the manga xD) Also prob when i start doing the IN GAME screen it will appear more like him by the pose im thinking of doing.. Thank you
oo btw what do you think of the writing? I kno im still going to give detail to it and AA
~Adam
|
Posted By: jalonso
Date Posted: 25 January 2010 at 3:50pm
Remember I said its a starting point to work from. Colors will always change here and there. Just keep color changes or additional colors within the 'string' of colors. Type looks ok to me :)
------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: RollerKingdom
Date Posted: 25 January 2010 at 4:09pm
Originally posted by jalonso
Remember I said its a starting point to work from. Colors will always change here and there. Just keep color changes or additional colors within the 'string' of colors. Type looks ok to me :)
Thanks.. Do you think the clouds look good or any tips for it.. like someone mentioned above, he said it doesn't look like cloud so idk :S I want to start working on the other one so i can start working on the text but i want the clouds to be good so it won't be a pain to go over after with the text done.. Also i plan to use some nice red from the palette to blend with that dark simple red sky.. and then i plan to work more on the fields..
rofl this thread might end up with like 10 pages by the time im done :P Hopefully the in game screen wont be too difficult like the starting screen.. and thanks everyone for the help and critics, I really take all in consideration!
|
Posted By: jalonso
Date Posted: 25 January 2010 at 4:43pm
Frankly, the cloud is a mess! The reason is that its so strong and contrasty to the sky that its almost a foreground feature or at least demands the viewers eye too much. It really needs to blend into the BG and not be a solid item between the mountains and the grass. I think this piece by Ryona is a good example of sky/clound/ground blend.
../files/icons/full/rnburningsunrise.png">
------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: dpixel
Date Posted: 25 January 2010 at 4:47pm
Originally posted by RollerKingdom
Thanks.. Do you think the clouds look good or any tips for it.. like someone mentioned above, he said it doesn't look like cloud so idk :S I want to start working on the other one so i can start working on the text but i want the clouds to be good so it won't be a pain to go over after with the text done.. Also i plan to use some nice red from the palette to blend with that dark simple red sky.. and then i plan to work more on the fields..
rofl this thread might end up with like 10 pages by the time im done :P Hopefully the in game screen wont be too difficult like the starting screen.. and thanks everyone for the help and critics, I really take all in consideration!
I would think if the clouds are below the mountains a misty effect would be in order otherwise keep them higher. As mentioned earlier, they do look kind of marshmallowy.
Also jalonso's palette is quite nice. I bet you would see a lot of stuff you didn't expect working with that.
------------- hehe (ಠ_ಠ ) o_- :p
|
Posted By: RollerKingdom
Date Posted: 25 January 2010 at 5:08pm
well this was my latest update on the clouds to benefit the text a bit more.. That piece is amazing.. idk if i can apply it to mine :S I can try but it might take some time to learn it :P

Also I would like to know which one looks better.. left or right? (clouds all blending or leaving that one showing its back..
Also you kno the character i have on the squre below the screen i think that hair color is better than the one on the picture right now.. don't you think so?
|
Posted By: RollerKingdom
Date Posted: 25 January 2010 at 7:43pm
hmm I took out the Madara writing.. im srsly not liking the writing, well the one written The red path of came out pretty nice but idk how to blend in madara, so i was thinking if maybe creating a table and adding after when the pic was done if it would work out fine..
 
|
Posted By: JekHazit
Date Posted: 25 January 2010 at 8:42pm
I think maybe darkening the clouds alittle at horizon level. Just alittle bit of it. Try and add a slightly brighter side to the mountains and a small gradient to the sky.
|
Posted By: linx
Date Posted: 25 January 2010 at 8:56pm
 Update to the face of the character, might be more of a preference though. Also his walk doesnt seem like it has much force so the part of his outfit that is going upwards should be moved down a bit.
|
Posted By: RollerKingdom
Date Posted: 26 January 2010 at 4:39am
Originally posted by JekHazit
I think maybe darkening the clouds alittle at horizon
level. Just alittle bit of it. Try and add a slightly brighter side to
the mountains and a small gradient to the sky.
Ya thats what i was looking for too, thanks for the idea on the mountains, ill add one more on the middle and do the bright side and will work on the sky gradient as well.
Originally posted by linx Update to the face of the character, might be more of a preference though. Also his walk doesnt seem like it has much force so the part of his outfit that is going upwards should be moved down a bit.
OO this looks hawt, would you mind if i use that palette for the clouds :D? also thanks for the edit on his face, it gives him a bit of more madness expression and the part of the outfit as well, ill just slighting smooth it.
now i wonder if the Madara text can come up better..
|
Posted By: linx
Date Posted: 26 January 2010 at 8:25am
Forgot to mention i edited the clouds with an NPA gradient. Was just messing around trying to see how to make them look better, try to make a palette similar to it though :D
|
Posted By: RollerKingdom
Date Posted: 26 January 2010 at 10:15am
oo okay so you mean there is a bunch of colors on these clouds mixed together :o?
Ill check it and try to make a palette similar to it..
btw change of plans..
im not doing a start screen anymore
i decided to make that an story scenario, i have the phrase in mind so i jst gotta work on the table for it with the character face..
I think it's better this way because it looks too detailed and if i try to like add a title to it, it might end up ruining the quality of the work..
|
Posted By: RollerKingdom
Date Posted: 26 January 2010 at 3:03pm
So what do you think of the idea of making this a part of a introduction scene? Which speech box do you prefer more.. (there are 2 diff versions, one with brighter border and faded letters, bright border and bright letter, faded border and bright letter)

Also ive start working a bit on the mountain lightning.. if everything is looking good from this point ill start adding the more details for the grass such as rocks and etc.
|
Posted By: jalonso
Date Posted: 26 January 2010 at 3:53pm
Nothing is impossible, just simply force the issue. This is very quick and rough but hopefully it will guide you into how to blend that marshmallow. It will look white without using white. Just blend everything to everything (use your string palette). Also, its called the red PATH of madara. Make that path bold and imposing your path is quite puny and dinky. Use some kind of trees wherever an area is tough to blend/dither/AA. It will also add some interest to the vastland without making it into a forest. Rocks may be used too.

------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: Elk
Date Posted: 26 January 2010 at 4:10pm
Posted By: RollerKingdom
Date Posted: 26 January 2010 at 4:58pm
Originally posted by jalonso
Nothing is impossible, just simply force the issue. This is very quick and rough but hopefully it will guide you into how to blend that marshmallow. It will look white without using white. Just blend everything to everything (use your string palette). Also, its called the red PATH of madara. Make that path bold and imposing your path is quite puny and dinky. Use some kind of trees wherever an area is tough to blend/dither/AA. It will also add some interest to the vastland without making it into a forest. Rocks may be used too.
Idk what else to do now LOL.. you've made my noob art into an epic one.. :/ if i copy it like that it's like taking your idea.. I loved the trees shape though and would love to apply to it... Now i wonder how i can take that idea and turn into my own :/ I feel so ashamed now
|
Posted By: jalonso
Date Posted: 26 January 2010 at 5:14pm
I purposely through rough and pixeaki lines in to get you to see beyond the stumbling block you could not jump yourself. I finally had to point you in some other direction. If you take what I doodled you'll have to pixel it properly and would not be ripping or stealing. This is c+c in visual form for you to work from. Remember what I said in earlier posts. Use greens and browns...its the key! Use what I offered to find your vision and pixel away. I would not think you stole anything even if you kept things pretty much as I laid them out.
You asked, I gave what I could...that's the purpose of this forum :)
Its important for you to learn to see in future pieces how to solve your own challenges. If this piece does so then its all worth the trouble.
------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: dpixel
Date Posted: 26 January 2010 at 5:16pm
I think he was just showing how to use the colors a little better and techniques for creating depth. Oh and getting rid of the marshmallow. 
EDIT: And don't feel bad at all. I'm learning from this too. 
------------- hehe (ಠ_ಠ ) o_- :p
|
Posted By: RollerKingdom
Date Posted: 26 January 2010 at 5:32pm
Ill start re-working on it all over again based on that example.. Thanks..
btw my marshmallow came out pretty good when blended together :) dont make fun of it hhee
|
Posted By: JekHazit
Date Posted: 26 January 2010 at 5:55pm
Posted By: RollerKingdom
Date Posted: 26 January 2010 at 9:50pm
okay so used Jalonson example and created mine.. Ill work on trees and the rest of the scenery tomorrow.. btw would it look good if i keep that design of path but maybe change colors a bit and make them bold?

|
Posted By: skamocore
Date Posted: 26 January 2010 at 11:17pm
Hey, good progress so far,
I made a bit of an edit:

It's quite a sloppy edit, but I wanted to illustrate a few things.
It has been mentioned before here, but I think you seriously need to consider making the grass in the background lose some detail. At the moment, depth is being compromised because everything shares the same level of detail. As I said, my textures here are a bit sloppy, but the point remains that texture should be toned down as things become further away.
Also, I've played around with the colours a bit, mainly just a few filters and whatnot in Photoshop. One thing I've tried to illustrate here is that the RED path should stand out (given the title). In previous iterations of this piece, the path has just seemed like another element in the image, whereas I think it should be one of the main elements of the piece. The path is notable because it is RED. There is something special and interesting about it, this character is walking along this path because of some important event (I assume). Think of the Yellow Brick Road and its significance in the Wizard of Oz.
Also, I think this piece could be improved compositionally, I moved the character towards the centre a little bit more, at the moment I think he is a bit too cramped in the corner.
I look forward to seeing more of this in the future, this piece has a lot of potential and if you really put all your effort into it it could become an amazing piece.
-------------
|
Posted By: RollerKingdom
Date Posted: 27 January 2010 at 4:37am
THank you for the tips, Ill make sure to do that on my next update, Bold the path more, less detail on the back , move character and add detail to the grass like the trees and rocks
EDIT: Also idk but i kinda prefered the red palette given by Jalonso more.. so ill keep that palette for the clouds/sky.. and applying some of that red to the path so it stands out
|
Posted By: Reo
Date Posted: 27 January 2010 at 8:17am
wrote this a few days ago, but my browser f**ked up and I saved it for later, some of the problems you have fixed though.
More then clouds it looks like he's heading for the huge marshmellow castle You need to make it more clear that it's clouds, I suggest making it more misty of sorts, I think that would suit the tone of the piece more(fixed). Also I have to say that I don't really think you've captured the likeness of the character completley I'm not sure if i would've recognized him. Also maybe add som spots of burnt grass or something, anything to bring more details and mood to the piece. I definetily think you're improving keep it up :D Edit: wow it did work...
|
Posted By: RollerKingdom
Date Posted: 27 January 2010 at 10:24am
Originally posted by Reo
wrote this a few days ago, but my browser f**ked up and I saved it for later, some of the problems you have fixed though.
More then clouds it looks like he's heading for the huge marshmellow castle You need to make it more clear that it's clouds, I suggest making it more misty of sorts, I think that would suit the tone of the piece more(fixed). Also I have to say that I don't really think you've captured the likeness of the character completley I'm not sure if i would've recognized him. Also maybe add som spots of burnt grass or something, anything to bring more details and mood to the piece. I definetily think you're improving keep it up :D Edit: wow it did work...
So what i understood here is that i've improved/fixed the things you pointed out?
|
Posted By: bonehead11
Date Posted: 27 January 2010 at 11:41am
You are improving in mile jumps bravo. Wish I had such enthusiams and mainly colour selection as you. Ok lets go to some constructive criticism.
Looking good! The most major flaw I see so far is the character, I dont want to be,cruel, but lets not lie to ourselfs, anatomy is very awkward, walking, face and mainly,how he looks...I looked at Madara pictures and if I saw him in this picture,I would have hard time to know who he is, he has minimal resemblance to him,if you tried to work right from head, excellent but,if sometimes you have problem with some minor details or inspiration, dont be shy to look at some reference pictures,believe me sometimes its just not possible if you dont know how things look,mainly if you are recreating a character. I have tried to highlight some problems, but you are alone with me at that anime hair, I tottally suck at anime hair . Try to redo main elements first,than concentrating on minor details, I know its hard but believe me, its going to be pain in the a** to redo those things when the finishing touches come...so far on the character,let me now focus on the whole picture.As I said earlier your colour selection is great and in mine opinion your background is relatively prettier for mine eye than skamocores edit, but thats just mine opinion do as you will, its your work. I think so far thats all, keep working you got some talent, but dont let that ego of yours to rise , pride is the first step to fall.
|
Posted By: RollerKingdom
Date Posted: 27 January 2010 at 12:35pm
Originally posted by bonehead11You are improving in mile jumps bravo.  Wish I had such enthusiams and mainly colour selection as you.  Ok lets go to some constructive criticism.
Looking good! The most major flaw I see so far is the character, I dont want to be,cruel, but lets not lie to ourselfs, anatomy is very awkward, walking, face and mainly,how he looks...I looked at Madara pictures and if I saw him in this picture,I would have hard time to know who he is, he has minimal resemblance to him,if you tried to work right from head, excellent but,if sometimes you have problem with some minor details or inspiration, dont be shy to look at some reference pictures,believe me sometimes its just not possible if you dont know how things look,mainly if you are recreating a character. I have tried to highlight some problems, but you are alone with me at that anime hair, I tottally suck at anime hair  . Try to redo main elements first,than concentrating on minor details, I know its hard but believe me, its going to be pain in the a** to redo those things when the finishing touches come...so far on the character,let me now focus on the whole picture.As I said earlier your colour selection is great and in mine opinion your background is relatively prettier for mine eye than skamocores edit, but thats just mine opinion do as you will, its your work. I think so far thats all, keep working you got some talent, but dont let that ego of yours to rise  , pride is the first step to fall. 
Thank you for the great criticism, I really liked what youve done to the character xD (except the hair hehe he looks like a werewolf) but anyways the pose is much better except the back i think it looks a bit awkward.. I think ill use that example and give him a new pose, prob standing while the wind flowing through his hair..
|
Posted By: RollerKingdom
Date Posted: 27 January 2010 at 1:05pm
What do you think of this pose?
|
Posted By: jalonso
Date Posted: 27 January 2010 at 1:46pm
That pose seems better angled. You can scour these sites too: http://www.posemaniacs.com/ - http://www.posemaniacs.com/ http://www.human-anatomy-for-artist.com/ - http://www.human-anatomy-for-artist.com/
------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: RollerKingdom
Date Posted: 27 January 2010 at 2:04pm
Thank you :D im quite impressed with how i did that pose from my mind without reference lol :P of course the yellow isnt like his arm and hand, it's basically part of the shirt..
here's the update also.. Im loving it.. which one should i use ?

I cant wait to get this done and start working on the second screen of the ingame :) I have "pixeled" the idea on my mind already to match this scenario
|
Posted By: jalonso
Date Posted: 27 January 2010 at 2:13pm
Why are you afraid of the path?
 ps: your current path has very odd angles especially that dip down on the foreground...follow the landscape.
------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: RollerKingdom
Date Posted: 27 January 2010 at 2:17pm
Originally posted by jalonsoWhy are you afraid of the path?  ps: your current path has very odd angles especially that dip down on the foreground...follow the landscape.
Tik Tok Tik Tok Tik....
anyways.. arghh iight.. Ill redo the WHOLE path again :/
and blend more but i can't think Fog :)
|
Posted By: jalonso
Date Posted: 27 January 2010 at 2:19pm
Fog meaning that every color in the sky blends into the next color smoothly, like a blur.
------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: RollerKingdom
Date Posted: 27 January 2010 at 3:03pm
Better the path and blendness of the "fog"?
|
Posted By: Manupix
Date Posted: 27 January 2010 at 3:08pm
This is going to be awesome! =)
Main points still to be fixed IMO:
- grass texture!!! I can't stress enough what's been said before about the effect on perspective. On the middle row of hills, the path width is 1/5th of the front, you must keep that proportion with everything. Meaning 1 or 2 or 3px grass details just vanish, 5px flowers become one lonely white pixel. On the furthest hill it's 1/4 again: only trees would remain. And it would be much nicer too! Eyes love resting places. Same with stones on path!
- palette: Jal's point is that any color can be used anywhere (I'm too lazy to find and quote his exact words). Presently, your grass is still only shades of green and green is only in the grass, sky and path are only shades of red, and where are those greys and browns? Check actual grass or pictures thereof: there isn't that much green unless it's a well-tended British lawn.
- character: I can't help you much here. Obviously the anatomy isn't very good, I'm afraid there isn't an easy path out of this and I certainly can't point to it. I might only suggest this: why not make him standing still and considering the path? This might give a better feel of adventure, danger or whatever - I have no idea what the story is about ;) as well as be easier to draw. Maybe.
Edit: your edit messed with my proportions! Well, let's go for 1/3 - 1/3, you get the idea. ;)
|
Posted By: RollerKingdom
Date Posted: 27 January 2010 at 3:15pm
Originally posted by Manupix
This is going to be awesome! =)
Main points still to be fixed IMO:
- grass texture!!! I can't stress enough what's been said before about the effect on perspective. On the middle row of hills, the path width is 1/5th of the front, you must keep that proportion with everything. Meaning 1 or 2 or 3px grass details just vanish, 5px flowers become one lonely white pixel. On the furthest hill it's 1/4 again: only trees would remain. And it would be much nicer too! Eyes love resting places. Same with stones on path!
- palette: Jal's point is that any color can be used anywhere (I'm too lazy to find and quote his exact words). Presently, your grass is still only shades of green and green is only in the grass, sky and path are only shades of red, and where are those greys and browns? Check actual grass or pictures thereof: there isn't that much green unless it's a well-tended British lawn.
- character: I can't help you much here. Obviously the anatomy isn't very good, I'm afraid there isn't an easy path out of this and I certainly can't point to it. I might only suggest this: why not make him standing still and considering the path? This might give a better feel of adventure, danger or whatever - I have no idea what the story is about ;) as well as be easier to draw. Maybe.
Edit: your edit messed with my proportions! Well, let's go for 1/3 - 1/3, you get the idea. ;)
Thanks for all been said. Ill detail less the grass, and apply the same to rocks.. Dont you even like that base of the character i made above.. (scroll up), I think the anatomy on it isn't bad as the one previously. Also any example or something how i can apply the gray/brown to grass and etc :S idk how i could apply to it and keep the grass balance at the same time
|
Posted By: RollerKingdom
Date Posted: 27 January 2010 at 3:33pm
Was this basically what you meant?

Also remember that panel i made with him talking.. I think i might add it to the bottom so it won't hide the clouds and the great view.
EDIT: Ill be working later on the rocks.. Out now for my speed skating practice..
|
Posted By: RollerKingdom
Date Posted: 27 January 2010 at 9:25pm
Guess what guys, I broke my nose during my speed skating practice Ill have to take a slight break on this.. :/
|
Posted By: jalonso
Date Posted: 27 January 2010 at 11:20pm
You pixel with your nose
------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: Elk
Date Posted: 28 January 2010 at 12:57am
Posted By: RollerKingdom
Date Posted: 28 January 2010 at 7:12am
Originally posted by jalonsoYou pixel with your nose
no but my right arm and knee got really bad as well when i crashed.. and i have to keep my head slightly up so it doesnt start bleeding again.. :/
|
Posted By: RollerKingdom
Date Posted: 28 January 2010 at 9:55am

I got some hand bracelet thing and put in on my hand so its much better What do you think of the character? I think it's deff way better than i had it before
|
Posted By: jalonso
Date Posted: 28 January 2010 at 10:00am
Originally posted by RollerKingdom
Originally posted by jalonsoYou pixel with your nose
no but my right arm and knee got really bad as well when i crashed.. and i have to keep my head slightly up so it doesnt start bleeding again.. :/
The defensive nature of your reply to my joke clearly indicates that you were most likely beaten up by a girl.
*nice progress.
------------- http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads
|
Posted By: RollerKingdom
Date Posted: 28 January 2010 at 10:13am
Originally posted by jalonso
Originally posted by RollerKingdom
Originally posted by jalonsoYou pixel with your nose
no but my right arm and knee got really bad as well when i crashed.. and i have to keep my head slightly up so it doesnt start bleeding again.. :/ The defensive nature of your reply to my joke clearly indicates that you were most likely beaten up by a girl. *nice progress.
Lol i kno it was a joke but i was beaten by myself :O there wasnt really any girl on the rink hehehe
|
Posted By: RollerKingdom
Date Posted: 28 January 2010 at 1:10pm
So i think im done with the introduction scenario Im really proud of this work by looking from the first sketch to up here

I might start soon sketching the in game scene which ive created oon my head
|
Posted By: Manupix
Date Posted: 28 January 2010 at 1:34pm
There wasn't really a girl??? ;D
Made this edit before your latest post:

More a doodle actually, just pointing possible directions about grass, color use, and details. The guy's legs were too short, made a quick fix.
The text box looks a little bland and out of style. Simple color changes might help it.
Maybe along and throughout ought to be swapped??
|
Posted By: RollerKingdom
Date Posted: 28 January 2010 at 2:27pm
Originally posted by ManupixThere wasn't really a girl??? ;D Made this edit before your latest post:  More a doodle actually, just pointing possible directions about grass, color use, and details. The guy's legs were too short, made a quick fix. The text box looks a little bland and out of style. Simple color changes might help it. Maybe along and throughout ought to be swapped??
oo this is very nice,, I like the colors use on the rocks.. The grass are nice too but i was going more for that style i have on my latest, ill fix the legs as well,
the colors on the mountain are nice but i like the one have atm to give a dark atmosphere..
any idea for the box :S?
|
Posted By: RollerKingdom
Date Posted: 28 January 2010 at 3:19pm
Okay made some edits

I call this done for now because i want to start working on the ingame too i can come back to it later but i am really proud of the outcome best pixel ive done in my life.. Thanks everyone
|
Posted By: MyBuzz
Date Posted: 28 January 2010 at 4:02pm
I love how you draw, that's definately 10x better than I could ever do, and have the patience to do.
You learn quick, bravo. 
------------- http://www.my-buzz.com
|
Posted By: RollerKingdom
Date Posted: 29 January 2010 at 9:15am

Hows the sketch of the ingame looking so far? Ill add a ninja that he will be blowing the fire wind/ball at
|
Posted By: Reo
Date Posted: 29 January 2010 at 11:14am
I made you an edit to better illustrate some of my points:

First of, as I said before you really have to work on the likeness of the character, esp on this new portrait, but still also on the figure. Grab some more references there are a lot of pictures all over the net.
Also I edited the mountains contrast since I thought it punched through to the foreground, I also made them more ''rocky'' 'cause I think it makes them look more menacing and a bit more natural.
I also tried adding a bit of ground in the grass to make the field look even more ''dead'' and cold. and I think you could use a buffer shade between the pink and white in the mist.
Other then that, keep it up, you've taken this a long way already!
|
Posted By: RollerKingdom
Date Posted: 29 January 2010 at 12:28pm
Thank you Reo Ive change the hair style and added the armor and symbol

Ive also added some parts of the ground on the grass I did these updates with my style Which hair do you prefer? with 2 shades or the 3 shades?
Also what do you think of the tree texture?
The character portrait Ill work later on so it applies to both images when i create the character health status bar
|
Posted By: RollerKingdom
Date Posted: 29 January 2010 at 2:59pm
Hows the left side looking so far? If it's good Ill keep working from left to right and might need some help with the character and fire.. I think the in game screen should be too hard as the first one because now i have the palette and etcc

|
Posted By: RollerKingdom
Date Posted: 29 January 2010 at 4:17pm
Which shading looks better on the big tree?

and what do u think of it so far?
|
Posted By: kenpokis
Date Posted: 29 January 2010 at 4:30pm
It's looking good and I really enjoy this topic. I do think that you should work on the trees some. I'm not an expert, but I think if you added more thinner branches then big bulky ones it would give a more menacing effect. I think the tree behind the player has way too big of a trunk. It looks like the base of a mountain. Also maybe give some more depth to the background. It looks like little trees right beside the path. Of course you're not done yet, so you may be working on it. Looking good and keep going at it.
|
Posted By: RollerKingdom
Date Posted: 29 January 2010 at 4:52pm
Originally posted by kenpokis
It's looking good and I really enjoy this topic. I do think that you should work on the trees some. I'm not an expert, but I think if you added more thinner branches then big bulky ones it would give a more menacing effect. I think the tree behind the player has way too big of a trunk. It looks like the base of a mountain. Also maybe give some more depth to the background. It looks like little trees right beside the path. Of course you're not done yet, so you may be working on it. Looking good and keep going at it.
Thank you, Ill fix those branches and the trunk of the tree behind the player
by depth you mean prob adding some more dark mountains behind the current ones?
|
Posted By: RollerKingdom
Date Posted: 29 January 2010 at 5:27pm
Are the branches better?

Of course ill fix the one behind the player later on
|
Posted By: kenpokis
Date Posted: 29 January 2010 at 8:17pm
Yea, that looks much better. Maybe even add more smaller branches coming off from them. I don't know how to explain the depth, but the trees farther from the path look like miniature trees to me. Maybe make them darker or do something with the shading.
|
Posted By: RollerKingdom
Date Posted: 29 January 2010 at 8:30pm
Alright thanks, will keep working on it soon and bring more update
|
Posted By: linx
Date Posted: 29 January 2010 at 9:26pm
The characters pose makes no sense to me. Why would you blow fire out and run into it :S? Id think itd look better if you did something like how you did in your avatar vs naruto mockup and have him kicking some type of enemy.
|
Posted By: RollerKingdom
Date Posted: 29 January 2010 at 9:31pm
Originally posted by linx
The characters pose makes no sense to me. Why would you blow fire out and run into it :S? Id think itd look better if you did something like how you did in your avatar vs naruto mockup and have him kicking some type of enemy.
He is not running into it since madara is part of the uchiha clan they have fire element and can blow fire with their jutsu what he is doing is putting his chest out and blowing the fire really strong.. of course pose will be fixed and etc when i start working on the character that was just a sketch
|
Posted By: RollerKingdom
Date Posted: 29 January 2010 at 10:56pm
Heres another update :) Im really loving how its coming out.. The fire will give some great attraction to the piece

I hope to get it done by monday
I kno some of the stuff needs AA but that will be added after everything is shaded
|
Posted By: kenpokis
Date Posted: 30 January 2010 at 12:41am
Oh man i'm digging the trees. They look very dark and menacing.
|
|