Totally agree, don't even think animation at this point. Also start on a much smaller piece, it would take you far too much time to refine something that big.
Here's a program for you, if you want:
Day 1: doodle that thing on paper, make lots of variants, try to give it volume and dynamism. No small details. These sketches don't have to be nice, they're just a quick way to improve your design (much quicker than direct pixelling). Check lots of reference pictures, don't rip a whole design but do rip ideas!
Day 2: choose the best of these sketches and pixel your linework from it. Refine those lines as best you can, and post it. If you decide to scan your sketch to make it easier, resize it to the pixel piece size (max 100x100 px). Details will be lost: no big deal, they would have been too small to pixel anyway.
Day 3: if and only if that linework is ok, start thinking volume, color and shading. Still don't go into small details at this point! Check more refs, esp pixels, to see the many possible ways to achieve this. This is when you have to decide main colors and a light source. Sketch more to try alternative shadings. Doodle away some pixels, then post.
Day 4 > +++: get crits, improve, check refs, improve, post, get crits, improve, check refs, improve, post, ...
Btw, that image host you're using isn't very friendly, requires scripts to be allowed. :(
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