Trying out my palette entry 'Dungeon14' for the palette competition for the next, medieval themed, ISO collab. Also my first time trying out Aseprite to make pixel art!
SeDiceBisonte: Yeah, it was a conscious choice to not have a grey. More than a grey I wanted a colour that could work with the red/orange/yellow ramp, with the brown, and even the purple. So in the end that muted beige worked best. Of course being able to render metals other than gold would be necessary for this collab, but in my tests it seems to be doable without a grey in this palette. :) Thanks for the feedback!
Hapiel: Thank you!
Thanks! I tried to make something on the same theme, and roughly the scale an ISO collab would be. Though my example isn't ISO.
Yes, that was part of why I went with that blue. It might seem a little lighter, but they're actually quite close. Another part of it was that I needed a darker blue that didn't contrast too much with a lighter one, so I could get a nice blue ramp too (to make water, snow, etc). The light blue actually also works with the yellow and the white. So I really tried to make the palette as versatile as possible. :)
Nice work and a good palette too!
I really like that there isn't a grey in this (unless you count the top left) but there's still no problem rendering steel. It feels like it's freed up several spaces for more interesting colours, and I can see this working very well for both the natural world as well as brightly coloured fabrics.
I like every colour in this palette! I think the rendering on the knight and the piles of gold were done rather well for this size and palette limit.
It seems like the blue chosen for the lizard's spine is lighter than the green and the dark blue it's supposed to blend with; I imagine the green and dark blue dithered together still seemed like too steep a colour clash, which necessitated the blue you went with in the end? It feels like a tough compromise to make.