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wow thanks for share this knowledge! definitely I´ll try it ^^
I like the look of this, def going to give it a try.
I hope this doesn't sound rude, but it makes me think of turning the graphics settings down from High to Mid to Low, making it more chunky. It's a really cool look, though.
I meant that the difference between the images is quite small.
XoMa: I probably should have mentioned the preview is animated and cycles between the different versions as well.
korban: I agree that it adds some nice expressiveness to the outlines. It's more painterly maybe, or at least feels like something similar to brush economy.
Personally, I follow the rule of not placing 1px dots or lines in too strong color contrast. The contrast between the pixels is something that can be controlled by the observer's attention.
I looked at these images for a while and could not understand how they differ. If it weren't for the description below, I wouldn't have seen the difference.
Interesting discussion. I feel like the exercise adds some nice expressiveness to the outlines. The sharpness/detail that can be added with single pixels gets lost, however, so I guess it's just a matter of style and compromise. Overall, really cool stuff, I'll have to try it out one of these days.
Really happy to see discussion about fundamental conventions within this medium still going on in 2022 and it's also interesting to see someone else use castpixel's method because most of her recent work that I've seen is rather naive / or using a high resolution with few details - not that much pixel pushing on micro level, more huge clusters. Cool to see your take on a small, detailed sprite using this approach.
So yeah. Neat-o!
It sure is interesting, though I do prefer the version on the far left. It might be a nice puzzle, but in the end, I feel the expression of the faces are getting lost a bit.