first of all, all colors are real. you can pick them at random and that will work, and if that doesnt work you can change it.
second of all, dont limit yourself to naturalistic color schemes (grey rocks green grass blue sky brown earth) bc you lose a lot of the quality of the light. all games with naturalistic color schemes look the same, and all ggames that use teh same palette look the same.
i ask you: is the C-64 palette naturalistic? or is it kind of weird and grey and purple? is that better or worse? i tell you: both.
we should have a wealth of different color palettes. each game should define its own palette. why is DAIKATANA yellow? why is TITANFALL blue and orange? why is THE MATRIX green?
ask yourself what is the symbolic meaning of the colors you are choosing. should the sky be yellow and bilious or green and vile?
certainly, you could make it blue. but even our own sky is not always blue, and it is more beautiful when it is not - because it can surprise us.
if your palette is TOO YELLOW. that is a feature and not a bug. it will make your work stand out among other works that are all the same.
there are not many people here who truly understand color. ARNE is one, HELM and PTOING.... the old gods, right? but we need new gods if we are not to become complicit in our own destruction.
but AI understands color. however, AI will tell you that you do not understand color, and to some extent he is right. but he is wrong also.
AI understands the most arcane color spaces. and he will try to explain them to you. but noone uses these spaces because they are difficult to understand.
but AI muddies the waters. he makes it harder for us to understand the simplest color schemes, because we can see that they are not as good as the ONE TRUE COLOR SCHEME, the LAB space.
i tell you this: all colors are true.
again, i just want to comment on how fuckign terrible kryptonite is at pixel art and commenting on other people's pixel art
oh tocky you awesome son of a bitch, as always you're sending incredible mockups. love ya
By dithering, I didn't mean flat areas filled with 2x2 pattern... These blocks are very sharply defined, with 1-pix lines and details, I think it clashes with the other details that are made of splatters of colors. Good for getting a feel of the scene, but then those splotches should be refined, earn some sharp details at the pixel level too.
I love the way this looks. I am always partial to pink + yellow together in pixelart.
Great atmosphere. If this were a game I'd play it in a second.
no dithering dammit. why do people always suggest that when it's not damn well needed. This looks interesting as it is even if the tree looks like it's made up of random tiles a bit which again to me makes it somewhat appealing in a weird way. And the yellow sky adds to the atmosphere. Blue skies are boring.
This colors scheme is nice. I wonder which kind of creatures will belong there...
It sort of reminds me of Bonesaw.
I agree with yrizoud, it looks unfinished. I would add some dithering or patterns too and also remove that awful yellow background and putin some better color, like blue
No-no, it's great as is.
Though switching from minimalism to detailed images and vice versa doesn't hurt.
This looks unfinished. Even without any extra color, it would really benefit from more pixel details, dithering patterns somewhere.
these tilesets you keep posting are too good to be true