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The trees are good and well pixelled. However, in this top-down 3/4 view you would not see the bottom of items so the trees' shadow areas on the bottom would not be seen and the higlighting of the leaves would not be on the top like you have done. Its hard to explain without an edit but notice the angle of this top down tree
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In case adarias does not answer you he means that because all elements are separated and do not interact (the halo) they look like stickers or a 'pattern' instead of overlapping just ebough to tie together.
Many have said that.. How I can fix that Perspective? That is my first tree And I'm not good at them.
My english is little bit bad but I want to understand what you meant if I did not understand you please tell me! I really want make this piece better with criticism . Those flat grass texture around object are grass that covers the objects.. I wantend make it little bit natural-looking because if I put just a object without flat grass texture it seems that it would be on a carpet.
nice. the only thing I notice is that it starts to suffer a bit from "wallpaper syndrome" with those flat halos around the objects that make it impossible to see things as a "space" and instead as a series of semi-related pictures. varying the way that grass texture can move between spaces would be a great help with unifying and deepening the set :).
Lovely even with the obvious perspective problem with the trees.
these is a really nice color pallette :) would love to see this developed even futher, something about it really strikes me...
Good, can I talk to you someday? I think the same way as you do on these textures.
yes, like that but more angled so its top-down 3/4 view. The forum's WIP section is a better place for this kind of c+c and feedback ;)