Can't look at it any longer... +500 hours spent
pixel by pixel ^^
I dunno how you do that anti alias thing, but this is AWESOME..
Awesome! This looks like a painting.
this is beautiful.
i love this awesome art, dude you are a real artist .
This may actually be the best thing I've ever seen.
It`s amazing piece of art.
Gongrats to 1st place.
This is just amazing, that's all I have to say.
I wish I was there. I want to be there now!
This earned the #1 place for sure.
Wow, how did I miss this, breathtaking, absolutely amazing, inspirational and excellent work.
Another well deserved first place for your trophy case! :)
Shadow of the colossus?
This is incredibly impressive!
yep, you get it :P!!!
How the hell do you even do something like this?! It just blows my mind. Do you begin with blocking everything in then start adding texture? This is a damn master piece.
I was actually suggesting they appear more in the background, connected to the cliffs (or gigantic trees whatever they are?) that flank the character and the colossus! Yeah, I much rather like the small detailed stuff in pixel art too.
i actually played with the thought of adding more stalactites or more greenery, but those would be in the macro view and be more a nuisance in pixelart i think... because i like smaller things more :P they wouldnt require as much detail as other things...
I see what you mean, Cure. Although, you are saying the unresolved space draws the eye away, while Onek claimed it was the lighting. Onek's lighting edit may consequently solve that problem of the spacial balance, but this doesn't mean the original lighting is problematic. After all, aren't there other ways to resolve the lack of balance in space than having the strong diagonal lighting? For example what if Elk added some more stalactites at the top of the image? Or some large birds? Or extended some tree branches out from the left and right cliffs to form a sort of arch? Otherwise, the "spotlight on the main character" thing manifests as Jetrel pointed out, which in this case may not be necessary (?).
Anyway, I get that Elk is done with this :-) .
Wow! This is superb!
yeah i agree cure, thats why im disappointed at this one more or less, but it taught me alot about techniques and physics as it was a big experiment again :p it was the first time i did some serious attempt of waterreflection in pixelart, though most of this work was bitchwork (AA and dithering) but that cant be avoided, but im still proud of lots of details it consists, so that was a step forward, my next piece will hopefully take more planning into consideration so the compositional issues are resolved too xD
I think onek's edit solves a problem. The upper portion of the composition is unresolved and the open space lets the eye escape the image. the strong diagonal in the edit keeps the eye circulating through the image fluidly. I think it's less a matter of narrative and more of a problem with the eye's movement through the composition.
it is really an amazing piece...wow
but i think onek's piece is physically easier on my eyes
so it's nothing about u, just my problem
EXACTLY. Makes sense to me!
I'm sorry, I really have to call BS on onek's suggestion: " but i also think that the composition is a bit problematic... as delicious said, the eye is heavily drawn towards the background... "
That is the point.
I'm saying this not from a "white-knighting" standpoint, not from a defense of "authorial intent", either, but because I really hate these sorts of rules people treat like law. As far as I can tell, the meat of this rule states that the composition on a picture should always draw the eye towards the main character in the picture - that is, that emotionally speaking, the main character in the picture should always be "center stage", with the limelight on them. I think that's fine for many pictures, but I think it's dangerous and wrong to say it must be that way for all pictures. It enforces an emotional tone to a picture that - although it works fine for many characters, works poorly for many other characters.
It makes the character feel like the center of attention - that's totally appropriate for type-A, "look at me" triumphal types. It's terrible for more passive, elusive, or shadowy type-B figures who actively don't want to be the center of attention. It just gives off the wrong 'feeling' to the character.
In this piece, the eye is deliberately drawn away from the main character to give off a feeling that he is insignificant in the larger world around him. Which totally makes sense, because that's central to the game this comes from - being a scrappy, puny human taking on giants.
I've been waiting for this piece for a while and I'm glad to say it has excelled expectations. The fact that you can invest so much time and effort into your pieces without altering the concept entirely is fantastic. "Elkcellent" work ;-)
This is insane!
this is my far favorite pixel art i've seen oO. I envy you!
Wow, 500+ hours, how inspiring. Magnificient.
Faved 10 times... :D
I have a "contrasting" (if you could call it that) perspective on the composition with regards to earlier comments, particularly the one from Onek. Rather than become a critic, judging a work of art from the outside, I would choose to "live into" the artist's own idea, own image of his/her creation. What was Elk's goal and did Elk accomplish it? Let's ask Elk. Otherwise, if Elk's goal was silly, then how can one help Elk see that?
I agree with Onek and Delicious that my eyes are somehow pulled as if by a gravity towards the heavily-lit background cliffs and waters. But I don't want to simply stop there - because I also know that I have the freedom to control where my eyes go if I want to. This is why I never let the "wisdom" on how the weaving of compositional elements draws the eye a certain way shape and solidify a law in my head. Why did Elk depict the light like so? Elk I am curious, what do you have to say about that aspect of your piece?
I simply see the piece as depicting a fantastical place that is meant to take one "somewhere else". In this "somewhere," the artist (clearly skilled) chose to depict either a place purely as it existed in their mind and wanted to share it, or, purposefully chose to depict a place where the background light was prominent. If it was purposeful, the only thing I can think of is that it brings a sense of hope, or an idea of journeying forth, into the distance, out of the darkness that the forest represents, and the cliffs and waters are part of this hopeful journey. Whereas, in Onek's edit, the sense of hope coming from the light is there and perhaps more focused, but the cliffs and waters are not really included; they are part of the dark world.
I enjoyed Onek's edit, by the way, but to me, it was just another way of depicting the fantastical place; not better, not worse, but including a different mood. It's like sunset versus high noon. Both are beautiful or produce beauty, but cultivate in one a different mood.
I haven't commented on this yet o.O
Rocks are truly inspiring. Love that texture =]... well, it's all inspiring. damn elk <3
How is this fair? I give up! *throws Paint up in the air*
i take the time for myself that others dont claim :P
Oh crap. Just how did you find the free time for all that? More importantly, how did you not get a heart attack from this?
I dig how the mountain sillhouettes in the back almost look like another giant.
I don't think there's a single wrong pixel in this.
How, i.. I can't even..
thanks alot nvision ^^
I wish I could devote the time and attention you've clearly given this piece. Beautiful. That's the most apt description for it.
I just want to look at this all day.
Holy wow, incredible intricacy.
Though I do love this piece, so much so that I've returned to post a second comment, I must say that onek's edit is brilliant. I think his changes take the picture to the next level! Perhaps, if you could muster the energy, you'd try going that route with it in the future?
But alas, I can fully appreciate that after so many hours the enthusiasm has probably all dried up. The original version is still a laudable masterpiece.
I'd buy it for my wall.
I think I just broke. Potato.