Castlevania: Symphony of the Night - NES Edition

Castlevania: Symphony of the Night - NES Edition

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Castlevania: Symphony of the Night - NES Edition

Title: Castlevania: Symphony of the Night - NES Edition
Pixel Artist: Emperor_Pixel  (Level 2 Flatfoot :: 3911 points)
Posted: 12/1/2013 22:06
Palette: 10 colors
Statistics:  11 comments    54 faves    0 avatars

First part of my Castlevania SotN demake set


Ever wondered what SotN would look like if it was ported to a NES 8-bits format?

Then feast your eyes!
Here I portrayed the iconic first part of the game, "Final Stage: Bloodlines". On the first three pictures you see the dialogue (style reminiscent of CVIII), and two screenshots of battle. On the last you see Richter anihilating Dracula with a Hydro Storm.
I tried my best to emulate (Read well: EMULATE) the style of the NES palette and tile placement/restrictions. The whole background (sans Dracula's throne, which is a sprite) on the first three pictures was made with 8x8 tiles and with four colors (Gray, Teal, Red, Black).
Dracula is made with three colors (plus one transparent): Red, White and Black.
Richter is also three colors plus a transparent one.
Dracula's throne is made with sprites using Richter's blue.
On Dracula's second form, the background goes away so that it can appear. It is a giant demon-thing which would consume a lot of memory, thus it must be made using background tiles for memory restrictions (Much like Death's second form on CVIII).
I said "emulate" because even though I did my best to replicate the style, I'm fairly sure this would eat a whole heap of memory on a real NES. I'm not even sure if it is possible to do on it.
However, in my defense, you can see quality like this being applied on the late games released for the system, so think of this like a very well programmed game made on the last years of the NES XD


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dyluck (Level 2 Flatfoot) @ 4/11/2014 03:15


I have also tried to do graphics according to the N.E.S. classic games restrictions (with not such happy results as you), and man, it's a pain in the ass being able to do something eye likable.

I would like to point something that surely you'll know, but just in case... there was an easy way to enhance the 3 colors per sprite restrictions, used in late N.E.S. catalogue games.

But maybe this way, is even purer,. I just... love it. Kudos!

Baianinho (Level 2 Flatfoot) @ 12/9/2013 12:37

 2 no jinn! Cara me dá um grama do seu talento ?

Jinn (Level 11 Cthulhu (The Call of Cthulhu)) @ 12/9/2013 09:17

Muito bom, camarada.

MtL (Level 1 Rookie) @ 12/2/2013 13:01

 This is amazing.

Emperor_Pixel (Level 2 Flatfoot) @ 12/2/2013 10:36

 Oh wow!

Thank you all people!


Frario (Level 6 Made) @ 12/2/2013 09:27

I just love the teal + red. They compliment eachother very well, like how most Castelvania backgrounds worked <3

Mandrill (Level 9 T-rex) @ 12/2/2013 09:22

What a terrific job. Excellent stuff! :)

Mrmo Tarius (Level 10 Master Sniper) @ 12/2/2013 08:21

 Amazing!!! Way to de-make it properly :D

WHAT IS A MAN :) :) :)


T-Mind (Level 7 Ichikyu) @ 12/2/2013 08:00

 Really cool! :D

Ellian (Level 8 Partner) @ 12/2/2013 07:17

B-But SotN's intro is already a port of the PC Engine game, Rondo of blood...
S-so... this is a pixelception?!

Great work, anyway!
There may be some problem reading Dracula (mainly because of the noisy red background), but it's no big deal; looks great. 

Dracula's portrait looks super cool.


Lucas- (Level 4 Button Man) @ 12/2/2013 07:02

Wow, cool!

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