Since some people here are apparently still living in 2005 I uploaded a version without gradients - hoppe you whiny cats are now happy.
Basic palette has 56 colors
Overall artwork with different palettes for the tileset (to not fuck up the complete composition) has now 122 colors
it's so important for pixelart right? Yeah because it leads to better results.
Gothic Dieselpunk – Concept Mockup
Animated version with additional information - since PJ can neither handle the size nor the text:
Animation, additional art and additional information
The paradoxical story of an ex-special task force firemage, who was nearly burned to death, and an ambitious woman who runs a whorehouse in a patriarchal empire.
My try at creating modern looking pixel art graphics to be used as game art - the style is optimized to be displayed at a zoom of 200% (720p) or 300% (full-HD) - all stylistic elements are chosen to get the right balance between the oldschool retro feeling and what a modern gamer expects from a 2D game.
All graphics are designed to be used as game-art, so this means the whole style and quality is 100% realizable within game engines - nothing faked.
The art shown is a scene out of a conversation, additionally some pieces of the world and how the characters interact - the gif got quite big (7MB) even at 100% sorry if that causes problems.
full HD screens (they work perfectly as wallpapers - and they use NPA - I don't provide half finished ones, hope that's no problem for you)
The shown artstyle I created is focused on emphasizing feeling and emotion and directly connected with the characters - the world is designed to be experienced as something unique and new -
not Fantasy, not SciFi, not Steampunk - but elements of the real world connected to those stereotypical styles within a parallel universe.