Hey everyone, the game I helped work on, REM Cycles, releases today!
This turn-based tactics rogue-like adventure features 10 playable characters, a fun pixel aesthetic, and a very funky soundtrack. Explore the world of dreams, confront a mysterious antagonist, and witness over 50 support conversations between characters as you search for meaning in sleep.
I worked on this project with the talented developer Danny, a quick quipped writer, Emily and an upbeat composer, Felix!
Find it on Steam here!
It's time again for this PJ yearly tradition, the April fools challenge!
You're challenged to make a piece in the style of another pixel artist. Who inspires you, and can you fool your audience into thinking the work belongs to them? Please link to the artist you're imitating in the description of your piece.
Also, click here to see last years edition as an example.
Canvas Size - Unrestricted.
Colours - As many as you need.
Transparency - Optional.
Animation - Optional.
The challenge thread will have all the challenge updates. The thread is also a great place to post your WIPs.
Welcome to Nerdtendo
Design brief:
The handheld console must have:
- a d-pad
- a screen
- 4 buttons
You must choose one of the runner-up palettes of the 14-colour palette competition to draw your piece:
- Janinhus
- Mirre
- Jinn
- Drea
BONUS: A mockup onscreen, animated or static, is a welcome detail.
Canvas Size -100x100 px
Colours - max 15
Transparency - Optional
Animation - Optional
The challenge thread will have all the challenge updates. The thread is also a great place to post your WIPs.
PJs next isometric collaboration has begun in the forum.
This time, the theme is medieval, including all medieval culture from all over the world and medieval fantasy (D&D, LOTRish stuff).
It's time to get medieval!
From now on, the collab contributors will be awarded with the brand new award icons.
for all contributors
for the participant with the most contribution
Note: these awards are also given for our previous collab.
This project features Reo's award winning palette.
Read all the details and the project rules HERE!
14 color palette competition for our newest isometric collab, ISOrd & ISOrcery is over and we have a winner. The judges were your loyal moderators (at least two of us that did not participate in the contest), plus a selection of invited guests including Dawnbringer, Cyangmou, Vierbit, Jeremy, Wolfenoctis, Ptoing & StevenM.
The following pixel artists produced Pixel Joint's top rated pixel art for February 2021.
Many thanks go out to this month's top pixel artists, and all the members who took time to rate!
This week, we want you to draw something within a glass object, such as a ship or house in an 'impossible bottle', a snow globe or something displayed in a bell glass.
Canvas Size - Max 120x120 px
Colours - Max. 16
Transparency -Optional.
Animation - Optional.
This week we want you to create two (or more sprites) that fit perfectly one into another, filling all the voids in contact. Please depict the sprites both by themselves and connected (can be in the preview or description if you want).
Example:
Canvas Size - Max 64x64px per sprite.
Colours - Max. 20
Transparency -Needed.
Animation - No.
The Johto Redrawn collaborative project is a pixel art re-imagining of the Johto region, from the Pokémon Gold/Silver/Crystal games, released between 1997 and 2001 on Gameboy and Gameboy Color.
The goal of the project was to redraw the entire Johto region in the contirbutors' own sprite styles, not unlike a reanimation collab.
It was started and coordinated by pixel artists audrey, Dewdneym, Foofarawr and PJ user Zaebucca!
The project has now reached a close, so you can look at the whole map on its dedicated website:
http://retroredrawn.com/johto/
Don't forget to comment on the pieces you like!
Not only does a comment have the potential to make the artist's day, if you post a lot you'll win one of the fancy new trophies
And February's most favourited award goes to:
Wolfenoctis
Create an animation of something rotating around its own axis! Any axis is allowed, as long as your animation has at least 2 unique positions that can't be made by flipping or rotating the canvas.
Bonus challenge: Use an odd number of frames.
Canvas Size - Max 64x64.
Colours - Max. 20:
Transparency - Optional.
Animation - Yes, required.
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