Game Editor is an open source 2D game creator that allows you to develop games for a wide variety of operating systems and mobile devices. Naturally, due to the program's open source nature, you have the ability to view and alter its source code.
You can find out more at Game Editor's home page.
Take the opportunity to see your pixel art on 25x14 large DIY red LED matrix controlled through its maker's web interface.
PictureWars, the ultimate link between tactical role play and pixel art.
If you've ever dreamed of pitting your very own pixel art army against other spriters; taking part in huge pixel battles involving magic, technology and forces from every age and location, then PictureWars is your chance to fulfill this dream.
Create your own armies and maps and submit them for critique and fun, then initiate matches against other members in order to put your most evil strategies into practice.
Joe from Effect Games shows us how to recreate the classic palette color cycling using HTML5 canvas tag and JavaScript. The source code is available, along with great online examples using art by legendary LucasArts artist Mark Ferrari. It's amazing and beautiful what a great artist can accomplish with the technique.
I'm sure this will interest pixel artists and developers alike. :)
Time for another pixel what you see challenge. This time, based on Galt's art (age 2). Interpret what you see in the image below.
Inspiration links - Natalie's Drawing - Pearl's Story - Drawer Geeks!
Canvas Size - Exactly 240 x 175 (either horizontal or vertical).
Colors - Unrestricted.
Transparency - No.
Animation - No.
The challenge thread will have all the challenge updates. The thread is also a great place to post your WIPs.
IcoFX is an image editor primarily designed for icon creation, extraction and editing. It supports png, gif and bmp file formats. One of the best features for pixel pushing is the hue shifting, trans BG options and the ability to zoom in up to 10,000% (for comparison, Photoshop can only zoom to a maximum of 3200%). Unfortunately though, it only has a maximum canvas size of 256 x 256.
The program is compatible with Windows XP, Windows Vista, Windows 7; to download and/or read further about the program click here.
Originally sent in as a link by avo, but it's worth sharing on the front page too :)
Sometimes you must pixel, but you are away from home. This online toy is perfect for those times. If you want you can save/upload your creation to the site's own gallery. You can find the PixelToy here.
The RetroN 3 gaming system is compatible with NES, SNES and Sega Genesis cartridges. It comes with six controller ports - 2 for each of the previously mentioned consoles, so you can use your original controllers from your chosen system. Or if you like, it also comes packed in with two wireless controllers of its own. It's available now for $69.99 USD in either red or black (which actually looks more grey than black...).
Ordering information can be found here.
This week marks 15 years since the Japanese release of the Virtual Boy, Nintendo's first foray into stereoscopic 3D handhelds. Therefore, we want to see what you can create using the Virtual Boy restrictions shown below; can you make a red-tinted masterpiece mock-up for this ill-fated system?
Remember: As it is a big canvas, you may want to consider breaking the image up into tiles.
Also, here's a nice example by Scruffs of a VB mock-up, if you need some inspiration.
Canvas Size - Exactly 384 (width) x 224 (height).
Colours - Exactly 4. Use only the colours from this palette:
plese make sure you are using the exact colours shown above.
Transparency -No.
Animation - Optional.
Voxels meet Extreme sports. A videogame invasion has hit Mt Hood and High Cascade! Check out Scott Stevens, Micah Hollinger, Chris Beresford, Tim Eddy, Ben Bogart, and Casey Wrightsman as they live life like it's one big game. Check it out here.
The following pixel artists produced Pixel Joint's top rated pixel art for June 2010. Many thanks go out to this month's top pixel artists and all the members who took time to rate.
All we want this week is for you to show us what you can make with two frames of animation - nothing more, nothing less.
Canvas Size - Max 256 x 256.
Colours - Max 16.
Transparency - Optional.
Animation - Required. Exactly 2 frames.
The challenge thread will have all the challenge updates. The thread is also a great place to post your WIPs.
It has been announced that Paul Robertson (Probertson) will be in charge of the (pixel) art for the new beat ‘em up game based on the upcoming Scott Pilgrim movie and related graphic novel series.
The game will be released for the Playstation Network on August 10 and for Xbox Live Arcade at an as-of-yet unspecified date. Don’t forget to check out the game's trailer and extra gameplay footage. Also, you can also find the trailer for the accompanying movie here; for everything else Scott Pilgrim related, feel free to click here.
Thanks to Mis-BUG, James McCarter and [thUg] for the heads up on this article.
Show a helpless male (human) character that needs rescuing from a perilous situation. This could be anything from a prince being held captive in a castle to your uncle having a flat tire on a freeway.
Disclaimer: Before anyone cries foul, I just want to point out that this challenge is in no way intended to be sexist or discriminatory; the purpose here is to provide a new spin on a well-worn trope (that is, of course, the familiar 'damsel in distress' scenario).
Canvas Size - Max 180 (width) x 160 (height).
Colours - Max 30.
Transparency - Optional.
Animation - Optional.
The Pixel Casting Machine can be reconfigured by hand to create an infinite variety of pixelated ceramic vessels. The mold works like a regular slip-cast mold; the blocks are made of plaster to absorb water from the ceramic. After some time, the remaining liquid is poured out, leaving a hollow vessel.
Read the article here or check it out on the author's website.
Public beta is now open for the Facebook game, Lucky Train. The art was done by Indigo, Monsoon2D, and Nvision.
Feel free to play it to your hearts content. Keep in mind though, that as the game is still in beta, it is subject for a lot of change; give suggestions, feedback, bug-reports, etc... to the Lucky Train fan page.
Play the game here.
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