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slym @ 2/27/2023 15:17 commented on Forest level mockup

LOVE



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slym @ 2/24/2023 13:05 commented on Fireplace

The animation in the bricks behind the flame reallllly sell the atmosphere. This is lovely!



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slym @ 2/24/2023 13:04 commented on clouds

Obsessed with your style - amazing work! Living for all the hazy atmosphere and wispy clouds :)



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slym @ 2/24/2023 13:03 commented on witch's cabin

So cozy :)



 
slym @ 2/7/2023 10:44 commented on Big Bird

Mathias out here on that ratings GRIND 



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slym @ 1/12/2023 10:01 commented on The Royal Pardon (collaboration)

Utter insanity. What a commitment to make something of this scale!



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slym @ 1/12/2023 09:58 commented on Avjan

Love this! 



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slym @ 1/11/2023 08:00 commented on Rapid Produce Dating Simulator

Theoden - My parents met at Spectrum Holobyte, I don't know exactly which games my mom worked on there, but my Dad has a Moby games profile with a solid ammount of the titles he worked on listed!



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slym @ 1/10/2023 22:33 commented on Rapid Produce Dating Simulator

Thanks Mathias! And yup - LD is becoming a fun little family tradition for us. My brother did the programming and his wife did the concept art. My other brother and my partner did some of the voiceovers along with a few close friends. Both of our parents were gamedevs (mom was a pixel artist) when we grew up so we were always surrounded by it. We had a lot of laughs making this one :)



 



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slym @ 1/10/2023 17:02 commented on Rooms

Those screens on the bottom are next level. Incredible work 



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slym @ 2/17/2021 12:11 commented on Metroid - Samus

Falls more under a WIP lens to me than a dirty tools lens. There's so much to be done here to bring it to being pixel art, I don't imagine many experienced pixel artists looking at this piece and calling it pixel art. 

Every time a piece like this is encountered, I think we fail to recognize that what separates this from pixel art is not the use of "dirty" tools, but rather the lack of refining the result of using the tools. The cleaning work done here is more true pixel art than some pieces accepted in the past. Regardless, too much of the piece itself is generated.

Anyway, I can't help but think of moments like this where we have a piece with much more manual precision, and lost an artist that could have been a wonderful part of the community. I have no doubt that Gravista could be another artist one day that we don't want to miss out on. I guess it is 2021 now.



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slym @ 4/26/2020 08:35 commented on 1 Screen Platformer

These explosions <3



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slym @ 4/9/2020 09:13 commented on Trees

The atmosphere here is incredible! Fantastic cloud work - definitely a piece I'll be studying. The far back top left tree is superb, loving the definition in it's silhouette and form. Very excited to see what you create in the future :) 



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slym @ 5/8/2019 06:14 commented on Mockups

Unbelievably good <3



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slym @ 4/9/2019 10:28 commented on Pacific Grove | Slym Pixels

Well this completely melted my soul <3

In the early days of my time on PJ, your work was a big source of inspiration for me. I remember seeing this piece and wishing that one day I'd be able to make foliage as diverse and full of character. Funny enough this piece was unintentionally inspired by those tiles, and now that I look at it I can see where the influence came from. These tiles were a further step in defining my direction, abandoning AA much more frequently, and further pushing textural directions.

I always appreciated the crunchy nature of this piece, and the dirt here influenced my dirt coloring and textures moving forward.

Of course when you broke the pixel art internet with these tiles, I wanted to push my work much farther. The fluidity of them and the simplicity of the shapes and texture was so clean and perfect. From that point on I challenged myself to simplify my textures, and show light and depth in my work in a new way.

In a lot of ways I owe many stylistic elements to being inspired by your work, and it fills my heart to see such a thoughtful combination of both of our work into one piece. I'd be lying if I didn't say this caused my to tear up just a little, thank you so much. Thank you for being a part of what makes our little pixel world so incredibly special.



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slym @ 4/9/2019 10:12 commented on Its not our Earth anymore

obsessed with everything about this 



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slym @ 2/28/2019 06:41 commented on Elk's Tale of Enki Titlescreen

Those mountains are giving me life <3 



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slym @ 2/20/2019 20:12 commented on Lunark

Thank you so much for the kind words! I honestly haven't thought about how clean 45s and simple cluster patterns tend to avoid unecessary AA. But now that you point it out, I have a lot to think about! 

Chasm was where my style first began to come together, so I'm happy to hear it's evolved since then :)

(thanks for the tip on my broken linkage)



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slym @ 2/16/2019 08:46 commented on Coreto

Sweet god 



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slym @ 1/21/2019 16:36 commented on SS Swamp

YES GOOD



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slym @ 8/23/2018 08:13 commented on Seals of Fence 2.0

Yesssss I love this <3



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slym @ 8/19/2018 23:10 commented on Heckland OST Album Cover

This is razor sharp and I'm absolutely loving it <3



 
slym @ 8/16/2018 10:50 commented on Big Bird

@Adarias pretty much summed up my own experience as well. At times I feel a little bit of guilt for not leaving more feedback while I wasn't posting art to support the community / new "generation" of younger or newer pixel artists coming to the site. 

I think a lot of us either were too busy with freelancing or went down different paths. I imagine  the boom of pixel art's popularity in the indie scene had a big impact on this.



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slym @ 8/16/2018 10:45 commented on Dungeon Crawler Animated

The way you made the lighting feel like it's flickering is genious. Really great work here =)



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slym @ 7/20/2018 15:49 commented on Lonely Carrot

Cute clusters <3