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ConnyNordlund @ 7/31/2018 03:48 commented on Magic

Thanks guys :)



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ConnyNordlund @ 8/20/2017 04:20 commented on Ember Storm

Fabulous work!

Really liking your gallery overall, too!



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ConnyNordlund @ 8/20/2017 04:19 commented on Won't Survive

Ty, ty! :)



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ConnyNordlund @ 8/20/2017 04:17 commented on Won't Survive

Thank you :D



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ConnyNordlund @ 7/29/2017 16:02 commented on Potato Gnome 2

Well.

Alright then.

I'm into this.



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ConnyNordlund @ 7/3/2017 14:21 commented on At Tomic's Petting-Zoo

Interesting shape language



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ConnyNordlund @ 7/3/2017 04:44 commented on Incommunicado

I will never understand this pureist mindset..

I think this is really cool and the rendering is refreshing. It's still hand placed pixel work and serves the piece. I think people get their marbles rumbled because it looks different and therefore it must be something "shady" going on.

People like rutine, I guess. As soon as anyone goes outside of that, some will feel awkward about it.

All that rambling out of the way; I think this is a very strong piece. The grit really works with the mood and the posture of the character really sells the setting.

The donkey looks a little bit goofy, though. Maybe it's because donkeys are generally depicted as silly and dumb? And having it look evil and stuff kinda makes it even more goofy. 

I hope you continue to explore this. I feel it has some kind of van gogh touch to it, stary night to name an example. I think the grit can be pushed in that sort of flow, leading the eye, to create an even stronger composition.

Keep up the great work, and again - I appreciate you pushing the boundries.



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ConnyNordlund @ 7/2/2017 18:09 commented on Thomas Dies

Thank you!!



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ConnyNordlund @ 6/22/2017 15:18 commented on Bai Bai

Thank you :D 



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ConnyNordlund @ 6/17/2017 14:16 commented on Gunie

really liking your characters 



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ConnyNordlund @ 6/17/2017 14:12 commented on Pixadome

Oh that's too bad. Anyhow, fixed it!



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ConnyNordlund @ 6/16/2017 06:47 commented on Pixadome

Dang. Been awaiting approval since yesterday. We need more mods.



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ConnyNordlund @ 11/26/2015 23:57 commented on Dashbot Mockup

Yeah. It was a GUI assignment given to our class by King and I ended up designing a runner.



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ConnyNordlund @ 11/26/2015 00:28 commented on Creeper Explosion

Thanks :)



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ConnyNordlund @ 11/26/2015 00:27 commented on Creeper Explosion

Woooo, thanks :D



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ConnyNordlund @ 11/26/2015 00:26 commented on Dashbot Loading

Thanks :)



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ConnyNordlund @ 2/21/2015 08:31 commented on Indie Games

It's CaveStory.



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ConnyNordlund @ 3/7/2014 08:04 commented on Irkalla Campfire

Really loving the different pixel sizes. Makes it look really cool.



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ConnyNordlund @ 2/21/2014 12:27 commented on Special Treatment

Looks good qualitywise but you need to work on your anatomy. That ribcage is really warped (not sure if that's intentional, it didn't feel like it was, that's why I point it out) and having all muscles flexed looks a bit stale. Try focusing on what muscles would be more relaxed and which ones would flex more. It's great to study stuff like MMA fighters because they don't flex, they are in motion.

In overall it's a nice piece, man.



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ConnyNordlund @ 2/18/2014 05:37 commented on smb 1-1

This is really good but the way the blocks in the background are placed in perspective makes it feel a bit awkward. Since you have those foreground elements in a different perspective. 



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ConnyNordlund @ 12/23/2013 04:06 commented on Ross vs Danny

 Already seen this but it's just as good now :)



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ConnyNordlund @ 9/13/2013 11:36 commented on Baby Gorilla

Very simple, but such a strong design!



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ConnyNordlund @ 9/13/2013 11:35 commented on Rick

 Also, it isn't the speed that's the problem really. It can be that quick, it's the anticipation it's lacking.



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ConnyNordlund @ 9/13/2013 11:34 commented on Rick

 Very nice detail and  really nice drawings. The punch needs some anticipation. You know, he kinda needs to "load" that punch before shooting the fist forward. It gives it more force and makes it more believeable.

 

This all depends though, if this was specifically for a game, you could do without anticipation (in most cases). 

 

Really nice work tho!



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ConnyNordlund @ 9/13/2013 11:32 commented on Two Players, Two Ways Out, One Solution

 I'd suggest you start looking into reference and anatomy of stuff. It'll help you much. Even tho pixel art is simplified, it still need that underlaying knowledge. For an example, those wings look really blobby and if you understood the underlaying anatomy you could make something more convincing. You could at least look up some reference to see how wings look. You might think you know how things look but most of the time we don't have that information correctly stored in our brains.

 

Same goes for creature creation. The more you know about our creatures on our planet and how they work, and so on. The better your own creatures will look. 

 

Cheers!