Splurge @ 2/19/2015 18:56 commented on Love found in Death

Sounds like something molecules said of atoms, somewhere along the way of evolution.



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Splurge @ 2/10/2015 10:13 commented on escape

Succulent.



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Splurge @ 2/10/2015 09:59 commented on Viper walk, 45' towards.

Thankyous!



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Splurge @ 2/8/2015 05:07 commented on Octoad and Friends

Fantastic concepts, great coherency. Theme established.



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Splurge @ 2/7/2015 00:57 commented on Agnes

Thank you. A bit dark and windy at the moment, but under the cover of winter there is a bubbly personality, waiting for spring,



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Splurge @ 2/5/2015 20:38 commented on A world of robot

I would call this flawless, if not for the larger creature's slight sense of detachment to its footing. The two creatures connect beautifully, but for me, the big one doesn't connect well with the cliff. The piece is far beyond my talents, so maybe I shouldn't mention it, but the above is what keeping my rating down a notch. Seems so great a creature should collect a larger pinpoint shadow, or the like.



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Splurge @ 2/5/2015 20:30 commented on Vlad

Would look at home in Machinarium.



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Splurge @ 2/5/2015 20:25 commented on Scuttle

An octopus graveyard? Totally free of the "studio lighting" that wrecks havoc on some otherwise masterful outdoors pixel art. Oh, and my first sighting of a... sea pixie?



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Splurge @ 2/5/2015 20:22 commented on M0-A1

XCOM Easter Enemy? :-)



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Splurge @ 2/4/2015 23:31 commented on Waiting

Reads like a Stanley Parable tribute. Before Stanley Parable was made! Perfect sense of opression.



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Splurge @ 2/3/2015 23:52 commented on Wrestler sprite

Haggar built a robot?



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Splurge @ 2/3/2015 23:39 commented on Night Shop

Spend, spend, spend!



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Splurge @ 2/3/2015 23:37 commented on Mockup Land

Nice atmosphere.



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Splurge @ 2/3/2015 23:23 commented on Agnes

Is she single?



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Splurge @ 1/29/2015 15:13 commented on Dignity

In my experience, and even after you've been taught how to do it "right", half of animation, and often the most lively pieces, are "technique unchecked", ad hoc, wildstyling. trial and error - goofing around with patientce to find out if you have the knack.



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Splurge @ 1/28/2015 17:48 commented on Big-Footed Migration

Fresh from the hair dresser.



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Splurge @ 1/28/2015 17:44 commented on The Deep

"TENDRILS". Could be the next Jaws.



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Splurge @ 1/28/2015 17:36 commented on Ferret

Good pixel to have a staring contest with. I keep expecting it to blink its eyes.



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Splurge @ 1/28/2015 17:34 commented on Fool ish dragon! Smoking kills!

Best scales ever.



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Splurge @ 1/27/2015 19:05 commented on Perspective Landscape Scroll

Dig the oldschool vibe of these.



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Splurge @ 1/26/2015 15:38 commented on Tank Balado

Outrageously colorful.



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Splurge @ 1/26/2015 15:30 commented on Whip it

Love this toon.



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Splurge @ 1/24/2015 18:18 commented on Viper walk

The idea was that it makes him look like he's moving faster. Most creatures in Doom only have a few frames of animation, and doesn't have many transitions. Your mod is smoother. Might be better - haven't tested it ingame yet. The diagonal, away and sideways animations for the creature are actually animated more like the way you've modded it, but I've so far preferred the sudden left-right swaps when viewing the creature from the front. He should be a fast mover by the time his functionality is done - popping fireballs and exploding like a barrel on expiration. Thanks for the new perspective - I might just end up using your mod as a base if it makes him look more coherent.

EDIT: You were on the money Hapiel - once I had the creature in-game, I realised I had to redo the frames. I ended up shifting the tail movements one more frame over, comparing to how you did it.



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Splurge @ 1/20/2015 11:06 commented on Surface Hell Background

Seemingly simple yet very effective. Picking up some lighting techniques, thank you.



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Splurge @ 1/19/2015 06:21 commented on Father Brain

Nice sense of perspective on this bot - positively eyepopping. Must be a strong plexiglass-composite though - to carry the weight of that arm? ;-)