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LanderSolon @ 9/13/2018 13:48 commented on Turf house interior

Thanks for the links. Good luck with the project. Black Dram looks great too btw.



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LanderSolon @ 8/30/2018 03:37 commented on Turf house interior

I would live there  Does your game have a webpage?



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LanderSolon @ 9/1/2017 10:58 commented on Godzirra!!!

Gojira!!!!!!! 



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LanderSolon @ 8/27/2016 08:58 commented on Battlements in the Glade

The style is great. Is this for a game dev project?



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LanderSolon @ 8/7/2016 08:43 commented on DOOMSLAYER

Badass Thu.



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LanderSolon @ 7/24/2016 19:48 commented on Grassland Disagreement

Are the characters in this game miniature?



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LanderSolon @ 7/22/2016 18:25 commented on Eagle Island BGs

The middle background is really immersive 



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LanderSolon @ 7/22/2016 18:24 commented on ...

The meat-cube is especially fun 



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LanderSolon @ 7/12/2016 21:41 commented on Alice

dat blink do



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LanderSolon @ 7/12/2016 21:38 commented on The IT Crowd

That line was echoing in brain all day for some reason.



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LanderSolon @ 6/29/2016 07:16 commented on Torch Animation

Thanks!



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LanderSolon @ 6/27/2016 09:03 commented on Spriteverse: Cyberkids

Rusty the boy robot! 

(Also maybe lay this out vertically for visibility using the pixeljoint zoom tool)



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LanderSolon @ 6/27/2016 08:51 commented on Golgo 13

Very nice eye.



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LanderSolon @ 6/25/2016 09:25 commented on Old and New Walking Cycle

Also, is the character wounded? the gait looks injured when on those dainty (not heavy or clunky) feet.



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LanderSolon @ 6/25/2016 09:24 commented on Old and New Walking Cycle

I like what you have here. 

more tips about changing "new" to read as a man:

1. thicken the narrow waist, especially that dent in one of the frames.

2. Change the jaw protusion and eye style to look more sunken-eyed and square. although men and women can both have square and round heads and sunken or big eyes, this particular combination can be a bit difficult on pixel art.



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LanderSolon @ 6/1/2016 14:31 commented on Now it's animated!!

Allllll right 



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LanderSolon @ 6/1/2016 14:29 commented on Into The Rift - Evasive Manuevers

Integral as in is meaningful to the gameplay, rather than a more superficial mode of spatial unlocking.



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LanderSolon @ 5/28/2016 20:02 commented on Into The Rift - Evasive Manuevers

It looks fun, but will the metroidvania be integral?



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LanderSolon @ 5/17/2016 07:32 commented on Undressed

The not-always-perky heresy on the witch is nice.



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LanderSolon @ 5/17/2016 07:19 commented on Darkshire

It's working rather well, but given the pretty large color count and the way light/shadows fall on surfaces, was this created using transparenies/brushes? (Pixeljoint is more about "pure" pixel art that doesn't use these media.)



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LanderSolon @ 5/17/2016 07:09 commented on Zero Mission Style Super Metroid Suit

I agree. I'd like to see a full animation of this 



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LanderSolon @ 5/16/2016 14:12 commented on Practice Portrait

hmmmm... 



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LanderSolon @ 5/16/2016 14:09 commented on Fragile(Yes)

Very good album. this makes me want to pixel Tales from Topographic Oceans.



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LanderSolon @ 4/27/2016 06:36 commented on Say no to booze

"For a project long dead" - did you do concept work for Machinarium?



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LanderSolon @ 4/24/2016 13:25 commented on Zoosouls

No problem, sorry for hitting a nerve. good luck with the unfolding!