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Holmik @ 2/9/2021 04:38 commented on Cossak idle animation

Thanks) Hope someday i'll find time and back to this project



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Holmik @ 2/9/2021 04:36 commented on Gemino [Blasphemous]

Thanks, Gravista! Btw, soon there will be new DLC release, and it's a good reason to try game)



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Holmik @ 2/8/2021 07:41 commented on Atlas

I very much doubt that this book contains even a grain of useful knowledge. But it's nice for his self-esteem i suppose)



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Holmik @ 2/7/2021 00:32 commented on Atlas

Thanks, CELS)



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Holmik @ 1/20/2020 03:31 commented on Cossak idle animation

Дякую, бро



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Holmik @ 1/17/2020 04:54 commented on Cossak idle animation

I fixed it for redesigned chaacter



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Holmik @ 1/14/2020 12:39 commented on Cossak idle animation

Tanks guys) 



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Holmik @ 1/13/2020 16:57 commented on SOTN - NES Grand Entrance

ok now i have a dream to play it someday)



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Holmik @ 1/13/2020 13:49 commented on Gemino [Blasphemous]

I'm not sure. After release i'm playing only switch version i didn't faced this issue in it. I either don't remember this bug in pre-release builds, hope it's fixed now in PC version



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Holmik @ 1/13/2020 03:12 commented on Gemino [Blasphemous]

Thanks, elend. This subtle stuff takes most time, but in game's style without it big characters would be too static or to breachy, so i'm happy that you think it was worth it)



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Holmik @ 1/13/2020 02:02 commented on Moonlight child [Blasphemous]

Thanks! Hope you'll like new future characters)



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Holmik @ 1/13/2020 01:46 commented on Cossak idle animation

Thanks) Hope, new version is much better)



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Holmik @ 1/11/2020 18:32 commented on Gemino [Blasphemous]

Nothing unfair, just brutal. When you understand, how to fight against nuns, it's not a big deal to kill them. If you don't rush in room with seinging scythes, you can walk throught it without troubles. In update this room was changed and it become much more easier, which is sad for me.



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Holmik @ 1/11/2020 14:15 commented on Gemino [Blasphemous]

Hope you liked it. DLC is on the way) 



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Holmik @ 1/9/2020 04:37 commented on Blasphmous menu screen

Glad you liked it) In DLC's will be lot of new cool stuff and characters)



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Holmik @ 1/8/2020 10:54 commented on Blasphmous menu screen

KnuckleCrackle, he-he )



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Holmik @ 1/8/2020 10:53 commented on Blasphmous menu screen

Ganbaru-man, thanks) Animation for menu is sedentary, Penitent One is almost still, so light and shadow were only things i could use to add bit more "life" in animation



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Holmik @ 1/8/2020 10:45 commented on Blasphmous menu screen

Dokitsu, thanks) Character designed by Enrique Cabeza and Juan Miguel Lopez. It was inspired by Seville's catholic traditions and roman helmet's beaver



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Holmik @ 1/8/2020 07:07 commented on Blasphmous menu screen

Не главным. Артлидом (а также сценаристом и в общем визионером) у нас Энрике Кабеза, остальные все равны, просто у каждого более-менее своя стезя. Я катсцены делал, боссов (не всех), крупных NPC, ну и остальное по остаточному принципу. 



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Holmik @ 1/8/2020 04:26 commented on Blasphmous menu screen

Thanks)



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Holmik @ 9/24/2018 01:35 commented on spider

Красота)



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Holmik @ 7/19/2018 12:59 commented on Dust

Direct to my desktop ) 



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Holmik @ 6/28/2018 13:37 commented on Nude fencer battle animations

@Romson, hehe looks like i accidentally cut it off) 



 
Holmik @ 6/5/2018 01:11 commented on Avatar

This game is awesome. Art, fighting system, story, dialogues create so cool atmosphere. Great job!



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Holmik @ 6/3/2018 09:58 commented on Nude fencer battle animations

Simple) draft-lineart-solid colors - extra colors - inbetweens - penis  time )