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Holmik @ 2/1/2022 06:14 commented on Toptygin [Chukovisha]

thanks, @Captaingerbear)
 



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Holmik @ 1/19/2022 14:06 commented on Toptygin [Chukovisha]

oh now i get it. Thanks)



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Holmik @ 1/19/2022 12:48 commented on Toptygin [Chukovisha]

i'm not sure about in-game palette yet, but for gifs can allow myself some dark trash)



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Holmik @ 1/19/2022 12:47 commented on Toptygin [Chukovisha]

thanks, but i didn't use 3d (if i understand you correctly about 3d animation)


 



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Holmik @ 1/11/2022 23:26 commented on Toptygin [Chukovisha]

thanks, @SuperPanda)



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Holmik @ 1/11/2022 23:26 commented on Toptygin [Chukovisha]

@vrine, maybe  fur, fat and steam allows make motionless moments not so motionless)



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Holmik @ 1/11/2022 05:22 commented on Toptygin [Chukovisha]

in game they will interact with locations, so i deside small terrain animation will be appropriate here



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Holmik @ 2/9/2021 04:38 commented on Cossak idle animation

Thanks) Hope someday i'll find time and back to this project



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Holmik @ 2/9/2021 04:36 commented on Gemino [Blasphemous]

Thanks, Gravista! Btw, soon there will be new DLC release, and it's a good reason to try game)



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Holmik @ 2/8/2021 07:41 commented on Atlas

I very much doubt that this book contains even a grain of useful knowledge. But it's nice for his self-esteem i suppose)



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Holmik @ 2/7/2021 00:32 commented on Atlas

Thanks, CELS)



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Holmik @ 1/20/2020 03:31 commented on Cossak idle animation

Дякую, бро



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Holmik @ 1/17/2020 04:54 commented on Cossak idle animation

I fixed it for redesigned chaacter



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Holmik @ 1/14/2020 12:39 commented on Cossak idle animation

Tanks guys) 



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Holmik @ 1/13/2020 16:57 commented on SOTN - NES Grand Entrance

ok now i have a dream to play it someday)



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Holmik @ 1/13/2020 13:49 commented on Gemino [Blasphemous]

I'm not sure. After release i'm playing only switch version i didn't faced this issue in it. I either don't remember this bug in pre-release builds, hope it's fixed now in PC version



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Holmik @ 1/13/2020 03:12 commented on Gemino [Blasphemous]

Thanks, elend. This subtle stuff takes most time, but in game's style without it big characters would be too static or to breachy, so i'm happy that you think it was worth it)



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Holmik @ 1/13/2020 02:02 commented on Moonlight child [Blasphemous]

Thanks! Hope you'll like new future characters)



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Holmik @ 1/13/2020 01:46 commented on Cossak idle animation

Thanks) Hope, new version is much better)



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Holmik @ 1/11/2020 18:32 commented on Gemino [Blasphemous]

Nothing unfair, just brutal. When you understand, how to fight against nuns, it's not a big deal to kill them. If you don't rush in room with seinging scythes, you can walk throught it without troubles. In update this room was changed and it become much more easier, which is sad for me.



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Holmik @ 1/11/2020 14:15 commented on Gemino [Blasphemous]

Hope you liked it. DLC is on the way) 



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Holmik @ 1/9/2020 04:37 commented on Blasphmous menu screen

Glad you liked it) In DLC's will be lot of new cool stuff and characters)



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Holmik @ 1/8/2020 10:54 commented on Blasphmous menu screen

KnuckleCrackle, he-he )



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Holmik @ 1/8/2020 10:53 commented on Blasphmous menu screen

Ganbaru-man, thanks) Animation for menu is sedentary, Penitent One is almost still, so light and shadow were only things i could use to add bit more "life" in animation



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Holmik @ 1/8/2020 10:45 commented on Blasphmous menu screen

Dokitsu, thanks) Character designed by Enrique Cabeza and Juan Miguel Lopez. It was inspired by Seville's catholic traditions and roman helmet's beaver