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EyeCraft
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Quote EyeCraft Replybullet Topic: More Shmup Sprites :update 3:
    Posted: 30 August 2005 at 10:01pm
I'm back again with more graphics for the game I'm working on. Started working on some enemy sprites! Got 5 enemy designs so far with quite a few more to follow so here's the first of the batch...


interceptor

  
cargo ship (blow this up to get a powerup)

:Update 1:


Attack 'Copter

:Update 2:

Another ship done, this is one of the bigger enemies encountered in the game



Hell-raiser

:Update 3:

Yet another ship done! This is the last of the enemies I'm working on for now. Next I plan to do a backdrop



Carrier

:------------:


And here's a mockup just to see it all in context, and cuz mockups are yummy

C&C is very welcomed and encouraged


Edited by EyeCraft
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Shoba
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Quote Shoba Replybullet Posted: 31 August 2005 at 12:42am
Looks really good. Are you planning to create a game with them, or do you simply play around with those sprites as a mockup?
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EyeCraft
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Quote EyeCraft Replybullet Posted: 31 August 2005 at 12:57am
Yep, a game is being made from it, got a good programmer I'm working with 
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Blueberry_pie
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Quote Blueberry_pie Replybullet Posted: 31 August 2005 at 1:27am
Ooh, this mockup is yummy indeed!
This is looking great so far
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jujucece
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Quote jujucece Replybullet Posted: 31 August 2005 at 1:39am
Very impressive art !!!

Could you tell us more informations on this game ? The name, for what platform(s) it is designed, which language... Can we try it ?
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EyeCraft
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Quote EyeCraft Replybullet Posted: 31 August 2005 at 3:07am
Thank you Blueberry_pie and jujuece

Its being developed with ActiveX in Visual Basic, I *think*. Its for PC (freeware), and the name is still being decided on, for now it is called "Arkon".

When it's at a more playable stage I'm sure we'll release a demo


Edited by EyeCraft
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sedgemonkey
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Quote sedgemonkey Replybullet Posted: 31 August 2005 at 8:17am
Sweet, looks like an ultra-futuristic 1943.  I haven't played many games of this type since that game came out.
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Monstara
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Quote Monstara Replybullet Posted: 31 August 2005 at 9:09am

supreme!

have you seen Xenon Megablast? a really nice schmup. yours is a bit better :D

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Commodore
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Quote Commodore Replybullet Posted: 31 August 2005 at 11:29am
You could add more things in the background. Like planets or so. The usual white dots are kinda boring.
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Rifts
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Quote Rifts Replybullet Posted: 31 August 2005 at 3:35pm
i love the art and colours you have used, i myself am working on a few
sprites for a space shooter so this has been a slight insperation :) i
hope to see the game finished... so i can play it
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EyeCraft
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Quote EyeCraft Replybullet Posted: 31 August 2005 at 9:27pm
Originally posted by sedgemonkey

Sweet, looks like an ultra-futuristic 1943.  I haven't played many games of this type since that game came out.


I still haven't played 1943, seen a couple of screenshots, it looks like some awesome eye-candy, in that respect, thank you!

Originally posted by Monstara

supreme!

have you seen Xenon Megablast? a really nice schmup. yours is a bit better :D


Hmm, nope, I seem to remember hearing Xenon from somewhere though, maybe I've looked it up in my time. It's flattering to hear you say mine's better just from one mockup

Originally posted by Commodore

You could add more things in the background. Like planets or so. The usual white dots are kinda boring.

Yes I agree, I've planned a couple of very massive, very detailed backdrops that I'll begin working on after I've completed the most pressing graphics that the programmer is requesting.

Originally posted by Rifts

i love the art and colours you have used, i myself am working on a few
sprites for a space shooter so this has been a slight insperation :) i
hope to see the game finished... so i can play it

I hope it gets finished so you can play it too . I'm very pleased I could inspire you.

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Citizen_Insane
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Quote Citizen_Insane Replybullet Posted: 31 August 2005 at 11:54pm

yeah I always wanted to make a shmup.. maybe I'll play around in mmf and make my own.  it won't be as high quality as this one, though, haha

 

but you haven't played 1943?  man.. that's old school stuff.

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mikembley
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Quote mikembley Replybullet Posted: 03 September 2005 at 6:29am
Originally posted by EyeCraft



  


This one reminds me of a ship from Half life 2
I love the sprite's , Very smooth.
Perhap's a game demo or somethin' ?
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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 03 September 2005 at 6:56am
Looking good!I hope it has a low resolution like 640X480! That way the art is  bit bigger and people can appreciate your color range!
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Zlothien483
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Quote Zlothien483 Replybullet Posted: 03 September 2005 at 2:03pm

Damn it man, thats very good stuff you got there!!! o_o

I love, LOVE the floating metalic pieces. Actually, everything is lovely!

 

Thumbs for the project!

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EyeCraft
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Quote EyeCraft Replybullet Posted: 04 September 2005 at 6:48am
Originally posted by mikembley

Originally posted by EyeCraft



  


This one reminds me of a ship from Half life 2
I love the sprite's , Very smooth.
Perhap's a game demo or somethin' ?

Read above, demo sometime within the future

Originally posted by Pixel_Outlaw

Looking good!I hope it has a low resolution like 640X480! That way the art is  bit bigger and people can appreciate your color range!

Thanks. The game is actually 320x240, goin REALLY old skool, welcome to DOS days, hehehe

Originally posted by Zlothien483

Damn it man, thats very good stuff you got there!!! o_o

I love, LOVE the floating metalic pieces. Actually, everything is lovely!

 

Thumbs for the project!


Thank you
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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 04 September 2005 at 6:52pm
What language are you going to use? DO NOT ANTIOALIAS LIKE THAT FLASH CRAP. It would ruin your effort. People who use flash blur the hell out of bad sprites in hopes that crap on crap makes things look better. Just because you squint and see less doesn't mean ugly images look better. Thanks for giving me white space for a mini rant!
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Citizen_Insane
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Quote Citizen_Insane Replybullet Posted: 04 September 2005 at 11:37pm

oh man.. the hell-raiser is by far my favorite so far..

 

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Vidd
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Quote Vidd Replybullet Posted: 05 September 2005 at 9:15am
Originally posted by Pixel_Outlaw

What language are you going to use? DO NOT ANTIOALIAS LIKE THAT FLASH CRAP. It would ruin your effort. People who use flash blur the hell out of bad sprites in hopes that crap on crap makes things look better. Just because you squint and see less doesn't mean ugly images look better. Thanks for giving me white space for a mini rant!


...You can turn off the "flash blur" as you call it.
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Rifts
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Quote Rifts Replybullet Posted: 05 September 2005 at 9:33am
lol yeh u just go onto preffs and turn the quality 2 the lowest. thats how
i do it ne ways
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EyeCraft
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Quote EyeCraft Replybullet Posted: 05 September 2005 at 4:01pm
Originally posted by Pixel_Outlaw

What language are you going to use? DO NOT ANTIOALIAS LIKE THAT FLASH CRAP. It would ruin your effort. People who use flash blur the hell out of bad sprites in hopes that crap on crap makes things look better. Just because you squint and see less doesn't mean ugly images look better. Thanks for giving me white space for a mini rant!

It's using ActiveX in Visual Basic or something like that. No effects are applied to the graphics besides some possible palette swapping.

Originally posted by Citizen_Insane

oh man.. the hell-raiser is by far my favorite so far..

Glad you like . I've just about finished animating it opening its hatches and releasing big-arse mines.
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Wannahlakujuu
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Quote Wannahlakujuu Replybullet Posted: 05 September 2005 at 5:03pm
Wow, something I just noticed, this has awesome selout. It doesn't glow like when I tried it, great job
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randomblink
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Quote randomblink Replybullet Posted: 07 September 2005 at 7:17am
Very sweet demo... I like the ships... Very sweet...
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I am me... no! Really!
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EyeCraft
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Quote EyeCraft Replybullet Posted: 09 September 2005 at 1:57am
Originally posted by Wannahlakujuu

Wow, something I just noticed, this has awesome selout. It doesn't glow like when I tried it, great job


Thanks. Yeh this project has been great practice for selout, it's a tricky thing to do.
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initial_reality
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Quote initial_reality Replybullet Posted: 09 September 2005 at 11:58am
Your art looks very professional! The mockup is so pleasent to look at :D But I think the final boss should be at least two screens wide :)
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EyeCraft
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Quote EyeCraft Replybullet Posted: 09 September 2005 at 7:02pm
Originally posted by initial_reality

Your art looks very professional! The mockup is so pleasent to look at :D But I think the final boss should be at least two screens wide :)

Thank you . Lol actually the level 1 boss alone is about that big. The final boss is...probably 1 screen size. It's not the size that matters, it how much of a pain in the arse they are
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