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Author | Message |
NinjaHamster
Seaman ![]() Joined: 27 March 2005 Location: Finland Online Status: Offline Posts: 15 |
![]() ![]() ![]() Posted: 11 August 2005 at 1:11pm |
Soo... I decided to make a platform-shootergame, and started to do
the most important thing (or at least funniest) first: graphics.
There's the main character: Idle: ![]() Crouching with sniper rifle (yeah, the rifle is goinq over the canvas, but it doesn't matter now): ![]() EDIT: A "little" edit to the test screen... ![]() The mountains on the background are unfinished (as you can see...)... And the ground tiles are also unfinished... I have done a new walking animation, will post it today... Edited by NinjaHamster |
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Armed n' dangerous...
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Xion Night
Midshipman ![]() ![]() Joined: 10 July 2005 Location: United States Online Status: Offline Posts: 67 |
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Not bad, not bad at all...
But that walk... His feet are freaking me out. It's more like a spiraly rotation than a "one foot in front of the other" kinda thing. Make the closer foot/leg a bit brighter or the further one a bit darker. Not only that, but I had to look really hard before I realised he wasn't shuffling. Those things aside, the actual mockup isn't too shabby. I like it. ...[end transmission] |
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Vidd
Commander ![]() ![]() Joined: 06 July 2005 Online Status: Offline Posts: 131 |
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The first animation is fine.
The second is hard to judge because without the arm movement it looks very stiff. How come he turns away from the screen, back to the neutral position but not towards it. The last animation seems a bit jerky but it could be due to the speed. Overall they're nice (a little dark imo though) but the mock-up looks very bland. I like the LCD numbers but the green grid's a bit boring. The blending of terrain is really rough, if you're not going to devote a colour to it why not dither it correctly? The ground looks terrible when it's on that scale, there's a huge block of flat colour; the first bit looks very nice and well blended but after that it's just that one colour. |
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Wannahlakujuu
Commander ![]() ![]() Joined: 02 April 2005 Online Status: Offline Posts: 205 |
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wow, like xion said, it looks like his legs are twisting around. everything else looks great, just work on the walking animation
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Commodore
Midshipman ![]() ![]() Joined: 03 March 2005 Online Status: Offline Posts: 66 |
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The interface design is bad IMO.
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1ucas
Commander ![]() ![]() Joined: 27 June 2005 Location: Brazil Online Status: Offline Posts: 174 |
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Oooww my eyes. Why the character and the ground are so dark and the sky and background are blindingly light?
God, no. Change these colors or make it night: ![]() The secret is never use extremes. |
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NinjaHamster
Seaman ![]() Joined: 27 March 2005 Location: Finland Online Status: Offline Posts: 15 |
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Thx, ppl... I'm pretty crappy in animating walkin, I know it. The
background in the test is just a temporary, I'm not goin' to use it in
the game. And the ground tile is WIP, I'm goin' to edit it.
The last "animation" isn't an animation at all, it just shows the positions, that's why it's so slow... But huge thanks from the crits! It helps me to do better graphs for my game... :) Btw, sorry for my bad english, as you can see, I'm from Finland... |
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Armed n' dangerous...
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NinjaHamster
Seaman ![]() Joined: 27 March 2005 Location: Finland Online Status: Offline Posts: 15 |
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I have updated the test screen... It's in the first post... Those bushes are really the first ones I have ever done...
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Armed n' dangerous...
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randomblink
Commander ![]() ![]() Joined: 13 February 2014 Online Status: Offline Posts: 403 |
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Not bad... Good luck on this one... |
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www.randomblink.com
I am me... no! Really! |
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