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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
![]() ![]() ![]() Posted: 20 July 2008 at 8:34am |
Some of you from deviantART may have remembered my plan on a huge townscape depicting a collection of buildings. Anyone with a sharper memory may remember I started December 2003. Well, I've decided to scrap it today and start over. The old Townscape has been chucked into my dA gallery due to dimension issues.
http://themozack.deviantart.com/art/Townscape-unfinished-92237031 The new townscape will focus on depicting a larger variety of facilities, but I'm not too keen disclosing what, the reason being some of them may not be included during planning. I do have a sketch of the town I want to create, but the lack of proper measurements and comparison with isometric projections may affect the size and layout of the town. I can't tell how long it'll take either. This project may drag on as long as the previous one, even more. Anyway, this is the "pilot" block for the new townscape, essentially a testbed for the size, design and styling of all buildings to come. Obviously I haven't even started work on detailing, but that can wait. ![]() Some input from both the old and new townscapes are most welcomed. Edited by The Mozack - 28 November 2009 at 7:48am |
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zi-double
Commander ![]() ![]() Joined: 05 October 2021 Online Status: Offline Posts: 277 |
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look at great ... can't wait to see more, but I suggest to make near to finished one block and than go to the next ... because else will have many unfinished blocks :(
Else your lines always make me glad until I watch them ... About buildings - they have specific taste and I like them very much ! Edited by zi-double - 20 July 2008 at 9:37am |
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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Decided to go ahead completing portions of the roof and ground floor designs (still undecided on the appearance of the buildings to the left). Also included are a prototype car and pedestrians. When this block is done, I can work on improving these sprites. Started compiling the colours used into a palette. 10 colours minus those from the guidelines. C&C is still welcomed. |
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Blueberry_pie
Rear Admiral ![]() ![]() Joined: 24 July 2015 Online Status: Offline Posts: 2176 |
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I like it. The curve is very nicely done. I think it would be nice to see the outlines done with dark colours rather than black, though.
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zi-double
Commander ![]() ![]() Joined: 05 October 2021 Online Status: Offline Posts: 277 |
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building in the left can have balcony - I don't care about that, but for me have problem in front part ... will be good building to be in proper circle that is why make circle for bottom and for roof. See blue circles.
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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Originally posted by Blueberry_pie I like it. The curve is very nicely done. I think it would be nice to see the outlines done with dark colours rather than black, though. Duly noted. The issue of colours on outlines can be sorted out after I've completed the general structures. Although I don't see too much wrong with the current outlines, the seeming roofs in particular looks really rough when black lines are used to partition them. Sooner or later, those need to be replaced with those that are of darker red. Right now, I want to keep the colour count down until the buildings are done to avoid the same mistake in the old townscape. Still, I can give dark lines a go if it doesn't end up eating too much of my time. Either that, or an outright replacement of black with single greys between 20/240 to 40/240 brightness. Originally posted by zi-double building in the left can have balcony - I don't care about that, but for me have problem in front part ... will be good building to be in proper circle that is why make circle for bottom and for roof. See blue circles. ![]() I have pictures of such buildings that sport flat facades along curving roads. Seems perfectly fine to me. |
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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Finished up the last unfinished roofing, and worked on minimising the use of black on unnecessary borders. That meant two more new shades of grey and red.
![]() Problem is I'm not sure this satisfies Blueberry's specification of restricting the use of black. I was thinking about replacing black outright with the newly introduced grey; the result would look like this, which looks a bit unusual: ![]() Since I'm about done with the basic structural design, I need some additional input on improvements, since whatever features in this block will be certain to be the standard for the rest of the townscape (for around 6 additional blocks and buildings scattered on the outskirts). |
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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Got back to the picture later August and started up with detailing, including an open drain that I've added early August.
![]() I assume none of y'all have any comments on the outlines' colour, so I've opted not to change it for now. Adding wear and tear on the facades, for example, appear to soften the roughness of its black outlines a tad bit. Edited by The Mozack - 02 September 2008 at 9:40pm |
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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![]() Started again today and got a bit done on the backlots and other minor detailing; the expanse of the shadows from buildings have also been measured. It looks almost ready for final detailing and shading before I can formulate a master plan for the whole townspace, but I'll still have to inspect the entire thing for parts I might have left out; I'll also need to start work on flora. C&C are still welcomed. Edited by The Mozack - 10 October 2008 at 10:24am |
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fawful
Commander ![]() ![]() Joined: 06 July 2023 Online Status: Offline Posts: 122 |
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Very nice,i've looked at it quite a bit and i cant find anything wrong with it,i'l be keeping an eye on this,looks set be an awsome piece.
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Saboteur
Commander ![]() ![]() Joined: 29 January 2018 Online Status: Offline Posts: 888 |
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Very cool, inspires me to try something so grand! Keep on pluggin' :)
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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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![]() Moving on to the roof now, and horizontal lines are being drawn on them to add a tile-like appearance (but that in effect resulted in minor adjustments on the vertical lines themselves). Also, it seems adding disruptions in the roof pattern is sufficient in depicting some degree of wear and tear. Plus, chimneys (2 in 1) were added for six of the buildings, and minor refinements were made on a few buildings (i.e. the balcony of the second building from the right). Once I'm done with these, it's off to final detailing of buildings, colour adjustments and shadows. ![]() The only problem I seem to encounter right now is regarding unconventionally angled roofs of four of the five curved buildings. The horizontal roof lines will show up untidily against the vertical ones. Then again, this could work to my advantage since it results in what looks like a worn down roof, which is what I've want. Anyway, backups of the roofs were made, so I can start over if this one ends up screwed. Some help in this one is very much appreciated. |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Use those browns to blend the roof tiles...trust me.
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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![]() Awesome! It actually did the trick, and gave the roofs some character and variety. Thanks! So it looks like this can be used as one of two styles of roofs to break the monotony. The result of your recommendation can be used for older roofs. Another roof style with a monochrome colour scheme was already tested; figures it can now be used for "newer" roofs only. ![]() |
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Aurial
Seaman ![]() Joined: 09 July 2008 Online Status: Offline Posts: 13 |
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In one word (omg I already told 3 words XDDD)... AWESOME.
Keep at it man. Crit: I guess... dunno... I guess the shadows are little flat, light doesn't have a perfect angle, it disperses too... Edited by Aurial - 05 November 2008 at 9:40am |
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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The shadows will be the last major aspect that I'll iron out after final structure detailing (minus the props and people). Thanks for the input.
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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Alright, on to trees now and I clearly have very little knowledge of how to make one that makes Pixel Joint happy, since trees from my first townscape look like this:
![]() Still, gotta try. Started over with the doodled lineart of a tree long waiting in the picture, refined the line art and used three tones of greens with varying brightness, but I still can't seem to create one that looks very convincing, although it's a vast improvement from the earlier ones. ![]()
Given I might have to work on other types of tree (i.e. dead trees and coconut trees), this may prove to be more tricky to pull off than buildings. C&Cs are welcomed. P.S. I'm aware the tree looks a bit slanted and disproportionate as well. Some comments on this are also welcomed. Edited by The Mozack - 01 December 2008 at 10:10am |
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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No comments on the tree?
![]() Anyway, this block is near completion. The only thing to finalise are the shadows, which Aurial pointed out. To be frank, the strong contrast in the shadows is based on the intense sunlight in tropical regions. Locals know mid-mornings and mid-afternoons are the time when the sun is the brightest and thus cast very dark and clear shadows, and the angle implies either periods of the day. But I still like some output on that. In the meantime, I'm starting work on the second block behind the first one. An edit of the tree is also enclosed in this picture. Edited by The Mozack - 02 December 2008 at 6:02am |
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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![]() This is the structural outline of the "Market" block. All in all, there will be 7 buildings in total, of which 4 are dimetric while 3 are to be drawn in unconventional angles. Comments on this block are welcomed as well. Edited by The Mozack - 03 December 2008 at 11:30am |
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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![]() The four buildings to the left are the first in the market block to undergo preliminary detailing. The backlots of such buildings, which are away from the streets and are naturally unadorned with ornate elements, are very easy to create. Expect additional roofs to be added over certain portions of these buildings. C&Cs will continue to be accepted for any of the previous posts. |
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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![]() Resumed work on the aforementioned cluster. Detailing walls and structural construction complete. All that remains are fine detailing and the roof tiles. |
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Hapiel
Rear Admiral ![]() ![]() Joined: 30 June 2023 Online Status: Offline Posts: 3266 |
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The colors you use now, are those the final colors or is this just a temporary coloring?
If not, ill gladly make an edit (later) on how to get it way more interesting and attractive. I love the amount of detail, but the color really does not catch me. |
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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They are not the final colours. I used base colours from MS Paint's default colour pallete as a temporary measure to see if a low colour count is enough for buildings here. Plus it allows me to perform easier colour changes for the entire pallete, which is relatively easy in MS Paint.
What are you in about? Edited by The Mozack - 21 January 2009 at 9:40pm |
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Hapiel
Rear Admiral ![]() ![]() Joined: 30 June 2023 Online Status: Offline Posts: 3266 |
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I did not really have ideas, but if you went for this coldish look I was sure I could tune things up. However, luckily I guessed right about the colors than, just wanted to be sure :)
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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It's a tropical setting in either the late-morning or late-afternoon. Either way, sunlight in this scene is expected to be more intense than areas closer to the poles. Squeezing some shades of warm colours (light yellow, orange and red) into the palette should do the trick
Edited by The Mozack - 23 January 2009 at 12:04pm |
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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![]() The market is pretty easy to do due to its angle (which is another hurdle in itself): More roofs, less need for specific details. That said, I'm thinking about adding gables. I planned to reserve gables for grander buildings, but meh. Edited by The Mozack - 27 February 2009 at 8:21am |
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zi-double
Commander ![]() ![]() Joined: 05 October 2021 Online Status: Offline Posts: 277 |
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just to say that I watch progress with interest. don't stop to post here.
I adore your works because they have specific view. |
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Slemsvamp.
Midshipman ![]() Joined: 08 December 2008 Online Status: Offline Posts: 70 |
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Its a LOT easier making symetric stuff like this without adding details until the basic structure is finished.
Good luck though! |
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El Huesudo II
Seaman ![]() ![]() Joined: 16 February 2009 Online Status: Offline Posts: 3 |
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Oh my god. This rocks.
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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I was thinking about it too.
That building is a market. If it's to be viewed from the side, a lot more character could be given to it, since its sides are meant to be open-aired, exposing the interior and wood carvings to the viewer; a sketch of the building with one of its sides visible proved this point. Rotating the entire building to its side is an option, but in the long run, this wouldn't be in accordance to the general plan of the town. Markets tend to be placed with its masonry facade up front and the market area to the back. Thought about adding a wing on the right side of the building to provide at least some insight in the interior, but that may require some modifications on the block plan. Plus, the building should look better with details on the roof added, like this: ![]() This is what the market looks like with gables. Suffice to say, I'm still not satisfied of the outcome; the roof still looks sparse. I'll consider adding the wing. ![]() Edited by The Mozack - 03 March 2009 at 1:14pm |
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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A new wing it is. Just added it a while ago.
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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The facade of the wing is a real pain to do; might revise it later. I know the pitch of the roof is creating a seemingly asymmetrical facade, but the roof angle and outlines have been measured several times already. I need an aspirin.
Detailing and refinements on the roof will follow. ![]() Edited by The Mozack - 07 March 2009 at 11:01am |
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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![]() Detailing on the roof of the main structure is being worked on. Only 1/4 of this part is deemed complete; details on the gables are still being hammered out. |
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Naruky
Seaman ![]() Joined: 01 December 2008 Online Status: Offline Posts: 7 |
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are you sure you do that only with that tools?
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TMH
Commander ![]() ![]() Joined: 28 December 2008 Online Status: Offline Posts: 291 |
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it looks like ds 3d
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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No. First, you darken the darker shade of red with a pencil tool, then darken the lightest shade of red with the red you replaced the last round using the pencil WELL OF COURSE, SILLEH!
Edited by The Mozack - 14 March 2009 at 11:42am |
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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![]() The roof is partially complete. There could be a problem with the roofs facing towards us (i.e. the gables and extension). Currently focused on the jack roof though. |
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monotov
Midshipman ![]() ![]() Joined: 29 April 2009 Location: United States Online Status: Offline Posts: 68 |
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The roof was INcredible
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Minstrel
Seaman ![]() ![]() Joined: 19 December 2006 Location: Poland Online Status: Offline Posts: 37 |
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Just so you know - this is beyond epic.
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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![]() The roof is almost done. Might require some detailing though. Seriously, no comments on the roof face directed at us? |
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Scribblette
Seaman ![]() ![]() Joined: 06 April 2009 Location: Australia Online Status: Offline Posts: 17 |
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The buildings are fantastic. Trees can be horribly hard. If you find a way to succeed at them I'm sure everyone would love to hear it. More leaf bundles - smaller versions of the existing tree already, maybe, if you want to maintain the existing style with more detail.
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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I can worry about the trees later when I finally nail all the buildings in place, by which time I should learn enough to apply the best knowledge on how to go about flora. In the meantime, I'm in a bit of mess dealing with the building between the two blocks I've been working on prior.
![]() Like the market, it's to be drawn in an unconventional angle. I've felt it looks unusual when viewed afar, but you can also consider many such buildings were not always designed with perpendicular corners. This building is meant to be in an Art Deco, but there won't be much of it to show because its front facade, which is the primary part of the building to project an architectural style, is not visible. Quite a shame, really. |
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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![]() This is dragging on too long FFS. I need to start scheduling myself so that I can invest at least some time on this. |
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DeathodaDay
Seaman ![]() ![]() Joined: 14 May 2009 Online Status: Offline Posts: 21 |
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It looks awesome.
Can't you make a quick preview how it's looking all together, this piece is getting me all hyped up :) Edited by DeathodaDay - 24 June 2009 at 9:51am |
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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Originally posted by DeathodaDay It looks awesome. Can't you make a quick preview how it's looking all together, this piece is getting me all hyped up :) I had sketched a concept design of the whole project. It's only a matter of recreating that scene in a scaled-down version in MS Paint to verify that it can be done in an isometric angle (I don't have a working scanner to put that sketch up). Edited by The Mozack - 25 June 2009 at 10:50am |
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JC Denton
Midshipman ![]() ![]() Joined: 25 September 2008 Location: France Online Status: Offline Posts: 75 |
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Great work ! I can't wait to see it finished...
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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The layout base (http://img104.imageshack.us/img104/4500/planl.png) for proof of concept is in the works, basically a 1/5 scale model of the scene based on sketches made. As you can see, there is reason not to directly embed the image here. It's already over 1000 pixels wide, and it's expected to be 5 times this size when I resize the image for the final canvas.
At this point, I'll be focusing on the town area itself, because that's where the labour-intensive work will be done. I can hammer out the surroundings later, but I have ideas of what to put there. Edited by The Mozack - 08 July 2009 at 8:12am |
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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![]() Update on the Art Deco semi-detached units. I'm close to putting this one to pasture once I'm done with additional detailing, final inspection and final adjustments. |
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Manupix
Commander ![]() ![]() Joined: 05 November 2024 Online Status: Offline Posts: 771 |
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I'm absolutely impressed by your perseverance on this project. And humbled regarding my vague ideas of making one...
Total respect! |
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The Mozack
Commander ![]() ![]() Joined: 16 October 2005 Online Status: Offline Posts: 132 |
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Oh, this thing has been on my mind for a very long time. Just wish I have better time management doing this, because it's taking me donkey years to finish just a few buildings.
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