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Author | Message |
Indigo
Commander ![]() ![]() Joined: 20 April 2016 Online Status: Offline Posts: 174 |
![]() ![]() ![]() Posted: 02 October 2005 at 9:01am |
I went through my old programs today and found the program that "started it all". It was a game called 'Evil Animation' and it contained my very first pixel art. My eyes burned at the sight of the horrible art and i couldn't bare the thought that I was once a newb. to make me feel better, i decided to redo the entire game as well as all of the art. I know, I know, I should be working on my pirate challenge (or my alien WIP), but this was very fun to work on. This is the comparison of my old tiles (left) and my new ones (right): Here are all of the tiles i've made so far: (more to come) and here is a demo screen showing how it'd look when tiled: (and the old screen) C+C and whatnot is, of course, always welcome in my threads |
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Rifts
Commander ![]() ![]() Joined: 14 April 2005 Online Status: Offline Posts: 355 |
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thats nice, but i dont like the way you hae made the create 3d looking
doesnt look right plus the grass sticking up from the bottem of tiles, and the flat grass on the top clash and it doesnt wuite look right. but other than that great!!! and in the original demo screen.. is that a teletubby :s lol |
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Indigo
Commander ![]() ![]() Joined: 20 April 2016 Online Status: Offline Posts: 174 |
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thanks for the help - changed alot * fixed border of dirt tiles "is that a teletubby :s lol" Edited by Indigo |
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Pixel_Outlaw
Commander ![]() ![]() Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
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I think the grass loks fine. It is sort of marshy. Poor guy born with only stu,mps for arms.....it makes me feeling like bieng mean to him.
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pixelblink
Commander ![]() ![]() Joined: 19 February 2023 Online Status: Offline Posts: 2865 |
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I think this is fantastic dude! It's always great to go back to an earlier piece and see what you can do with it. I always try and rework something I think has potential. This is going to be an actual game as well? Or just a mockup?
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Indigo
Commander ![]() ![]() Joined: 20 April 2016 Online Status: Offline Posts: 174 |
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"I think a nice light blue dithered sky would finish this off well." "This is going to be an actual game as well? Or just a mockup?" Thanks for all the kind comments and help...more to come! Edited by Indigo |
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Psychotic_Carp
Commander ![]() ![]() Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
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I like the new tiles but I like the old box better, seemed to have more detail.
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sedgemonkey
Admiral ![]() ![]() Joined: 07 April 2021 Online Status: Offline Posts: 1669 |
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Wow Indigo, that's a great thing to show for all the aspiring pixel artists. You've come along sooooo far.
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glen37
Seaman ![]() Joined: 06 October 2005 Online Status: Offline Posts: 4 |
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What program is the game coded with?
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Indigo
Commander ![]() ![]() Joined: 20 April 2016 Online Status: Offline Posts: 174 |
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well if i were to code it, i'd make it in Play basic. but since we found another programmer, we're going hardcore C++. Bugboy is our new coder. It will have 3 worlds and a total of 9 levels. 3 hazards, 6 minion enemies, and 1 boss per world. The bosses will include telletubbies, bigbird, and barney. Each world will be themed to each boss. |
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Shark
Commander ![]() ![]() a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
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when can we see the boss's? i wanna c big bird
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