WIP (Work In Progress) | |
![]() |
![]() |
![]() ![]() |
Author | Message |
Vitkauskas
Seaman ![]() Joined: 18 August 2008 Online Status: Offline Posts: 4 |
![]() ![]() ![]() Posted: 05 September 2009 at 2:43am |
UPDATED 09-16
![]() I'm currently working on a sprite sheet for my game. Please help me improve this :) Notes: 2009-09-16 Mecha: I think I'll rotate some parts next time to make it look more realistic. Edited by Vitkauskas - 16 September 2009 at 11:03am |
|
![]() |
|
cure
Commander ![]() ![]() Joined: 23 March 2022 Online Status: Offline Posts: 2859 |
![]() ![]() ![]() |
I'd separate the planes to define the forms, working from a definite lightsource. Also, ease up on the dithering, it should be used sparingly or only for certain textures. Colors are a bit too saturated, imo.
|
|
![]() |
|
Vitkauskas
Seaman ![]() Joined: 18 August 2008 Online Status: Offline Posts: 4 |
![]() ![]() ![]() |
Hm maybe your right that I overused dithering. So I'll try to optimise the dithering on the grass. Oh and I'll leave the mud texture smooth, because I think mud is smoothly shaded. Btw the colors are perfect for mud imo, but the grass is too saturated. So, I'm going to fix those, and post a new image later :) Thanks.
EDITED: I just saw some pixel art and now I'll not redo my monsters, will make new ones instead :) Edited by Vitkauskas - 06 September 2009 at 8:05am |
|
![]() |
|
Vitkauskas
Seaman ![]() Joined: 18 August 2008 Online Status: Offline Posts: 4 |
![]() ![]() ![]() |
EDIT:
Forgot to mention that I wont need monsters any more, so I removed them from here. Well maybe some time in the future, but not now :P Edited by Vitkauskas - 16 September 2009 at 11:05am |
|
![]() |
|
![]() ![]() |
||
Forum Jump |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |