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ekobor
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Quote ekobor Replybullet Topic: You Make Me Smile (Face?)
    Posted: 25 September 2009 at 6:31pm
Hiya, after doing some little things with CC from other sources, I thought I should get back in here for a bit, to get help from people who actually know PA.

I'm currently working on a face:
Which has no mouth.

I am trying to work with planes, as I keep hearing this said when people work on faces, but I don't think I am grasping it too well.
So I was hoping someone here could explain the theory a bit better in relation to what I have so far?
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Hatch
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Quote Hatch Replybullet Posted: 25 September 2009 at 7:00pm
Is (s)he looking down? If not, the proportions are a bit off. If so, you should modify the nose so it looks more like it's pointing down. And, er, the proportions are still a bit off, but less so!
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STE'86
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Quote STE'86 Replybullet Posted: 26 September 2009 at 5:35am
have a look at these first:

http://www.how-to-draw-and-paint.com/how-to-draw-faces.html

http://www.ehow.com/video_2375573_shading-tips-drawing-faces.html

http://www.artyfactory.com/portraits/index.htm

they are designed for hand drawing but their methods are the basic groundwork that can be applied to all media.

Steve


Edited by STE'86 - 26 September 2009 at 5:36am
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Manupix
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Quote Manupix Replybullet Posted: 28 September 2009 at 2:02am
I'm equally curious about that 'planes' thing, it could have several meanings and I don't know which one is intended yet...
One possibility is what you're trying: represent actual geometrical planes in space by evenly shaded patches.
I will help if you have a clearly defined light source: so far you have frontal light on the forehead and nose, top light on the eyes and cheeks, light from below on the chin.
Also, I think your outline is too soft, it might be more angular to better fit those planes, esp temples and cheeks; and making it mirrored is not a good idea, faces are rarely symmetrical, and light even more so.
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