WIP (Work In Progress) | |
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Author | Message |
EyeCraft
Commander ![]() ![]() Joined: 07 July 2005 Location: Australia Online Status: Offline Posts: 425 |
![]() ![]() ![]() Posted: 19 October 2005 at 7:45am |
Got stuck into this game project today, which is actually an assignment
for uni, how cool is that! Here's how things are shaping up:
:UPDATE 1: Altered the perspective on the bunker ![]() :Update 2: Tank! ![]() old images: http://img392.imageshack.us/img392/2646/bullet040so.png It's a high res game, 800x600, which is quite new territory for me. C&C would be muchly appreciated, cheers. Edited by EyeCraft |
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PixelSnader
Commander ![]() ![]() Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
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though the rest isnt, the bunker looks -very- mirrored, even though the details are different and the perspectives are bent weirdly, like a very close horizon.. |
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Citizen_Insane
Commander ![]() ![]() Joined: 30 March 2005 Online Status: Offline Posts: 189 |
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Well, I'm guessing you get the close horizon effect because the back ground hasn't been dropped in yet. I think this is pretty cool :) Something about the way the bunker comes out bothers me, but that's probably because you haven't dropped the back ground in. Reminds me of TFC... those guys could be spies, and that could be the blue base.. haha EyeCraft, you always put out really sweet stuff. I wish I was working on a project like this. Good luck, buddy |
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EyeCraft
Commander ![]() ![]() Joined: 07 July 2005 Location: Australia Online Status: Offline Posts: 425 |
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Originally posted by snader though the rest isnt, the bunker looks -very- mirrored, even though the details are different and the perspectives are bent weirdly, like a very close horizon.. Hmmm I don't really know what to do about that perspective problem. And mirrored, yeh, it's a simple geometric shape, I guess I would have to add in a lot of details like craters and sandbags and things like that to really differentiate the sides, but I just dont have time! Originally posted by Citizen_Insane Well, I'm guessing you get the close horizon effect because the back ground hasn't been dropped in yet. I think this is pretty cool :) Something about the way the bunker comes out bothers me, but that's probably because you haven't dropped the back ground in. Reminds me of TFC... those guys could be spies, and that could be the blue base.. haha EyeCraft, you always put out really sweet stuff. I wish I was working on a project like this. Good luck, buddy Lol yeh it ended up having a mjor TFC vibe...wasn't deliberate, hahaha. Thanks for the praise, I just hope I can get it all done in time ![]() |
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Citizen_Insane
Commander ![]() ![]() Joined: 30 March 2005 Online Status: Offline Posts: 189 |
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Dang, when's the deadline? Is there a site for this game? |
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pixelblink
Commander ![]() ![]() Joined: 19 February 2023 Online Status: Offline Posts: 2865 |
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A couple of things that I think would greatly help improve this would be to give the bunker some dark outlines... this would make it pop IMO. At a quick glance, all I can see is black with some touches of red. The details are lost on them.
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EyeCraft
Commander ![]() ![]() Joined: 07 July 2005 Location: Australia Online Status: Offline Posts: 425 |
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The deadline is TOMORROW. haha. I dont think I'll be getting any sleep tonight
![]() Yeh I think Im going to play around with the values and colours of things later on to compress the range a bit, the soldiers are very stark. No there's no website, but I'll try to post it up somewhere when it's done. |
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Citizen_Insane
Commander ![]() ![]() Joined: 30 March 2005 Online Status: Offline Posts: 189 |
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yikes... last minute, huh? how much more do you need to do?
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EyeCraft
Commander ![]() ![]() Joined: 07 July 2005 Location: Australia Online Status: Offline Posts: 425 |
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Yikes indeed. Hmm, well I've just about finished off the animations for
the troops, and I just got the tank done then, the colours are
attrocious, hehe. Still need to do a helicopter and the BACKDROP
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Citizen_Insane
Commander ![]() ![]() Joined: 30 March 2005 Online Status: Offline Posts: 189 |
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How'd it go? Did you finish on time?
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Guert
Midshipman ![]() Joined: 06 June 2005 Location: Canada Online Status: Offline Posts: 50 |
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Looking good eyecraft! My main issue with the pic is the lack of colors in your texture for the grund and grass. Maybe addin 1 or 2 other shades would help to make it look more "alive". Also, you could always cast shadows on the ground coming from the buker, the fence and the soldiers. Very nice work! |
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EyeCraft
Commander ![]() ![]() Joined: 07 July 2005 Location: Australia Online Status: Offline Posts: 425 |
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Well, managed to get it finished on time, but by 5am my pixel art
skills were basically non-existent. So I really spat out some sh*t
graphics, hahaha. Final mockup, in the game theres a HUD along the top
quarter of the screen.
![]() Unbelievably tiled background! Non pixelled sky! Regurgitated cliff graphic! Palette swapped player graphic! No tank animation whatsoever! No shadows! Sigh, such a shame. |
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Citizen_Insane
Commander ![]() ![]() Joined: 30 March 2005 Online Status: Offline Posts: 189 |
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where can I play this thing? It doesn't look that bad, haha maybe the colors clash a bit between the back drops and the play area, but I guess it's good to have some contrast in that aspect, so the player knows where he can and cannot go. |
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