WIP (Work In Progress)
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BeYOND-CP
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Quote BeYOND-CP Replybullet Topic: Base Icon
    Posted: 10 December 2009 at 4:27pm
It's for a game that I'm making. Any idea on how I should go on the walking?

This is what I have so far:

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meagz
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Quote meagz Replybullet Posted: 14 December 2009 at 8:46pm
can you post an animated version please?

also, is the bottom one meant to be side profile or 3/4? in your second frame it looks like he has no knees.
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Anoniguy
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Quote Anoniguy Replybullet Posted: 14 December 2009 at 9:23pm
Here, let me show you this incredibly ugly guide to walking a sprite. I whipped it out real quick, so forgive the ugly drawings.

This is a seven drawing single bounce walk, about as simple as it gets. You can remove frames for low res sprites like 8bit style RPG sprites, but for anything larger, it starts looking very choppy. You can add more drawings to make it as complicated as you like. The four drawings in red and dark red are your key poses, and the light drawings are your in-betweens. In-betweens are usually not as clear or intuitive as keys, which is why we do them last.

Note that the keys are the highest and lowest points in the bounce, and the most extreme poses - when the arms and legs are stretched farthest or closest to the center.





Edited by Anoniguy - 14 December 2009 at 9:23pm
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