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Author | Message |
BeYOND-CP
Seaman ![]() Joined: 10 December 2009 Online Status: Offline Posts: 1 |
![]() ![]() ![]() Posted: 10 December 2009 at 4:27pm |
It's for a game that I'm making. Any idea on how I should go on the walking?
This is what I have so far: ![]() |
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meagz
Commander ![]() ![]() Joined: 09 December 2009 Online Status: Offline Posts: 123 |
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can you post an animated version please?
also, is the bottom one meant to be side profile or 3/4? in your second frame it looks like he has no knees. |
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Anoniguy
Seaman ![]() Joined: 17 May 2009 Online Status: Offline Posts: 37 |
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Here, let me show you this incredibly ugly guide to walking a sprite. I whipped it out real quick, so forgive the ugly drawings.
This is a seven drawing single bounce walk, about as simple as it gets. You can remove frames for low res sprites like 8bit style RPG sprites, but for anything larger, it starts looking very choppy. You can add more drawings to make it as complicated as you like. The four drawings in red and dark red are your key poses, and the light drawings are your in-betweens. In-betweens are usually not as clear or intuitive as keys, which is why we do them last. Note that the keys are the highest and lowest points in the bounce, and the most extreme poses - when the arms and legs are stretched farthest or closest to the center. ![]() Edited by Anoniguy - 14 December 2009 at 9:23pm |
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