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DrunkBurger
Midshipman ![]() ![]() Joined: 23 July 2008 Location: Netherlands Online Status: Offline Posts: 66 |
![]() ![]() ![]() Posted: 15 December 2009 at 6:52am |
Hey guys, right now i'm busy to make a simple pixelated flash game for a merchandise shop. It's supposed to be a side scrolling shooter AKA shoot em up.
Right now i have just finished the concept documents and drawings, and started working on the first two bosses. Also i wanted to use the NES palette just for fun and nostalgia. Also it gives me more of a challenge with fewer colors. ![]() These are there sprite sheets. ![]() ![]() also, they are white because the guys who gave me the job wanted them to be white. So, there let me know what you think! ![]() |
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~Mo Money Mo Bitches~
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Ryath
Seaman ![]() ![]() Joined: 25 September 2023 Location: United States Online Status: Offline Posts: 30 |
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I like the general design, nice work. I do have a couple complaints, though.
First, on the truck guy I would make his eyes larger since I thought the forehead mark was his eyes until I saw the hurt sprite. On the second guy, I think he needs two moving sprites, one for moving forwards and one for backwards. Just changing the legs would be good enough, I think. Also, for both, is blinking really needed? And if so, I think it would be better to have it shorter, maybe just one or two frames max. |
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DrunkBurger
Midshipman ![]() ![]() Joined: 23 July 2008 Location: Netherlands Online Status: Offline Posts: 66 |
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First the eyes, the actual game will have multiple cut scenes. In these scenes you can see the boss more clearly and thus you'll know how he looks. Also I changed his left eye (left for us) a few pixels to the right side so that he looks more like he's looking into a direction. But yeah, it's good to know what people see who don't have a clear image in their head as much as i do. Forward and backwards moving is maybe a good idea, but i will need to see my sprite moving in a complete game in order to find out. Why? Because he moves with a jetpack in a clear space. If i animate it now and it doesn't work out then it's useless work. But yeah, i'll remember it. Last, the blinking. Blinking gives it more of a personality, and it makes the character more alive. Also i think you are a little confused about the blinking of the 2nd character. This character is going to be programmed so that it will blink randomly (look at his jet pack fire) For the truck driver its exactly the same but he only has two driving frames, thus 2 blinking frames. Thanks for the feedback! ![]() Edited by DrunkBurger - 16 December 2009 at 1:51am |
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~Mo Money Mo Bitches~
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jeremy
Rear Admiral ![]() ![]() Joined: 25 November 2024 Location: New Zealand Online Status: Offline Posts: 1704 |
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You can do far better than that with the palette :D
Just because the character is white it doesn't mean you can only use greys to shade, there's the greens, blues and purples there too :) Unless I missed something, you don't have a colour restriction on each sprite? Assuming that, here's an edit to show just how versatile the colours are ;) ![]() |
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DrunkBurger
Midshipman ![]() ![]() Joined: 23 July 2008 Location: Netherlands Online Status: Offline Posts: 66 |
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Haha, true.
However i have very limited time and i'm not really good to create something that looks like yours. Also, again i try to go after the NES color style, so around 2 to 4 colors in each sprite. I like to do this, but yes i also agree that i do it mostly because i'm not yet skilled. ![]() |
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~Mo Money Mo Bitches~
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jeremy
Rear Admiral ![]() ![]() Joined: 25 November 2024 Location: New Zealand Online Status: Offline Posts: 1704 |
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Fair enough :)
If you want to have that NES style I'd still recommend changing to different, more unexpected colours. this thread may be of some help:) |
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Manupix
Commander ![]() ![]() Joined: 05 November 2024 Online Status: Offline Posts: 771 |
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The eyes are not obvious, because of that tattoo thing which reads as eyes. Only by looking at the blinking sprites did I understand.
Maybe make the tat other than black (red, orange?) and tat eyes other than white, then add some expression to the real eyes. Jeremy's edit is great, made life jump into that truck. You might not need to go as far as that, but just a few well chosen white lines would go a long way towards that kind of volume. |
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Zeratanus
Commander ![]() ![]() Joined: 03 December 2020 Online Status: Offline Posts: 576 |
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Don't really have much to add. Just thought I'd say I guess I'm the only one who noticed the guy's eyes right off the bat.
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