WIP (Work In Progress) | |
![]() |
![]() |
![]() ![]() |
Page of 8 Next >> |
Author | Message |
Robinhood
Commander ![]() ![]() Joined: 18 May 2009 Online Status: Offline Posts: 245 |
![]() ![]() ![]() Posted: 23 February 2010 at 2:28pm |
Just made these for fun. Probably never gonna be used in a game :< I have no coding skills whatsoever.
![]() ![]() ![]() Mockup >here< I'll probably complete remake the explosion, but I just wanted to see how it'd turn out. C & C? Edited by Robinhood - 26 September 2010 at 6:40pm |
|
![]() |
|
Manupix
Commander ![]() ![]() Joined: 05 November 2024 Online Status: Offline Posts: 771 |
![]() ![]() ![]() |
Love them!
Walk: you didn't apply the face move delay during the down move. Jump: the bent knees are not visible because the body bottom line does not move. Explosion: does he put his fingers into his ears? Hilarious! But you should show the fingers then. And he might bend a little in anticipation at some point. |
|
![]() |
|
Robinhood
Commander ![]() ![]() Joined: 18 May 2009 Online Status: Offline Posts: 245 |
![]() ![]() ![]() |
I dont get what you mean by face move delay :/
Thanks I'll fix the knees He doesn't have fingers :c But I'll bend him a bit ;) |
|
![]() |
|
Manupix
Commander ![]() ![]() Joined: 05 November 2024 Online Status: Offline Posts: 771 |
![]() ![]() ![]() |
When the body moves up, the eyes and mouth move up one frame late: delay. Good.
Not when the body moves down. Bad. |
|
![]() |
|
Robinhood
Commander ![]() ![]() Joined: 18 May 2009 Online Status: Offline Posts: 245 |
![]() ![]() ![]() |
haha, I didnt consider that, I'm used to emote physics
![]() Better? Made the eyes be down for 2 frames also :/ I dunno, it might look better only for 1 frame. Edited by TheRobinHood - 23 February 2010 at 3:30pm |
|
![]() |
|
Robinhood
Commander ![]() ![]() Joined: 18 May 2009 Online Status: Offline Posts: 245 |
![]() ![]() ![]() |
![]() Fixed knees too. :D Edited by TheRobinHood - 23 February 2010 at 3:45pm |
|
![]() |
|
Perkele
Midshipman ![]() ![]() Joined: 22 April 2009 Online Status: Offline Posts: 65 |
![]() ![]() ![]() |
The animations are lovely, there are only a few issues I object to the sprite:
-Banding at the head -Why black edges? Use light colours instead to create depth. However, if you were aiming for that style, ignore this. -Is his right arm fixed to the back? The whole arm should be moved one pixel closer to the cube-body in order to avoid the missing link and let both arms have equal lengths. -Use lighter colours at the feet as well, again it would give depth. A quick edit of the unanimated sprite: ![]() |
|
![]() |
|
Robinhood
Commander ![]() ![]() Joined: 18 May 2009 Online Status: Offline Posts: 245 |
![]() ![]() ![]() |
Banding is part of the style of the sprites as with the black edges.
(his POV) left arm is shorter than his right arm because the part closest to the body is not visible. I'll probably make the feet lighter. Can you post the unanimated sprite using myfrogbag.com ? The sprite isnt showing on my computer, but MFB always works. |
|
![]() |
|
Perkele
Midshipman ![]() ![]() Joined: 22 April 2009 Online Status: Offline Posts: 65 |
![]() ![]() ![]() |
If most of my critics were your intention anyway, the edit is probably not neccessary, gonna show it again though:
![]() As for the arm: If it is not, as I said, fixed to the robot's back, you missed one or two pixels, the link between body and arm. After having added these though, the right arm would be one or two pixels too short, depending on where you placed it.. Eh, difficult to explain, just look at the edit ![]() |
|
![]() |
|
Robinhood
Commander ![]() ![]() Joined: 18 May 2009 Online Status: Offline Posts: 245 |
![]() ![]() ![]() |
Oh, I see what you mean.
Making all the suggested changes to all the sprites ATM. :D |
|
![]() |
|
Robinhood
Commander ![]() ![]() Joined: 18 May 2009 Online Status: Offline Posts: 245 |
![]() ![]() ![]() |
![]() Better? Fixed the feet and arm. |
|
![]() |
|
Manupix
Commander ![]() ![]() Joined: 05 November 2024 Online Status: Offline Posts: 771 |
![]() ![]() ![]() |
But you have the eye/mouth delay the wrong way! They move before the body, should move after.
However, this edit shows it's probably not a good idea to have this delay: the sprite is too small for that, there are probably too few frames too. Whatever the reason, it looks better without. ![]() Feet and arms look fine. Maybe the antlers could have a little bobbing delay too? |
|
![]() |
|
Robinhood
Commander ![]() ![]() Joined: 18 May 2009 Online Status: Offline Posts: 245 |
![]() ![]() ![]() |
I guess you're right. It sort of looks plain without the bobbing htough :/
Antenna things are supposed to be stiff, and when I tried it before, it didnt look that good :/ |
|
![]() |
|
Ninja Crow
Commander ![]() ![]() Joined: 02 June 2009 Online Status: Offline Posts: 323 |
![]() ![]() ![]() |
I love everything about this, and I love that mock-up!
I like the bobbing in the walking animation, but it needs to be more subtle. Here is an edit: ![]() A one-pixel shift in the eyes is too far, so I used subpixelling to make it a 'half-pixel' shift. I also fixed the timing of the bobbing to match the walk. - Here is one with the antennae bobbing,too: ![]() - Also, I'm afraid I loved the shine that Perkele added (I'm a junkie for specular highlights!) because it helped the little guy 'pop', and because I don't think it sacrificed the black-outline style. But it isn't necessarily essential, I just liked it a lot. (I forgot to make them transparent - sorry! - but it's really easy for me to fix in GIMP if you need a transparent reference.) - And I also don't know what your colour restrictions are, but the colours are a little dark on my monitor, so I tried shifting them around a little, and adding some yellow or whatever (still under eight colours): ![]() I'm not saying I like them better, I just wanted to know if you thought they could be a bit brighter, and so made this example. I love this character and the mock-up tiles and (enemies?), and would love to see more! |
|
![]() |
|
Robinhood
Commander ![]() ![]() Joined: 18 May 2009 Online Status: Offline Posts: 245 |
![]() ![]() ![]() |
fisst enemy sprite :D
![]() ![]() Thanks for the tips, I fixed the shine (unfortunately its exactly the same as Perkele's edit, its so small, I really don't have a choice) but feet are a bit different. |
|
![]() |
|
mozzie
Seaman ![]() Joined: 18 January 2010 Online Status: Offline Posts: 21 |
![]() ![]() ![]() |
I wouldnt mind putting one of these robots in my game if you dont mind i make DS Homebrew.
|
|
![]() |
|
Robinhood
Commander ![]() ![]() Joined: 18 May 2009 Online Status: Offline Posts: 245 |
![]() ![]() ![]() |
![]() ![]() ![]() Fixed banding and feet on walk along with bobbing, subpixelling didn't work. Made the jump more floaty, and completely remade the explosion. I'm pooped. |
|
![]() |
|
Perkele
Midshipman ![]() ![]() Joined: 22 April 2009 Online Status: Offline Posts: 65 |
![]() ![]() ![]() |
Don't worry, I don't mind
![]() As for the enemy sprite, you might want to move the edge together with the rest of his face, cause right now it... just doesn't look right.. |
|
![]() |
|
Robinhood
Commander ![]() ![]() Joined: 18 May 2009 Online Status: Offline Posts: 245 |
![]() ![]() ![]() |
![]() Better? |
|
![]() |
|
Manupix
Commander ![]() ![]() Joined: 05 November 2024 Online Status: Offline Posts: 771 |
![]() ![]() ![]() |
Jumping: wrong physics! It shouldn't stay up there for more than one frame. But it might go down slower, to give a feeling of lightness. Like this.
Explosion: should have more of a bang. Bigger? Red? Dunno. Enemy: too cute really to be credible! ;) Angry eyes, teeth? I know, not easy that small. |
|
![]() |
|
Robinhood
Commander ![]() ![]() Joined: 18 May 2009 Online Status: Offline Posts: 245 |
![]() ![]() ![]() |
Enemy: too cute really to be credible! ;) Angry eyes, teeth? I know, not easy that small. Does cute bunny enemy thing look more fierce now? ![]() |
|
![]() |
|
Ninja Crow
Commander ![]() ![]() Joined: 02 June 2009 Online Status: Offline Posts: 323 |
![]() ![]() ![]() |
Don't worry too much about the jumping, since the float looks okay (there would be sideways motion during the float as in Super Mario Bros II or Yoshi's Island) and besides, if I were to put it in a game engine, the particulars would be easily tweaked by the animation timing, etc.
Sorry, but cute enemies are not bad! They may just be minding their own business, and are not even purposefully harmful. I prefer the sense of whimsy that this excellent style exhibits. May I suggest, however, that the enemy makes the 'mean face' once in awhile during their walking - so that we have the best of both worlds? And I do love the new death animation, but perhaps, to satisfy what Manupix said about more bang, you could try something similar to what you did in your first version (which I also dig) and have a series of pops follow the cloud of the disintegrating body of the robot into the air. But if I had to give an executive decision about it to an anim team in a development meeting, I would say that it reads just fine, and gimme some more o' dem cool sprites right now! :) |
|
![]() |
|
Robinhood
Commander ![]() ![]() Joined: 18 May 2009 Online Status: Offline Posts: 245 |
![]() ![]() ![]() |
![]() I tried tweaking the colors but I got just about the same thing as Ninja Crow. It looks more feminine :D Working on the whale guy sprite ![]() |
|
![]() |
|
Ninja Crow
Commander ![]() ![]() Joined: 02 June 2009 Online Status: Offline Posts: 323 |
![]() ![]() ![]() |
The new colours in your test came out bright and cheerful, but on my monitor they are too saturated - they glow like neon. How about yours?
That new whale guy? I can't tell you how much I dig him! Brilliant work - can't wait to see the next ones. (p.s. How much did you want this to be a real, working game - not everyone who makes a mock up has that intention, so I wonder what yours might be - if you don't mind me asking.) |
|
![]() |
|
Robinhood
Commander ![]() ![]() Joined: 18 May 2009 Online Status: Offline Posts: 245 |
![]() ![]() ![]() |
colors are a bit saturated, but if I made them less saturated, they'd be like the current sprite. Anyways, if I changed the colors, that'd be a crap load of work to re-do completely.
Thanks :D animation is being a b**** :( I'm not intending for this to be a game, but if some action script person shows up on a golden plate, I guess I could make it into a game. |
|
![]() |
|
Ninja Crow
Commander ![]() ![]() Joined: 02 June 2009 Online Status: Offline Posts: 323 |
![]() ![]() ![]() |
Originally posted by TRH: Well, I don't program with Flash, but if you didn't mind it not being Flash, I might be interested in trying out the golden plate for size. If no one thinks it'd hijack this thread too much, I'd like to know just what you would need a programmer to do.
I'm not intending for this to be a game, but if some action script person shows up on a golden plate, I guess I could make it into a game. Thanks, JD |
|
![]() |
|
Robinhood
Commander ![]() ![]() Joined: 18 May 2009 Online Status: Offline Posts: 245 |
![]() ![]() ![]() |
I actually don't know what I need a programmer to do. I've got a few tilesets, and I've got the sprites coming along but that's about it. I don't even know what I need to make for a game.
But if you can help me on that sure. Don't know what you mean by hijacking the thread, but maybe PMing would be better. ![]() animation is still being a b**** |
|
![]() |
|
Ninja Crow
Commander ![]() ![]() Joined: 02 June 2009 Online Status: Offline Posts: 323 |
![]() ![]() ![]() |
I just meant about hijacking that I wasn't sure if talking about potential game details (even if related to the sprites) would be appropriate in this thread (I suppose we can keep it up until a mod comes by and complains...). If PMing would be more convenient for you, then just PM me with any question/s at all that you have on your mind about the game making process.
I definitely like your croc guy! And may I ask about the nature of your animation problems? |
|
![]() |
|
Robinhood
Commander ![]() ![]() Joined: 18 May 2009 Online Status: Offline Posts: 245 |
![]() ![]() ![]() |
I can't get the water splash to look quite right.
Oh how many times I've started over. Tileset :D Looks a bit boring, but I can't think of anything else to add. Suggestions? ![]() Questions...
|
|
![]() |
|
Ninja Crow
Commander ![]() ![]() Joined: 02 June 2009 Online Status: Offline Posts: 323 |
![]() ![]() ![]() |
Ah, now here we have something to sink our teeth into!
I'll put my thoughts into a numbered list so that it'll be easier to refer to them:
|
|
![]() |
|
Robinhood
Commander ![]() ![]() Joined: 18 May 2009 Online Status: Offline Posts: 245 |
![]() ![]() ![]() |
10. I think something about food. Urgh. I didn't sleep much last night. |
|
![]() |
|
Ninja Crow
Commander ![]() ![]() Joined: 02 June 2009 Online Status: Offline Posts: 323 |
![]() ![]() ![]() |
Hey, TRH, a great post!
I love the new tiles and their colour schemes, but the old ones (with their mix of squares) is epic for me, too. I can haz both? The gears for points, and parts for health is a great, fun idea! I assume the health objects each give a different amount, with the nut for least and the wrench for most? For #5, the answer could be a simple 'how complex do you want?' but I can try to go into more detail, because I can be fairly confident in its suitability for everything I've seen here. It can do scrolling background layers, music & sounds, complex timelines, and so on. Let's just say I've almost never been left in the lurch by it (it could run a Sonic the Hedgehog style game with little difficulty). For #6: Ooo, yeah, I'd like to see that! And do you have any ideas about how his health will be displayed? (I would say a sequence of pips would be best, but a bar is equally 'doable' in GM.) For #7: 'k, and let me know what you think! For #8: That spikey guy is terrific! I like the faster walk on him. And I really dig the bouncy guy (especially the deformation when it hits the ground!) and can really see it as a challenge in a level (the player has to decide to run under it or deal with it directly, I imagine, leading to strategy and improved involvement). For #9: Yeah, it imports BMP, JPG, PNG, and GIF, and in fact, if the frames of animation are laid one next to the other in a long 'sprite sheet' when you make them in your drawing program, then it can automatically turn that sheet into a multi-frame sprite. For #10: Mmm, food.... Yeah, maybe about 5 hours for me.... So, I'll be looking forward to more - thanks! |
|
![]() |
|
Robinhood
Commander ![]() ![]() Joined: 18 May 2009 Online Status: Offline Posts: 245 |
![]() ![]() ![]() |
Old tiles were extremely hard to work with as they had no definite pattern, but I'll try to get it to work X_x
Quick post. ![]() I was thinking if you stopped in front of a vending machine and pressed a button, you could spend (a large amount of) points for some health Wrench = Extra life :P I got some of the mid ground stuff down, and the vending machine, tree, and flower are all foreground. #5 - Could it run a game as complex as say Super Mario DS? #6 - I was thinking little squares of health like in Kirby or something. #9 - That's freaking awesome. That's just about how I make my animations. Sprite sheet, then save as .png/.gif then run it through an animation program #11 - Just wondering, do you have a program that could easily re-color these? I'd say to re-color the tiles for a world/level would take maybe 40 minutes or so. #12 - ARGH. What happened to my transparency D: Darned paint. Does it have to be transparent for it to work with you? Edited by TheRobinHood - 06 March 2010 at 3:37pm |
|
![]() |
|
Ninja Crow
Commander ![]() ![]() Joined: 02 June 2009 Online Status: Offline Posts: 323 |
![]() ![]() ![]() |
Is that top pic the mid ground stuff? It exceeds my wildest expectations! I was going to suggest a giant gear turning slowly in the background, just peeking through a distant forest canopy, say, as a stylised way to show that this is a 'clockwork' world. I can easily see the gears turning, the wrenches going up and down and the column spinning slowly!
For #5: the more complex you want a game, just the more work it takes - which is why I like GM, because it's so 'scalable'. SMB DS looks like a reasonable goal for what I know it can do. For #6: well that's perfect! Imagine the following: a sequence of empty bolts (start with three or four) and every nut you gather twists onto the bolt (two or three could fit) and then each time you find a bolt you get an extra set of nuts for your total health! For #11: Sorry, I don't really understand the question! For #12: No worries, you can (inside the editor) pick any colour on the sprite and make it transparent instantly. Wow, great stuff, please keep it up! |
|
![]() |
|
Robinhood
Commander ![]() ![]() Joined: 18 May 2009 Online Status: Offline Posts: 245 |
![]() ![]() ![]() |
#11 - I meant, do you have a program that could change the color of the tilesets super easily for different levels? :D
#12 - can it for example, If I were to animate the gear, would it be able to say, make the gear on every frame be green instead of cyan? |
|
![]() |
|
jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() ![]() ![]() |
This game project looks wonderful
![]() |
|
|
|
![]() |
|
Dhr. Bosch
Commander ![]() ![]() Joined: 01 February 2016 Location: Netherlands Online Status: Offline Posts: 215 |
![]() ![]() ![]() |
Originally posted by TheRobinHood #11 - I meant, do you have a program that could change the color of the tilesets super easily for different levels? :D you could use photoshop or the GIMP for that though i personally prefer Paint.NET. It's an easy to use program that can be used well for pixelart and it has a very easy recoloring tool. or you could use the eraser in MS paint (which is basically a recolouring tool with it's basic 'to' colour being white but you can adjust this) In my humble opinion (and since you have expressed a problem with coming up with enemies) any platformer needs flying enemies. i love the style of this project. hope it becomes playable. |
|
Vanitas, vanitatum omnia vanitas
|
|
![]() |
|
Ninja Crow
Commander ![]() ![]() Joined: 02 June 2009 Online Status: Offline Posts: 323 |
![]() ![]() ![]() |
Originally posted by jalonso Cool! Does that mean it's okay to discuss it further in this thread?
This game project looks wonderful ![]() Originally posted by Dhr. Bosch Yeah, me too!
i love the style of this project. hope it becomes playable. TRH: For #11: not at this time - I usually use GIMP for quick colour changing - but I often use GM to program time-saving mini-utilities (it does more than just games!) so if any colour-changing tasks I ever need to do became too tiresome, I'd probably look into making some mini-utility to do it for me then. For #12: Since the gear is a single colour, the built in editor can shift the hue for you (all the colours shift at once, since it's just a built in feature, and wouldn't be as nice for images with other colours you didn't want changed) but if the gear was made plain white, it is capable of drawing it (in-game) blent to any colour you desire and specify (only works with pure white, of course). |
|
![]() |
|
Robinhood
Commander ![]() ![]() Joined: 18 May 2009 Online Status: Offline Posts: 245 |
![]() ![]() ![]() |
Originally posted by jalonso This game project looks wonderful ![]() Thank you! Originally posted by Drh. Bosch In my humble opinion (and since you have expressed a problem with coming up with enemies) any platformer needs flying enemies. ![]() #11 - I decided that reccoloring the tiles for different worlds would be boring, so I'm just gonna make new tiles for every world. Maybe 4 worlds? Until i run out of ideas probably. ;D #5 wow. #12 - thats wondaful :3 #13 ![]() #14 Midground stuff Tower ![]() Gear ![]() Wrench ![]() All at .08 (80ms) #15 We need a name for the game! The main character's name is Wilbot I think. #16 When we finish this (we will finish it) what website is going to sponsor/whatever it? For example, some games have the newgrounds tank in the intro to their game. Edited by TheRobinHood - 07 March 2010 at 10:58am |
|
![]() |
|
kenpokis
Commander ![]() ![]() Joined: 09 January 2010 Online Status: Offline Posts: 202 |
![]() ![]() ![]() |
I really like this. Looks pretty cool. Always wanted to make a game. Anyways, I really like the style. The main thing that is the sky, it's really hurting my eyes. It may just be me, but it's too bright.
![]() I can see! Really though I think the green is taking too much detail away from the foreground. |
|
![]() |
|
Robinhood
Commander ![]() ![]() Joined: 18 May 2009 Online Status: Offline Posts: 245 |
![]() ![]() ![]() |
Originally posted by kenpokis I really like this. Looks pretty cool. Always wanted to make a game. Anyways, I really like the style. The main thing that is the sky, it's really hurting my eyes. It may just be me, but it's too bright. ![]() I can see! Really though I think the green is taking too much detail away from the foreground. Thanks for the edit. Unfortunately, I'm running on a palette of 6 colors for the whole game, so the only thing that could be done was to invert the foreground and background colors. It might look better, but there's going to be different worlds, so I can just change it in a different world. ![]() Thanks for the suggestion! Edited by TheRobinHood - 07 March 2010 at 11:26am |
|
![]() |
|
kenpokis
Commander ![]() ![]() Joined: 09 January 2010 Online Status: Offline Posts: 202 |
![]() ![]() ![]() |
yea I like that a lot better. Looking good.
|
|
![]() |
|
Robinhood
Commander ![]() ![]() Joined: 18 May 2009 Online Status: Offline Posts: 245 |
![]() ![]() ![]() |
Okay, thanks.
While you're at it, why not give me an idea or two for an enemy? |
|
![]() |
|
kenpokis
Commander ![]() ![]() Joined: 09 January 2010 Online Status: Offline Posts: 202 |
![]() ![]() ![]() |
ummm a panda and a kangaroo? haha. I would like to help with this project though in any way I can. Looks like it's going to be a cool game.
Edited by kenpokis - 07 March 2010 at 11:40am |
|
![]() |
|
Robinhood
Commander ![]() ![]() Joined: 18 May 2009 Online Status: Offline Posts: 245 |
![]() ![]() ![]() |
# 17 Panda! ish-thing...
![]() |
|
![]() |
|
kenpokis
Commander ![]() ![]() Joined: 09 January 2010 Online Status: Offline Posts: 202 |
![]() ![]() ![]() |
It's hard to do a lot with 6 colors. Maybe add the white highlight to his face and stomach like a real panda.
Edit: oh wait there is no white *face palm* Edited by kenpokis - 07 March 2010 at 12:01pm |
|
![]() |
|
Robinhood
Commander ![]() ![]() Joined: 18 May 2009 Online Status: Offline Posts: 245 |
![]() ![]() ![]() |
Better?
![]() palette: ![]() |
|
![]() |
|
kenpokis
Commander ![]() ![]() Joined: 09 January 2010 Online Status: Offline Posts: 202 |
![]() ![]() ![]() |
Is there a reason you are using only 6 colors? I think added just a couple more colors would help the panda be more recognizable.
|
|
![]() |
|
Ninja Crow
Commander ![]() ![]() Joined: 02 June 2009 Online Status: Offline Posts: 323 |
![]() ![]() ![]() |
Hey, looking good!
I'm going to give my comments on the sky colour (and maybe level colours in general) the number '17': #17: Keeping the entire palette to six colours is very brave (I don't think I would be able to, but I don't have a lot of practise) but if it works would be very very impressive! It may be that we need more in the future, though, so I'm willing to stay open about that if you like. The green sky is cool, and looks like morning or evening; the cyan sky looks like moonlight; and the grey-blue (slate?) sky could be for day, or maybe smokey for an industrial level? For #11: If you have the time, energy, and inclination, then I say that's a terrific idea! I'll help with ideas if you need any, also. For #12: The GM can also rotate sprites (assuming you don't mind that each frame is therefore NPA) once they've been placed in an environment, so if this seems like a shortcut whose usefulness outweighs potential pixel issues, then it's quite easy to do. For #13: If you feel like making a list of things you think might still need work, I'll refrain from making any sort of 'change this pixel' comments. But to keep the flow of ideas going I'll make these suggestions:
For #14: You are right that the wrench looks a bit weird. I would say, for the sake of 'rapid prototyping', that the easiest solution for me would be to slow them all down as much as you can bear (maybe more!) with the wrench needing to be slower than the rest. That way, they'll feel more unobtrusive, and have a 'weight' that really suggests large objects at a distance. For #15: Yeah! I don't mind bending my brain to that task and coming up with suggestions, but I'd also like to know if you're open to a Wisdom of Crowds technique, in which we ask for suggestions from everyone here - a sort of creative smorgasbord - to see if there are great names we might not think of ourselves. I also like 'Wilbot' - is it a robot variation of 'Wilbur'? This is a simple but effective technique that can help in naming other things (like 'Ruffbot' for the spikedog, etc.). For #16: Hey, I like the sound of that dedication - your excitement for this project will definitely rub off on all who get to know it! I'd say, yes, one of those hosting sites seems just fine to me - whichever one you feel the most comfortable with, and which can host games not built in Flash, of course! Another possibility, if you didn't mind the extra stage of thought and design necessary, would be to try something like Google Sites which is a free webpage that you can customise to your own purposes - or even Google Blogs, which may be better (its HTML is fully customisable). I really like those mock-ups! |
|
![]() |
|
Robinhood
Commander ![]() ![]() Joined: 18 May 2009 Online Status: Offline Posts: 245 |
![]() ![]() ![]() |
As challenge :3
I'm adding any more colors at this point, I've gone too far ;_; Anyhow, the colors are just about good for the backgrounds, and adding more colors just for the panda doesn't seem like a good idea. ![]() Font :D |
|
![]() |
|
Page of 8 Next >> |
![]() ![]() |
||
Forum Jump |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |